2. How do we Reach ALL of our Students Effectively? OMG ???
Puzzle Light Bulb
3. Research and Planning .
4. How Learning and Teaching has CHANGED Are you ready to toss
out the OLD ways of doing business?
5. Present Findings Why? Pre-plan Humanities Form a Group
Blended Learning Form a Tech Team Students
6. Math for Everyone NOT based on Age
7. Data for Administrators Reports, Saves Time, Money Well
Spent, AND Immediate
8. DreamBox A SMART Purchase
9. User Friendly Diff. Teachers Students Families Web Based
DATA Comprehensive Test Struggling On Track Accelerated RTI -
Intervention Game Graphics Choice Lands Avatars Coins Of DreamBox
Benefits
10. Our Celebrations We have come a Loooooooooooooooooooong
Way!
11. By the age of 21, the average person will have spent.
10,000 hours playing video games 20,000 emails 20,000 hours of TV
10,000 hours on a cell phone Under 5,000 hours reading
12. https:// 1890: Chalkboard 1900: The pencil was mass
produced 1920s: Radio 1940: Ballpoint pen 1951: Videotapes were
introduced 1957: BF Skinner Teaching Machine 1959:
Photocopier1960s: Overhead Projector 1960s: Television 1972:
Scantrons and Calculators 1981: First laptop introduced by IBM
1990s: Computers/Internet more widely available 1995: First
Learning Management System 1999: Interactive Whiteboard 2005:
YouTube2007: iTunes U 2007-Now: Smartphones and tablets created and
widely available Timeline of Educational Technology
13. It can keep students engaged for longer periods of time-
Technology is time saving and more efficient than using books or
paper resources It makes students more excited to learn- Subjects
can be more engaging, interactive, and competitive. It enables
students to learn at their own pace- personalized and customized
individual learning paths It prepares students for the future-
Students learn critical thinking skills Benefits of Technology in
the Classroom
14. - Dependent on the teacher's comfort of the technology
being utilized. - Professional development, time commitment, and
proficiency - Starting off small - Individual programs and
applications vs. a digital classroom. Levels of Technology in the
Classroom
15. "There are a multitude of different programs and
applications available, identify the strengths and weaknesses of
each and choose which one that works for you!"
16. What Happens Next? Have a VISION
17. Takes Grit and Fortitude
18. 21st Century Learners Engage Students and Prepare Them
19. What Did You Learn Today? Start Small But Smart
20. For Attending Our Webinar Aldeane Comito Ries ES (702)
799-1240 [email protected]
21. Questions?
22. DreamBox Learning K-8 Math Available in English &
Spanish Intelligent Adaptive Learning Engine Millions of
personalized learning paths Tailored to a students unique needs
Motivating Learning Environments Student Directed, Empowering
Leverages Gaming Protocols Rigorous Mathematics Curriculum
Reporting Aligned to CCSS, Texas TEKS, Virginia SOL, Canada WNCP,
& Canada Ontario Curriculum Reports Standards for Mathematical
Practice
23. DreamBox Lessons & Virtual Manipulatives Intelligently
adapt & individualize to: Students own intuitive strategies
Kinds of mistakes Efficiency of strategy Scaffolding needed
Response time
24. Actionable Reporting
25. FREE Interactive Whiteboard Lessons DreamBox supports small
group and whole class instruction. www.dreambox.com/teachertools
(Available in English & Spanish)
26. Seeing is believing! www.dreambox.com/request-a-demo
27. We value your feedback, compliments, suggestions, and
complaints! Let us know how were doing:
https://www.surveymonkey.com/r/62YVC82