Ubiquitous Learning Ecosystem for Lifelong Learners

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Document resuming first year research at Open University of The Netherlands

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1. Ubiquitous learning ecosystem for lifelong learners Bernardo Tabuenca First Year Evaluation - October 2012 Mobile Media Lab Open University of the Netherlands page 1 2. General data Marcus Specht Promotor Stefaan Ternier Daily supervisor Bernardo Tabuenca PhD Student Start date: 01.07.2011 End date: 30.06.2015page 2 3. Problem definition The involvement of adults in lifelong learning activities in Europe has been decreasing between 2005 and 2010 (Eurostat, 2011). Lifelong learners are confronted with a broad range of activities they have to manage everyday (Wong L.-H.) No support of informal and formal learning activities No support for learning activities across locations, devices and environoments. Lack of support for ubiquitous knowledge access. No suppport for multiple learning tasks and switching between them Linking learning activities with everyday life activities and the physical world objectspage 3 4. Aim of the research Development of integrated personal learning ecologies for efficient lifelong learning support. Artifacts and software prototypes that will allow the implementation of educational designs in which the learners connect informal learning experiences with formal learning activities in and across contexts. Three main requirements of the combined and simultaneous use of several devices and information channels guide this research: 1. Devices need to be aware about the other devices and interfaces that are present in the same setting. 2. An underlying educational design needs to be defined in a way that it can make use of multiple interfaces or information channels. 3. Interfaces must get appropriately integrated in order to facilitate seamlesspage 4 interaction in a personal learning ecology. 5. Methods and studies in phasespage 5 6. Objectives Year Objectives Expected publications 1st A framework for linking Everyday patterns of Lifelong learning activities and Learners. context Literature review on Smart Objects. 2nd Bridging learning Ubiquitous support for lifelong - contexts. How a Lifelong learners in context 3rd Learner link learning activities across contexts, to support them with technology. 3rd Objects for a personal Design of Smart Objects for - learning Ecosystem learning support with lifelong 4th learners. Personal learning ecosystem for lifelong learning support.page 6 7. Achievements A questionnaire for Lifelong Learners on mobile usage patterns Tabuenca, Ternier and Specht, 2012a A literature review in smart objects for learning Tabuenca, Ternier and Specht; 2012c Specht, Brner, Tabuenca, Ternier, De Vries, Kalz, Drachsler, Schmitz; 2012 Ecology of Smart Learning Objects Design Framework Tabuenca, Ternier and Specht; 2012b Innovation workshop and experiment Tabuenca, Verpoorten, Ternier, Westera and Specht; 2012page 7 8. Technical achievements Development of a location based personal response system Tabuenca, Ternier and Specht; 2012a Contributed as lecturer in the Summerschool Mobile Apps for Education and Research Tabuenca; 2012c Currently developing new features for ARLearn Ternier, Klemke, Kalz, Van Ulzen and Specht; 2012page 8 9. What is next? Evolving and maturing the Ecology of Smart Learning Objects Design Framework with empirical data Ecology of Resources. Ambient Information Channels model. Luckin (2010) Specht (2009)page 9 10. What is next?page 10 11. What is next? Prototypes will be designed which constitute the personal learning ecosystem of lifelong learners. System will be designed, prototyped, and evaluated, which supports lifelong learners in linking and managing everyday life and learning activities in a more enjoyable and efficient way.page 11 12. Thanks!page 12 13. Publications Specht, M.; Brner, D.; Tabuenca, B.; Ternier, S.; De Vries, F.; Kalz, M.; Drachsler, H.; Schmitz, B.. (2012) RTST Trend Report: lead theme Contextualisation. http://hdl.handle.net/1820/4356 Tabuenca, B. (2012b). Clicker software for personal response system based on user location (Version 1.0) [Computer software]. Heerlen, The Netherlands: Open Universiteit in the Netherlands. URI: http://hdl.handle.net/1820/4249 Tabuenca, B. (2012c). Apps for education and research with MIT AppInventor. [Presentation]. SurfNet: Summerschool Mobile apps Education and Research. Utrecht, The Netherlands: Open Universiteit in the Netherlands Tabuenca B., Ternier S., and Specht M. (2012a). Everyday patterns in lifelong learners to build personal learning ecologies. Heerlen: Open University of the Netherlands. (Accepted as full paper for mlearn 2012) Tabuenca B., Ternier S., and Specht M. (2012b). Orchestration of smart learning objects in a learner-centred ecology of resources. Heerlen: Open University of the Netherlands. (On review in Journal of Education, Technology & Society) Tabuenca B., Ternier S., and Specht M. (2012c). Orchestration of tangibles for learning in a Ecology of Resources. Heerlen: Open University of the Netherlands. (On review Seventh International Conference on Tangible, Embedded and Embodied Interaction) Tabuenca, B., Verpoorten D., Ternier S., Westera W. and Specht M. (2012). Fostering reflective practice with mobile technologies. Heerlen: Open University of the Netherlands. ARTEL 2012. http://dspace.ou.nl/handle/1820/4405page 13 14. References Eurostat. (2011). Lifelong Learning statistics. Report. Brussels: http://epp.eurostat.ec.europa.eu/statistics_explained/index.php/ Lifelong_learning_statistics Luckin, R. (2010). Re-Designing Learning Contexts: Technology-Rich, Learner- Centred Ecologies. Learning. Routledge. Specht, M. (2009). Learning in a Technology Enhanced World. Heerlen: Open University of the Netherlands. http://hdl.handle.net/1820/2034 Ternier, S., Klemke, R., Kalz, M., Van Ulzen, P., & Specht, M. (2012). ARLearn: augmented reality meets augmented virtuality. Journal of Universal Computer Science - Technolgy for learning across physical and virtual spaces. http://dspace.ou.nl/handle/1820/4368 Wong, L-H. (2010). What Seams do We Remove? - The Ten Dimensions of Mobile-assisted Seamless Learning. ICCE.page 14

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