17
The World of 2026 The future of Communication technologies BY: BRANDEN CARNEY

The world of 2026

Embed Size (px)

Citation preview

Page 1: The world of 2026

The World of 2026The future of Communication

technologiesBY: BRANDEN CARNEY

Page 2: The world of 2026

A Peek into Tomorrow

Page 3: The world of 2026

Educationof Today

Classes are still held in person for the most part. Textbooks are the prime reading material. Professors teach in person.

Page 4: The world of 2026

Education of The Future

Virtual class rooms using headsets from home. Textbooks would be 100 percent digital using ipads or compters. In person classes will have desks with LCD digital displays, eye

tracking technology to help students absorb lessons. Students would attend schools all over the world. Poorer Countries education will greatly increase. Paper would be a thing of the past.

Page 5: The world of 2026

Entertainmentof Today

Tv is prime form of entertainment watching picture of HD maxing out at 4K.

Video systems are main form of gaming using a remote controller to control the action.

Mostly consumed from a chair or couch. Interactive games offered by the kinect exist not really very

popular.

Page 6: The world of 2026

The Evolutionof Entertainment

Entertainment has come a long way

Radio first entertainment technology.

Tv started out with black and white picture, Limited channels and content.

Video games were simple in nature with systems like Atari ex. Ping pong

Page 7: The world of 2026

Virtual RealityThe Future

With the emergence of Oculus Rift, Vive and Playstation VR entertainment completely changed.

Video games became fully subversive with the headset, no longer needing a TV.

It became possible to attend sporting events from home. Virtual Traveling becomes a major hit, along with virtual social

outings with people all over the world.

Page 8: The world of 2026

Uses & Gratifications Theory

is a popular approach to understanding mass communication. The theory places more focus on the consumer, or audience, instead of the actual message itself by asking “what people do with media” rather than “what media does to people”

It assumes that members of the audience are not passive but take an active role in interpreting and integrating media into their own lives. The theory also holds that audiences are responsible for choosing media to meet their needs. The approach suggests that people use the media to fulfil specific gratifications.

Page 9: The world of 2026

Internet As We know it

Approximately 3.2 billion people use the internet. All kinds of information are accessible using sites like google. It connects people all over the world with email and social media

sites such as Facebook,Twitter and Instagram. It allows for data to be transferred anywhere in the world in a

matter of minutes.

Page 10: The world of 2026

Internet of Tomorrow

Information sharing over the Internet will be so effortlessly interwoven into daily life that it will become invisible.

Augmented reality and wearable devices will be implemented to monitor and give quick feedback on daily life, especially in regard to personal health.

The government will have a profile on every person and know there tendencies, habits and internet history to better police the world.

Page 11: The world of 2026

Cell Phonelifestyle of Today

(64%) of U.S. adults own a smartphone. Text messaging, voice/video calls, and Internet use(ex. Shopping)

are the top uses for cell phone users. 46% of smartphone owners say their smartphone is something

“they couldn’t live without. Home security systems now connect with cell phones to monitor

security cams, locked doors and alarm systems.

Page 12: The world of 2026

Cell phoneAttachment of the Future

Phones of the future will be attachments that will be in watches, jewelry and every form of technology.

Cell phones will be implanted in our hands via chips that will broadcast an projector screen allowing dialing, texting and viewing the internet and one in the ear to hear a phone call or sound.

For those who aren’t interested in that option can buy jewelry that will broadcast a similar screen.

Page 13: The world of 2026

Media Systems Dependency Theory

It consists of an intricate system in which the media, individuals, their interpersonal environment, and the social environment have reliance on their relationships with each other.

This theory attempts to describe how the media affects the lives of individuals. According to this theory, there is considerable variation in how much people depend on the media, and in what types of media are most influential.

hypothesis states that the more a person depends on media to meet needs, the more important media will be in a person's life, and therefore the more effects media will have on a person. (Ex: Cell phone reliance)

Page 14: The world of 2026

Robotic Idea of Today

Robots of today are tools that aid in tasks like lifting and moving objects, mass producing objects and performing day to day actives.

They also are safe options to deploy in dangerous situations such as war and in the medical field. ex: drones and human support robot

There most famously a big part of Disney world’s tomorrow land theme park used as props and storytelling.

Page 15: The world of 2026

RobotsChanged Everything Future

Robots of the future will be capable of performing tasks the same way a person could such as cleaning, driving and thinking.

Robots will also look like people in appearance and mannerisms that will blur the lines between man and machine.

A.I will lead the world as a ground breaking technology that will make robots able to help plan, protect homes and aid humans in just about every way.

Page 16: The world of 2026

Diffusion of Innovations Theory

  Diffusion is the process by which an innovation is communicated through certain channels over time among the members of a social system (5).  Given that decisions are not authoritative or collective, each member of the social system faces his/her own innovation-decision that follows a 5-step process (162):

Knowledge – person becomes aware of an innovation and has some idea of how it functions,

Persuasion – person forms a favorable or unfavorable attitude toward the innovation,

Decision – person engages in activities that lead to a choice to adopt or reject the innovation,

Implementation – person puts an innovation into use, Confirmation – person evaluates the results of an innovation-decision already

made.

Page 17: The world of 2026

Work Cited Falconer, Jason. "Top 10 Robots of 2012." Top 10 Robots of 2012. 10 Jan. 2013. Web. 11 Apr. 2016.

<http://www.gizmag.com/top-ten-robots-2012/25726/>. Poe, Michael. "8 Technologies That Will Shape Future Classrooms." Hongkiatcom. Web. 11 Apr.

2016. <http://www.hongkiat.com/blog/future-classroom-technologies/>. De, Annesha. "10 Interesting Facts About The Internet You Really Need To Know." FossBytes. 25

Oct. 2015. Web. 11 Apr. 2016. <https://fossbytes.com/10-interesting-facts-internet-really-need-know/>.

Kolodny, Carina. "Here's What The Internet Could Look Like In 2025." Here’s What The Internet Could Look Like In 2025. TheHuffingtonPost.com, 11 Mar. 2014. Web. 11 Apr. 2016. <http://www.huffingtonpost.com/2014/03/11/heres-what-the-internet-c_n_4943051.html>.

Smith, Aaron. "U.S. Smartphone Use in 2015." Pew Research Center Internet Science Tech RSS. 2015. Web. 11 Apr. 2016. <http://www.pewinternet.org/2015/04/01/us-smartphone-use-in-2015/>.

Benson, Thor. "10 Awesome Smartphone Concepts That May Never Exist." Digital Trends. 17 Nov. 2013. Web. 11 Apr. 2016

"Future of Robotics|Robots of the Future|Robot Links." Future for All. Web. 11 Apr. 2016. Media System Dependency Theory." Web. 14 Apr. 2016.

<http://technologyin2022.yolasite.com/media-system-dependency-theory.php>. Rossi, E. "Uses & Gratifications/ Dependency Theory." Spring 2002. Web. 14 Apr. 2016.

<http://zimmer.csufresno.edu/~johnca/spch100/7-4-uses.htm>. Diffusion of Innovation Theory." Boston University School of Public Health. 6 Jan. 2016. Web. 14

Apr. 2016.