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The AVALON project is developed by 26 European partners to explore language learning in Second Life.
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The project
Access to Virtual and Action Learning Live ONline
EU funded AVALONJanuary 2009 – December 2010
Consortium
University of Manchester, UK
University of Vienna, AT
Talkademy, AT
Verein Grenzenlos, AT
ICC Europe International, DE
LANCELOT School GmbH, DE
The British Council, ES
University of Pisa, IT
Molde University College, NO
Mid Sweden University, SE
Associate partners
Západočeská Univerzita v Plzni, CZ
SEED, Stockholm University, SE
HUMlab, Umea University, SE
University of Tübingen, DE
University of Siena, IT
Universität Kassel, DE
IH World Organisation Ltd, UK
Cambridge University Press, UK
Learning Technologies SIG of IATEFL, UK
MONDIALE Testing Systems, DE
IBM Virtual Universe Community
Languagelab.com, UK
myngle.com, NE
European Telecoaching Institute, DE
SKYLIGHT GmbH, DE
Tunnicliff and Kollegen Gbr, DE
Susan Brown
Dr. Gary Motteram
Project Coordination
KaMiMo Island
Kalmar UniversityMidUniversity, SEMolde University, NO
Judith Molka-Danielsen
Luisa Panichi
Dr. Bryan Carter
Mats Deutschmann
Christian SwertzDaniela Weinholtz
Christel Schneider
Gerhilde Meissl-EgghartKlaus Hammermüller
Johannes Knierzinger
Graham Stanley
Holly Longstroth
Heike Philp
Second Life professionals
Nergiz Kern
Paul Sweeney
Gavin Dudeney
Graham Davies
Kick-off in Pisa end Feb 09
Project meetings in the in-world
Project Meetings
Project Meetings
create case studies with field-tested
communicative scenarios
Deliverables
create case studies with field-tested
communicative scenarios
provide the necessary skills for
teachers through a targeted training
course
Deliverables
create case studies with field-tested
communicative scenarios
provide the necessary skills for
teachers through a targeted training
course
facilitate easier access in cases where
there are limited computer resources
Deliverables
create case studies with field-tested
communicative scenarios
provide the necessary skills for teachers
through a targeted training course
facilitate easier access in cases where
there are limited computer resources
promote awareness of the potential of
virtual worlds for education
Deliverables
Website AVALON Learninghttp://avalon-project.ning.comwww.avalonlearning.eu
http://avalon-project.ning.comwww.avalonlearning.eu