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That Thing Analysis

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Page 1: That Thing Analysis

That thing is a mixed documentary consisting voice of God narration, interviews and archive footage. It is also has a single-stranded, non-linear, closed narrative structure.

*That Thing…

Page 2: That Thing Analysis

*Graphics

The opening title screen shows the title inside of a speech bubble,

similar to the speech bubbles seen in chatrooms and text messages,

suggesting that the documentary will be discussing technology and that

the topic could be something greatly talked about.

The following screen which shows Lara Croft instantly shows one of the

main themes of the documentary which is gaming. The flowers and

hearts in the background also emphasise another main theme

which is gender representation in media.

Page 3: That Thing Analysis

*Archive Footage

There were a lot of archive footage of the gameplay which gave he audience a small insight into the game and the main topic of the documentary. There were

also archive footages for the interview with Angelina Jolie, the Tomb Raider movie, images of websites and Barbie adverts when they were comparing Lara

Croft to Barbie. This comparison also helps highlight the theme of gender representation in media.

Page 4: That Thing Analysis

*Mise En Scene

On a few of the interviews, a projection was projected against the interviewee, making it appear like they were a part of the game. The lines of the projection

against their face and the colour green have connotations of computer technology which reflects the documentary’s main themes.

Page 5: That Thing Analysis

*Mise En Scene

This documentary does follow the conventions of interviews because the interviewees are all people who are relevant to the topic of the documentary (as seen through their names and titles at the bottom added post-production) and the camera sizes are either close-ups (left) or medium close-ups (right). It also

follows the rule of thirds as the interviewees are positioned more towards a third of the screen. Their clothing, hair and make-up also look well presented, making

them appear professional and well educated.

Page 6: That Thing Analysis

*Mise En Scene

They have also challenged conventions through the interviews of the creator of Tomb Raider (left) and Angeline Jolie (right) which were shown on a canted camera angle. Firstly, for the creator, they have edited it to appear inside a

computer software window which relates to the main themes of technology and gaming. The tilted angle of these shots also make it stand out against the other, more conventional interviews, emphasising their importance in the Tomb Raider

franchise as the creator and actress.

Page 7: That Thing Analysis

*Camera Work

The close-ups of the gamers’ faces (right), hands, keyboards, monitor screens and over-the-shoulder shots of them gaming (left) help the audience get a visual

understanding of the effect this game can have on some people.

Page 8: That Thing Analysis

*Sound and Editing

The overall pace of editing of the documentary was rather fast, especially

when they were showing the gamers playing the game. This may be due to

the fact that it was a short documentary, but it does also reflect the main topics of the documentary.

Most of the non-diegetic sound were funky and electronic, relating

to the fast pace of the editing. There was also a short segment

which had a Madonna song playing in the background,

showing the similarities of her, as a female icon, to Lara Croft.