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Presentation at the Computer Science Education E-learning Conference 2006, Coimbra, Portugal
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FROM CONTENT TO CONTEXT IN TECHNOLOGY SUPPORTED
COMPUTER SCIENCE EDUCATION
Antonio Dias de Figueiredo Departament of Informatics Engineering
UNIVERSITY OF COIMBRA
University of Coimbra September, 7-8, 2006
changing vision about learning changing methods
HIGHER EDUCATION
FROM CONTENT TO CONTEXT IN TECHNOLOGY SUPPORTED
COMPUTER SCIENCE EDUCATION
Bologna Process
LEARNING OUTCOMES
changing vision about learning for the profession changing vision about accreditation
ENGINEERING EDUCATION
FROM CONTENT TO CONTEXT IN TECHNOLOGY SUPPORTED
COMPUTER SCIENCE EDUCATION
LEARNING OUTCOMES
Traditional methods were based on what the lecturer covered: on the content the lecturer delivered
What is important is what the students learn, not how much the lecturer covers
Donald Bligh, 1972
What is important is what the students learn
To learn is not just only to acquire knowledge and understanding, but also
to build skills, values and attitudes.
These cannot be learned by telling-and-testing
statements of what the students should know, understand or be able
to do as a result of the course
LEARNING OUTCOMES:
They are expressed as competences: dynamic combinations of knowledge, understanding,
skills, values, and attitudes
HIGHER EDUCATION
The Dublin Descriptors • knowledge and understanding
• applying knowledge and understanding • making judgements
• communications skills • learning skills
LEARNING OUTCOMES
ENGINEERING EDUCATION
• knowledge and understanding • engineering analysis
• engineering design • investigation
• engineering practice
EUR-ACE: OUTCOMES OF ACCREDITED ENGINEERING DEGREE PROGRAMMES
• transferable skills
TWO VISIONS OF LEARNING
Vision of CONTENT 1.
Vision of CONTEXT 2.
mechanistic “transfer” or “delivery”
of content
constructivist “construction” of knowledge by the learners (individually or in groups) in stimulating contexts
FROM CONTENT TO CONTEXT IN TECHNOLOGY SUPPORTED
COMPUTER SCIENCE EDUCATION
Antonio Dias de Figueiredo Departament of Informatics Engineering
UNIVERSITY OF COIMBRA
University of Coimbra September, 7-8, 2006
1. Contextual learning 2. Theories supporting contextual learning
3. Learning contexts design 4. Contextual assessment
5. Contextual platforms
6. Conclusions
1. Contextual learning 2. Theories supporting contextual learning
3. Learning contexts design 4. Contextual assessment
5. Contextual platforms
6. Conclusions
CONTEXTUAL LEARNING
case studies
debates
directed dialogues
panel discussions
problem solving
projects
question posing
role playing
simulations
small group discussions
socratic dialogues story telling
story listening
action learning
incidental learning
project based learning
learning by doing
situated learning
learning by reflection
learning by teaching
learning from mistakes
CONTEXTUAL LEARNING 1 computer supported cooperative learning
CONTEXTUAL LEARNING
ARTICULATE THIS MULTITUDE OF DISTINCT CONCEPTS, THEORIES AND PRACTICES INTO A
SINGLE, COHERENT AND OPERATIONAL WORLDVIEW:
CONTEXTUAL LEARNING 1
LEARNING CONTEXTS DESIGN
1. Contextual learning 2. Theories supporting contextual learning
3. Learning contexts design 4. Contextual assessment
5. Contextual platforms
6. Conclusions
• PHILOSOPHICAL PRAGMATISM
THEORIES SUPPORTING CONTEXTUAL LEARNING 2 (Dewey, Pepper)
• CONSTRUCTIVISM, SOCIAL CONSTRUCTIVISM (Piaget, Vygotsky)
• THEORIES OF THE COMMUNTIES OF PRACTICE (Lave, Wenger)
• SOCIAL AND CULTURAL THEORIES OF LEARNING (Forman, Cole)
• ACTIVITY THEORY (Engeström, Chaiklin & Lave, Nardi)
• ACTOR NETWORK THEORY (Latour, Callon, Law)
• PATTERN THEORY (Alexander)
• CRITICAL SOCIAL THEORIES OF LEARNING (Freire, Mezirow)
1. Contextual learning 2. Theories supporting contextual learning
3. Learning contexts design 4. Contextual assessment
5. Contextual platforms
6. Conclusions
LEARNING CONTEXTS DESIGN 3
adaptation
creation
evaluation
generalization
diagnostic consolidation
Roque & Figueiredo (2005) Context Engineering for Learning: A Socio-Technical Approach, in Figueiredo, A.D. and Afonso, A.P. (eds.) Managing Learning in Virtual Settings: the Role of Context, Idea Book Inc., 2006
model of context
innovation
model of mediator
MODEL FOR CONTEXT ENGINEERING
• content
• assessment strategy
• teaching strategy • subject descriptors
• level descriptors • learning outcomes
LEARNING CONTEXTS DESIGN 3 LOCUS OF CONTROL
teacher control
self-organiztion of learner
or of learning community
moderation
helpdesk
CONTROL
LEARNING CONTEXTS DESIGN 3 COLLABORATION: SUSTAINABILITY, CYCLES, RYTHMS
Principles of sustainability e.g. value proposition
Cycles of collaboration:
Rhythms regular events, special events, dates, limits, debates, visibility.
1. Contextual learning 2. Theories supporting contextual learning
3. Learning contexts design 4. Contextual assessment
5. Contextual platforms
6. Conclusions
CONTEXTUAL ASSESSMENT 4 LEARNING OUTCOMES should be formulated so that they can be assessed and grading criteria established and stated.
ASSESSMENT should drive curriculum planning – not vice-versa.
ASSESSMENT must be able to answer questions such as:
• What knowledge and understanding have been acquired? • What skills and values have been developed or enhanced?
• What attitudes have been changed?
CONTEXTUAL ASSESSMENT 4 LEARNING
PORTFOLIO
PROJECT
ESSAY
PRESENTATION
Collection of the assignments produced by a student, in a given course, to demonstrate success in satisfying the learning objectives. It must include the personal reflections of the student about her own progress.
Activity that has a clear purpose, a beginning and and end, and is aimed at producing a visible result.
Extended written text enabling learners to display their command of learning objectives while cultivating higher order thinking skills (scientific or technical papers, user manuals, research essays, short essays, brochures).
Public demonstration, before an audience, of the knowledge and competencies gained the learner (slide presentations, poster presentations, focused debates).
CONTEXTUAL ASSESSMENT 4 CONTEXTUAL ASSESSMENT is also called AUTHENTIC ASSESSMENT because it engages the learners in tasks and procedures where knowledge and competencies are exercised in real-world, complex, situations – not in artificial and de-contextualized tasks.
LEARNING PORTFOLIOS are often used, with good results, in connection with LEARNING CONTRACTS [Knowles].
One of the most valuable mechanisms in CONTEXTUAL ASSESSMENT is BLIND PEER-ASSESSMENT
CONTEXTUAL ASSESSMENT 4 RUBRICS are versatile
contextual assessment and grading tools
They can be used to assess and grade as
little as individual skills, and as much as full projects and
programs
They can be used by: - teachers
- peers - self
© California State University, Long Beach
simplified example "
1. Contextual learning 2. Theories supporting contextual learning
3. Learning contexts design 4. Contextual assessment
5. Contextual platforms
6. Conclusions
LMS
LCMS
LXMS
Learning Management Systems. Software platforms that organize and provide access to online learning services for students, teachers, and administrators. They usually include access control, provision of learning content, communication tools, and organization of user groups.
Learning Content Management Systems. Software platforms for the management of contents (“learning objects”) by authors, instructors, and learners.
Learning CONTEXT Management Systems. Software platforms for the organization and management of learning contexts (namely social networking and collaboration within communities).
CONTEXTUAL PLATFORMS 5
PUBLICLY AVAILABLE SOFTWARE
CONTEXTUAL PLATFORMS 5
pioneering example of a (sill quite crude) contextual learning platform.
manages sequences of activities, rather than isolated activities.
PROTOTYPES
CONTEXTUAL PLATFORMS 5
SOME DESIRABLE ATTRUBUTES OF CONTEXTUAL LEARNING PLATFORMS
management of blind peer-assessment
rubric generation and management
portfolio management
easy management of blind peer-assessment for all kinds of assignments.
generation of rubrics and easy rubric grading mechanisms for all kinds of assignments.
easy management, instructor feedback, peer cross-annotation, and grading of learning portfolios
CONTEXTUAL PLATFORMS 5
SOME DESIRABLE ATTRUBUTES OF CONTEXTUAL LEARNING PLATFORMS
(continued)
networking and social filtering
sociographic and sociometric analysis systems
mechanisms for minimalist social visibility
mechanisms for serendipity generation
contextual access to, and management of, shared information repositories characterized by organic and unpredictable growth (http://del.icio.us)
systems to track the relationships of collaboration and affection between the members of teams and communities so as to permit early corrective action.
mechanisms offering to each participant in a collective learning process some visibility about the progress of the others (ex.: social trasnlucence).
mechanisms facilitating the discovery of useful information whose existence we ignore by searching information whose existence we know (serendipity engines).
CONTEXTUAL PLATFORMS 5
1. Contextual learning 2. Theories supporting contextual learning
3. Learning contexts design 4. Contextual assessment
5. Contextual platforms
6. Conclusions
CONCLUSIONS 6 • Higher Education is moving from CONTENTS TO CONTEXTS
• A solid body of theory exists to support this change
• The various existing forms of CONTEXTUAL LEARNING can be put together into organic, coherent, and operational frameworks
• LEARNING CONTEXTS can be designed, so that CONTENT makes sense within CONTEXT
• Gigantic challenges exist in improving CONTEXTUAL ASSESSMENT
• We are witnessing the pre-history of CONTEXTUAL PLATFORMS
FROM CONTENT TO CONTEXT IN TECHNOLOGY SUPPORTED
COMPUTER SCIENCE EDUCATION
Antonio Dias de Figueiredo Departament of Informatics Engineering
UNIVERSITY OF COIMBRA
University of Coimbra September, 7-8, 2006
THE END