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Presented by:08B0510 SUHANA BINTI HAMDAN
PS 4229C & T: Mathematics IV
• Topic: Multiplication
• Year Level: Year 4
• Strategy: Game
Activity Name: “Speed Quiz”
• Objectives: – To improve pupils’
mental computation skills
– To recall back multiplication table quickly and accurately
• Learning Stage: Developmental
Stage 2
• Time allocation: 20-30 minutes
• Number of pupil suggested:20 pupils
•Materials:–Chairs–Stopwatch–Flash Cards (multiples)
GAME RULES
Two pupils in each team (pair).
Given 1 minute for each team.
1 point given to any correct answer.
Pupil A is restricted to say out theanswer. Therefore, 1 x the numberitself is not accepted.
Team which score highest win thegame.
PROCEDURE
Step 1: Pupils form into team of two.
Step 2: Vote which team to come 1st, 2nd, 3rd,etc.
Step 3: Teacher demonstrates and explains the game rule to all pupils.
Step 4: Pupils take their positions
(see figure 1).
Step 5: Pupils play the game while teacher monitors them.
HOW TO PLAY?
• Time keeper will say start and flash card holder will start flip the flash card.
• Pupil A creates multiplication question based on the number shown on the flash card and Pupil B answers it. The answer must match with the flash card shown (e.gnumber on the card is 25. therefore, Pupil A supposed to say 5 x 5 and Pupil B supposed to say 25).
Figure 1: Pupils’ position
• How to access? – Any correct
response will get 1 point.
– Any factors for multiples shown will be taken into consideration
except for
1 x the
number itself.
• Extension: - if two or more teams
score thehighest, play thegame again butexchange the pupilA’s position to PupilB.
- reduce the time limitif there’re morethan 20 pupils in theclass.
• After this activity:
- pupils ask to state factors or multiples of any number chosen
“Speed Quiz” Demonstration