Upload
technological-ecosystems-for-enhancing-multiculturality
View
97
Download
0
Embed Size (px)
Citation preview
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
TEEM conference 2016, University of Salamanca
Smart Textile objects and conductible ink
as a context for arts based teaching and
learning of computational thinking at
primary school
Dr. Daniela Reimann, Christiane Maday, B.A.
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Structure of paper presentation
1. Introduction
2. SMART TEXTILE as a creative
environment for learning at primary
school level
2.1 Didactic approach
2.2 Computational thinking
2.3. Curriculum development for primary
school teacher training
2.4 Modules developed for project-based
learning with Smart Textiles
3.Conclusion
4. Websites and contact details
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
1. Introduction
1. “TACCLE 3 Coding” aims to
encourage and support teachers to
introduce coding, programming and
computational thinking as part of the
curriculum in the 4 - 14 classroom
2. At KIT, a more playful, visual and arts-
based modules to teaching and
learning about computational modeling
and thinking are introduced using
LilyPad Arduino based Smart Textile.
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
2. Didactic approach:
Art- Science- Technology Education
Designing Smart Textile
artefacts brings together
learning activities, such
as imagining, drawing,
constructing, wiring,
programming,
controlling, testing,
debugging and
presenting self-made,
invented media objects
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Arts across the curricula
Art an design processes as an
overall „education through arts“
approach applied in
transdisciplinary technology
education
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
•TACCLE3 addresses STEM attitudes
•Arts-based learning as an entrance to
technology education
•To make pupils develop interest in
technology through arts and design
processes and become creators
Show a different & more tangible
appearance of technoloy and
computer science (coding)
Technology education and gender
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Technology as aesthetic experience
The haptic dimension of the
materials and physical
computing opens up the
opportunity to explore technology
as aesthetic experience,
embedded in creative processes
of shaping, desiging,
constructing, programming and
presenting interactive technology
in individual project contexts
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
2.1 Computational thinking
is identified to be an important learning goal for
curricula to teach coding
includes the development of algorithms, the
controlling and debugging of things, the use of
logic as well as a problem-solving process
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
2.1 Computational thinking
Teaching and learning goal:
To make the abstract learning
contents of coding graspable
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
2.3. Curriculum development for primary school teacher training
The teacher training is based on the
modules identified to develop a
project. The teachers get familiar with
the hardware, such as the electronic
components, main board, connectors
(including unusual wires made of ink
or yarn) and sensors and actuators.
The teachers use the same modules
for project based learning with
physical computing as the school kids
in hands-on workshops.
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
2.4. Modules developed for project-based
learning with Smart Textiles
The lesson plans developed in
TACCLE3 for classroom sessions are
linked to each other and based on one
another. They form the teaching units
on developing sensor and actuator
based systems’/’Developing a project
with Arduino LilyPad and AMICI
software.
The Smart Textile tutorial of KIT was
developed on the basis of the EduWear
manual compiled by the “Digital media
in Education (dimeb)” research group of
the University of Bremen. Eduwear starter Kit
destributed by watterott online
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Modul 1: Getting familiar with hardware
the learners will be able to
develop, connect and
program a sensor and
actuator based interactive
system and contextualize it
in a project.
Image source: MIT High-low
tech, http://hlt.media.mit.edu
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Arduino LilyPad technology
Sensors:
•light
•temperature
•motion
Actuators:
•LED
•Rotation/Motor
•Sound/music
Connectors:
Conductable
yarn, textile, Ink
Image source: MIT High-low tech, http://hlt.media.mit.edu
Arduino LilyPad designed
for stitching into
clothing/flexible
applications
by Leah Buechley
Sensor- and actuator-
based System
development
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Modul 2 Developing an electronic circuit
learners learn to develop a circuit, cable it and make it run
by themselves pupils learn 1. to develop a circuit, cable it
and make it run by themselves, 2. how to cable the
components using crocodile clips. Exercises based on
work sheets to arrange the components and cables
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Module 3 Developing an interactive system -
programming Arduino LilyPad
In this module, the learners learn to program
Arduino LilyPad main board by using the icon
based drag and drop programming environment
amici. In the session pupils are introduced to
Amici software through worksheets with
exercises related to LED on /off, or for a particular
time) in the context of an interactive system.
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Module 4 Programming Arduino LilyPad- Getting
familiar with Amici
Iconic programming environment
icon based drag and drop
programming environment
Amici, based on the Arduino
code
developed by DIMEB research group, University of Bremen
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Module 5: Developing a project with Arduino
LilyPad and AMICI
learners are encouraged to develop an idea
for an interactive project, based on sensors
and actuators they know from the previous
lessons. By developing an idea for an
interactive project, have the identify the
tasks to fulfill and the realization by
themselves.
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Module 6: Painting electronic circuits
Using conductible ink, the issue of ‘algorithms’ as an
endless set of activities which, after its’ realization lead to
a solution, is introduced for primary school level.
Therefore, the paper cards (fig. 1) were developed.
The cooking of a pan cake is used as an example to
explain the term ‘algorithm’:
Fig. 1. Drawn algorithm in form of a game.
Learner to put together the images in the
right order
Fig. 2 If every step is put together
correctly, the LED glows
Fig. 3, A blanc paper algorithm puzzle is
sketched for individual use, to initiate the
process
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Module 6/ Example: Drawing conncections
using conductable ink
Fig. 4: The connection is done using
electronic ink.
Afterwards, it needs folding along the
dotted line.
Fig. 5: Fold along the dotted line
Fig. 6: Cutting pieces apart.
Fig.7: Folding parts + numbering them.
Fig. 8: Cable an actuator and a battery
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
Conductable ink – drawing with electronics
Conductable ink as flexible
connector opens up to link
painting and drawing, and
therefore to imagination and
phantasies of young
children, who can invent and
realize their own project
ideas by themselves.
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
3. Conclusion
Children, young people and adults interested in
interactive toys, smart accessories, or light-up fashions
can develop their own projects according to their
imagination. Pupils play with the components and learn to
sew, program, and design circuits along the way
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
3. Conclusion
In TACCLE 3, a variety of learning
materials, media, activities + lesson
plans were developed + are
available online for testing in
several languages and easy to use
in practice.
initial (primary school) teacher
training needs to be included on the
long run
only few universities pushed the
integration of computers beyond
the tool paradigm into education
study programs, including initial
primary teacher training
Institute of Vocational and General EducationKIT – The Research University the Helmholtz Association Dr. Daniela Reimann, Christiane Maday
4. Websites and contact details
www.kit.edu | www.ibap.kit.edu
TACCLE3 coding: taccle3.eu
TACCLE3 coding Germany:
www.taccle3.eu/deutsch
Contact details:
Dr. Daniela Reimann:
Christiane Maday, B.A.:
Arduino LilyPad by Leah Buechley: https://www.arduino.cc/en/Main/ArduinoBoardLilyPad