29
An Analysis of User Engagement in Relation to Computing Workshop Activities R. Menzies, University of Dundee M. Crabb, University of Dundee D. Herron, University of Dundee K. Petrie, University of Dundee C. Stewart, University of Dundee M. Zarb, Robert Gordon University

Sigcse 2015

Embed Size (px)

Citation preview

Page 1: Sigcse 2015

An Analysis of User Engagement in Relation to Computing Workshop Activities

R. Menzies, University of DundeeM. Crabb, University of DundeeD. Herron, University of DundeeK. Petrie, University of DundeeC. Stewart, University of DundeeM. Zarb, Robert Gordon University

Page 2: Sigcse 2015
Page 3: Sigcse 2015

What is Computing?

Shortfall in CS Graduates

Page 4: Sigcse 2015
Page 5: Sigcse 2015

how does outreach compare to the classroom?

Page 6: Sigcse 2015
Page 7: Sigcse 2015

ARDUINO

Page 8: Sigcse 2015

WEB DESIGN

Page 9: Sigcse 2015

PROTOTYPING

Page 10: Sigcse 2015

MATHS IN GAMES

= +% *

Page 11: Sigcse 2015

Focussed attentionPerceived usabilityAestheticsEndurabilityNoveltyInvolvement

Page 12: Sigcse 2015
Page 13: Sigcse 2015

Small sample sizes

Cohen’s

D

Page 14: Sigcse 2015

Arduino Workshop

Baseline ARDUINO

Focussed Attention

Perceived Usability

Aesthetics

Endurability

Novelty

Involvement

Page 15: Sigcse 2015

ARDUINO

High aesthetic appeal

Reduced endurability

Enjoyed the challenge

Page 16: Sigcse 2015

Web Design Workshop

BaselineWEB DESIGN

Focussed Attention

Perceived Usability

Aesthetics

Endurability

Novelty

Involvement

Page 17: Sigcse 2015

WEB DESIGN

Reduced attention

Unfamiliar topic

Similar to classroom

Page 18: Sigcse 2015

PROTOTYPINGPrototyping Workshop

Baseline

Focussed Attention

Perceived Usability

Aesthetics

Endurability

Novelty

Involvement

Page 19: Sigcse 2015

PROTOTYPING

Reduced attention

Use of physical objects

highly interactive

Page 20: Sigcse 2015

MATHS IN GAMESMaths in Games Workshop

Baseline

Focussed Attention

Perceived Usability

Aesthetics

Endurability

Novelty

Involvement

Page 21: Sigcse 2015

MATHS IN GAMES

Increased aesthetics

Increased involvement

CS Unplugged

Page 22: Sigcse 2015

ARDUINOWEB DESIGNPROTOTYPINGMATHS IN GA

Page 23: Sigcse 2015

ARDUINOWEB DESIGNPROTOTYPINGMATHS IN GA

Page 24: Sigcse 2015

ARDUINOWEB DESIGNPROTOTYPINGMATHS IN GA

Page 25: Sigcse 2015

ARDUINOWEB DESIGNPROTOTYPINGMATHS IN GA

Page 26: Sigcse 2015

ONEIncrease attention & usability with theory-based activities

Page 27: Sigcse 2015

TWOIncrease aesthetics, involvement & endurability with interactive sessions

Page 28: Sigcse 2015

THREEEvaluating sessions using this method gives more detail than previous techniques

Page 29: Sigcse 2015

THANK YOU

[email protected]