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Serious Games: Serious, NSBA, NOLA, April 5, 2014

Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

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Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014, Jim Brazell

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Page 1: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Serious Games: Serious, NSBA, NOLA, April 5, 2014

Page 2: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Marshall McLuhan

“We drive into the future

using only our rear view

mirror.”

Marshall McLuhan1911 – 1980

http://www.spectersofmcluhan.net/mcluhan%20home%20page%20small.jpg

Page 3: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

http://www.uwsp.edu/news/photos/Classroom.jpghttp://www.eva-eu.org/images/classroom.jpg

Page 4: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Educational institutions need to transform organizational systems andinstructional practices to take greater advantage of new technology, includingeducational games.

Page 5: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Millennial Classroom

Page 6: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

21st Century Digital Teacher

Page 7: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Rear View Mirror

Page 8: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Serious GamesLearning GamesTEAMS Jobs

Page 9: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

For

ecas

ting

.TS

TC

.edu

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Games for…

Games for Health

Video Games

Games for Change

Learning Games

Page 11: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week

http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

Pulse!!

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Global voices in mixed media

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USC ISI and Tactical Language Training

(ITSEC 2005)

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Whyville.net a Pasadena, CA and San Antonio, TX Based Company

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Serious GamesLearning GamesTEAMS Jobs

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Page 21: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Convergence: Visual Fidelity, Procedural

Fidelity & Mixed Reality

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MS Flight Simulator 10

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Procedural Fidelity

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Mixed Reality

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Fail-Safe

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Marriage of Modeling, Simulation, Training,

& Gaming

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Mass Casualty Triage

Rapid physical assessment of key physiologic conditionsProvides objective & systematic method for determining patient acuity

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Page 29: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Page 30: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Page 31: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International

Page 32: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Apr 11, 2023

Page 33: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Case 4: Disaster Configurator for the Rotterdam Port Authority

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

Page 34: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

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One Platform for Simulation, Training, Operations, and Live Performance Support

(Tele-Mentoring)

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Improved Target Acquisition System Trainer

First Person & Fidelity

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America’s Army, ITSEC, 2006

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Digital Warrior & Joe Medic2004-2006

Page 41: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

DMC Lab Project: Medical Leadership Trainer - Scenario Authoring Engine

“Joe Medic”UT Austin DMC and

Fort Sam Houston AMED NCO Academy

Page 42: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Brigade /Battalion

DARPA Command Post of the Future

Brigade /Battalion

Corp/Division Corp/Division

JTF/JFLCC

Page 43: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Games for play

Video Game Shift

MSG&T systems, processes and knowledge driving 21st Century invention, design, concept, engineering, marketing, learning & work.

Page 44: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Serious GamesLearning GamesTEAMS Jobs

Page 45: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Creation of new knowledge, processes, systems, and languages.

Game Building is TransdisciplinarySource: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans,

and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas

Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2

Institute, University of Texas Austin,2004. ISBN 0978677358

Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Dr. David Thornburg, Center for Professional Development

Page 47: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Dr. David Thornburg, Center for Professional Development. “Design and Arts,” adapted by Jim Brazell, 2008.

ARTS

TEAMS

Page 48: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Humanities & Sciences

Cultural & Technical Arts

Indian River State College Current and Emerging Pattern Languages

Act 3 – FUSION: Quantitative and

qualitative rearticulation of the

Whole

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Orlando Tech – High School Program

Page 50: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Orlando FIEA University Program

Page 51: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Engineering

Science

Arts

Mathematics

Humanities

Technology

Indian River State College Current and Emerging Pattern Languages

Act 1 - Humanities Vision, Creativity &

Criticism

Page 52: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Indian River State College Current and

Emerging Pattern Languages

Research Cove at Treasure Coast FL : Entrepreneurship, Employment, Education and Economic Development Coordination

Entrepreneurship

Employment

Education

Economic Development

Page 53: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Indian River State College Current & Emerging Pattern Languages

P-20 Integration: Networking the Points and Institutional Silos

Primary Ed

Secondary Ed

College

University

Pre-K & K

Page 54: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Serious Games: Serious, NSBA, NOLA, April 5, 2014

Page 55: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Marshall McLuhan

“We drive into the future

using only our rear view

mirror.”

Marshall McLuhan1911 – 1980

http://www.spectersofmcluhan.net/mcluhan%20home%20page%20small.jpg

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59https://play.google.com/store/apps/details?id=com.wakingapp.zombiegame

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SocialCognitive

Artificial World

Natural World

5th WorldPsychologyPhysiologyPhilosophy

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Next GenSystems BuildersResources

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62http://1.bp.blogspot.com/-RwyCyEmnCck/UEjRBEyMwzI/AAAAAAAABvk/gbGUHd6Lyoo/s1600/ar1.jpeg

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63http://fishook001.files.wordpress.com/2011/05/bareta.jpg

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Video Games

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Google Project Glass

Now available for developers,

consumer shipment

targeted for 2014.

VIDEO http://www.youtube.com/watch?v=v1uyQZNg2vE

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http://media.tested.com/uploads/0/5/5698-augmented_reality_wired_super.jpg

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http://www.tenetmobile.com/Data/Sites/3/mojothis/qr_augmented-grave.png

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68

STEMSTEM is a force acting on society resulting in change to the structure, flow, and composition of social institutions and personal identity: family, education, work, economy, law,

government, and war.

Science, Technology, Engineering, and Mathematics (STEM)

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69

http://news.yahoo.com/human-cyborg-mcdonald-employees-assaulted-wearing-gear-210139320.html

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http://cdn1.tnwcdn.com/wp-content/blogs.dir/1/files/2014/01/79493994-786x305.jpg

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http://bilder2.n-tv.de/img/incoming/origs12096381/1162732377-w1000-h960/Hand-holding-zoomed-in.jpg

Antenna

Sensor

Controller

Capacitor

Page 74: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

http://www.startrekdesktopwallpaper.com/new_wallpaper/Star_Trek_Voyager_SevenOfNine_JerryRyan_desktopwallpaper_800.jpg

The Future is Here

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Next GenSystems BuildersResources

Page 76: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Dr. David Thornburg, Center for Professional Development

Page 77: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Dr. David Thornburg, Center for Professional Development and Jim Brazell, VentureRAMP, Inc.

DIGITAL ARTS

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Learning, problem solving and production in one act resulting in creation of new knowledge, processes, systems, and language.

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 79: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 80: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 81: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Next GenSystems BuildersResources

Page 83: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

We are here

World ViewSTEM is facilitating

transformation of:

TimePlace

GeographyIdentity

SubjectivityValuesBeliefsCulturePrivacy

Information Age

Page 84: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Whyville.net a Pasadena, CA and San Antonio, TX Based Company

Page 85: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Video Games: A Route to Large-ScaleSTEM Education? Merrilea J. Mayo, 1/2/2009, sciencemag.org

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ALICE.org

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scratch.mit.edu

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enterzon.com

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http://www.sophos.com/lp/threatbeaters-dp/

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arcademicskillbuilders.com

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http://www-01.ibm.com/software/solutions/soa/innov8/cityone/index.html

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For

ecas

ting

.TS

TC

.edu

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Serious Games: Serious, NSBA, NOLA, April 5, 2014

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Self Organized Innovation Networks – Cross appropriation of game

technology to other human endeavors.Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.

Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,

2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 95: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 96: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

Page 100: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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VIDEO GAME BUILDER KSAO

Integrate artistic design and problem solving with STEM disciplines Design Object-Oriented systems, write computer code and use computer design tools Use systems theory to design, learn and problem solve Innovate using story, game theory and simulation Integrate two or more academic disciplines within a field of practice Work and learn in synchronous and asynchronous network environments Create systems across physical, virtual and imaginary worlds Communicate and collaborate in multidisciplinary teams

Page 102: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Arts, A/V Tech and Communications NAICS Employers334612 Prerecorded CD (except software), tape, & record reproducing 51211 Motion picture & video production 51212 Motion picture & video distribution512191 Teleproduction & other postproduction services 512199 Other motion picture & video industries51221 Record production 51224 Sound recording studios51229 Other sound recording industries51512 Television broadcasting5152 Cable & other subscription programming54181 Advertising agencies541922 Commercial photography71113 Musical groups & artists7114 Agents/managers for artists, athletes, & other public figures7115 Independent artists, writers, & performers

Page 103: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Arts, A/V Tech and Communications NAICS Employers334612 Prerecorded CD (except software), tape, & record reproducing 51211 Motion picture & video production51212 Motion picture & video distribution 512191 Teleproduction & other postproduction services 512199 Other motion picture & video industries51221 Record production51224 Sound recording studios51229 Other sound recording industries 51512 Television broadcasting5152 Cable & other subscription programming54181 Advertising agencies541922 Commercial photography71113 Musical groups & artists7114 Agents/managers for artists, athletes, & other public figures 7115 Independent artists, writers, & performers

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Game Camp

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What are they learning?

Source: Brazell, Jim, Nicholaus Kim, Honoria Starbuck, Eliza Evans, and Michael Bettersworth.Gaming: A Technology Forecast, Implications for Texas Community and Technical CollegesAustin, Texas: Texas State Technical College System and IC2 Institute, University of Texas Austin,2004. ISBN 0978677358Table of Contents: http://www.system.tstc.edu/forecasting/reports/dgames.asp

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What do you want to be when you graduate college?

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22

48

0

10

20

30

40

50

60

Graduate HS Graduate CC or TC Graduate University

Plans for education

Computer Science 20

Video Game Design 9

Design/Art 8

Write in to survey

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What do you want to be when you graduate college?

A Judge.

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Girls?Anime (art and storytelling), social games

and girl game camps are a key to attracting girls to Arts, STEM and IT

Page 111: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

3D Square and LITE, Arts, STEM & IT Digital Workforce Initiative, Lafayette, Louisiana

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For

ecas

ting

.TS

TC

.edu

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Engineering

Science

Arts

Mathematics

Humanities

Technology

Indian River State College Current and Emerging Pattern Languages

Act 1 - Humanities Vision, Creativity &

Criticism

Page 114: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Humanities & Sciences

Cultural & Technical Arts

Indian River State College Current and Emerging Pattern Languages

Act 3 – FUSION: Quantitative and

qualitative rearticulation of the

Whole

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Indian River State College Current and

Emerging Pattern Languages

Research Cove at Treasure Coast FL : Entrepreneurship, Employment, Education and Economic Development Coordination

Entrepreneurship

Employment

Education

Economic Development

Page 119: Serious Games: Serious Learning, National School Boards Association, New Orleans, LA, April 5, 2014

Indian River State College Current & Emerging Pattern Languages

P-20 Integration: Networking the Points and Institutional Silos

Primary Ed

Secondary Ed

College

University

Pre-K & K

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For

ecas

ting

.TS

TC

.edu

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US Arts, A/V Technology and Communications

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The Current and Potential Economic and Fiscal Impacts of

Texas’ Moving Media Industry, 12.1.2008,

Prepared forTexas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower,

Ph.D., Michael Seman, M.S, Center for Economic Development and ResearchUniversity of North Texas

http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf

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The Current and Potential Economic and Fiscal Impacts of

Texas’ Moving Media Industry, 12.1.2008,

Prepared forTexas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower,

Ph.D., Michael Seman, M.S, Center for Economic Development and ResearchUniversity of North Texas

http://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf

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http://www.window.state.tx.us/specialrpt/mmedia/

The Current and Potential Economic and Fiscal Impacts of Texas’ Moving Media Industry, December 1, 2008, Prepared for

Texas Comptroller of Public Accounts, Prepared by Bernard L. Weinstein, Ph.D., Terry L. Clower, Ph.D., Michael Seman, M.S, Center for Economic Development and Research

University of North Texashttp://www.window.state.tx.us/specialrpt/mmedia/96-1357_Media_Industry.pdf

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Global “Emerging” Leaders: Arts, STEM and IT

City-State-Region-Country Networks

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Engineering Mathematics

TechnologyScience

Digital Convergence Technopolei

Arts

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Digital Convergence LeadersUS Digital Convergence Centers

New York CityWashington DC MSACentral FloridaSan Francisco/Silicon ValleyLos AngelesSan Diego MSAPhoenixDenverLas VegasAustin-San Antonio-Waco

Global Digital Convergence Centers

South KoreaFinlandChinaTaiwanSwedenDenmarkGermanyUKIsraelMalaysiaJapan Evans, Eliza, Michael Sekora, Alexander Cavalli,

Kinman Chan, Jeeyoung Heo Kenneth Kan,Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang,

and Jim Brazell. Digital Convergence Initiative:Creating Sustainable Competitive Advantage in

Texas. San Marcos, Texas: Greater Austin-San Antonio Corridor Council, 2005.

Full Report: http://www.dcitexas.org/DCI_report.pdf

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Brazell, Adapted from NSFNEURO CHEM

BIOINFO

Science & Technology Convergence Technopolei

Arts

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STEM, IT, Arts Integration LeadersUS Digital Convergence Centers

New York CityWashington DC MSACentral FloridaSan Francisco/Silicon ValleyLos AngelesSan Diego MSAPhoenixDenverLas VegasAustin-San Antonio-Waco

Global Digital Convergence Centers

South KoreaFinlandChinaTaiwanSwedenDenmarkGermanyUKIsraelMalaysiaJapan Evans, Eliza, Michael Sekora, Alexander Cavalli,

Kinman Chan, Jeeyoung Heo Kenneth Kan,Yue Kuang, Prakash Mohandas, Xiaoxiang Zhang,

and Jim Brazell. Digital Convergence Initiative:Creating Sustainable Competitive Advantage in

Texas. San Marcos, Texas: Greater Austin-San Antonio Corridor Council, 2005.

Full Report: http://www.dcitexas.org/DCI_report.pdf

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Structure of Digital Convergence Technologies Scientific Research map for STEM, IT and Arts Integration

Dr. Mike Sekora and Dr. Eliza Evans, Ic2.org

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Aerospace,Defense &

Security

Electronics &

Telecom

Medical Tech-Life Science

Optics/Photonics

Edtech &MS&T

Film/ New Media

Central Florida

DCIMST&G

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FOR IMMEDIATE RELEASE MARCH 2, 2009 CONTACT: GOVERNOR’S OFFICE OF FILM & ENTERTAINMENT (850) 410-4765

Study Shows $29.2 Billion Economic Impact for Film and Entertainment Industry in Florida

~ Florida Productions Generate Jobs, Stimulate Local Economies

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Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The University of West Florida

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Source: The Film and Entertainment Industry in Florida Part II ‐ Statewide Economic and Fiscal Impact, Sep 29, 2008, Haas Center for Business Research and Economic Development The University of West Florida

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Aerospace,Defense &

Security

Electronics &

Telecom

Medical Tech-Life Science

Optics/Photonics

Edtech &MS&T

Film/ New Media

San Diego County

DCIMST&G

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RD&C

Art CHEM BIO INFO NEURO

Calit2

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First Flight 3 of 6

Dave Kenny

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Aerospace,Defense &

Security

Electronics &

Telecom

Medical Tech-Life Science

Optics/Photonics

Edtech &MS&T

Instrumentation

DC MSA

GAMES

military-industrial-academic-life science-entertainment spurred by

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K-16/Adult Career Development:A Systematic Process for Educating the

Workforce of the 21st CenturyKatharine M. Oliver

Maryland State Department of EducationDivision of Career Technology and Adult Learning

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AI&

Visualization

Microelectronics &

Instrumentation

Biotech-Health-Medical

Telecom-Optics-

Photonics

Art-New Media-

Design

Semiconductors

Finland

DCIMST&G

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Today, Finland’s progressive strategy includes: multi-disciplinary and multi-industry collaboration to integrate nano science-, bio science-, information science- and cognitive science-based research and development (Tieke, 2005, p.9); converging design, art and science in the contexts of education and human development (Tahkokallio and Koivusilta, 2004, p.1); national R&D policy and urban-rural development establishing connected regional centers of innovation; partnering with global high tech markets and industries (Embassy of Switzerland, Beijing, 2005, p.12); and leading the world in “Public-Private Partnership” (with efforts dating back to the year of their independence, 1917) (Tieke, 2005, p.12-15).

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Aerospace,Defense &

Security

Electronics &

Telecom

BroadcastEquipment

Optics/Photonics

New Media/Animation

Semiconductors

South Korea

DCIMST&G

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transitioning from a manufacturing to an innovation economy http://mit.edu/cre/research/ncc/proceedings/ncc-casestudies.pdf

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e-Korea Vision 2006 also set the following basic directions:

· From Quantitative Expansion to Qualitative Accomplishments such as the increase in productivity through legal and institutional reforms and innovations in business processes throughout society…Social transformation not just technical.

· From Creation of new industries led by the government to Foundation for new industries. The government’s new role is to focus on the enabling environment and the private sector will be developing new independent and creative industries… Bottom up and top down organization for innovation.

· From Catch-up Strategy to Leading Strategy - To strengthen competitiveness in IT, the government will increase leading investments in core technologies and strategic services which have the potential to produce significant added value in the future. Innovation leader….

http://www.apdip.net/projects/2003/asian-forum/docs/papers/comparative.pdf

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A new relationship between humans and machines.

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Min

dBal

l

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Video games are leading us to new affective, cognitive and psychomotor domains of HSI…

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166

Demo!

Randy [email protected]

Virtual Heroes Inc.http://www.virtualheroes.com

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167

After Action Review (Real Time)

Randy [email protected]

Virtual Heroes Inc.http://www.virtualheroes.com

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TEAMSIntegrate all three houses

of US Education – Collaboration is the key to US competitiveness and

Innovation

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Florida

http://www.eschoolnews.com/news/top-news/news-by-subject/international/index.cfm?i=41342

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Dr. David Thornburg, Center for Professional Development and Jim Brazell, VentureRAMP, Inc.

ARTS Creativity-Innovation-Design

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Orlando Tech – High School Program

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Orlando FIEA University Program

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Dentonxt Generation Learning

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Dentonxt Generation Learning

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For

ecas

ting

.TS

TC

.edu

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http://www.wheels.org/spacewar/

First Joy Stick

First Winner,

Intergalactic Spacewar Olympics

Stephen "Slug" Russell at MIT. Other major

contributors include Peter Samson, Martin Graetz,

Wayne Witanen, Alan Kotok and Dan Edwards.

.

DEC PDP-1 assembler

http://www3.sympatico.ca/maury/games/space/spacewar.html

19621972

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First Person & Fidelity

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Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

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Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

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193

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Your body controls the computer

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Or, is the computer controlling us?

Who is controlling whom?

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Star Wars Video

VIDEO - http://www.youtube.com/watch?v=fN0D8TU_TVE

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Star Wars Video

VIDEO - http://www.youtube.com/watch?v=fN0D8TU_TVE

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What message and image will you leave for future generations?

http://www.frontal-labs.com/wp-content/uploads/2012/10/Recognizr.jpg

AR and Facial Recognition

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SocialCognitive

Artificial World

Natural World

Privacy: National Bureau of Standards

5th WorldPsychologyPhysiologyPhilosophy

Privacy

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http://www.hopelab.org/remission.html

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seriousgames.dk

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Whyville.net a Pasadena, CA and San Antonio, TX Based Company

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