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Manuela Acereda & Laura Malinverni Rethinking Game Design through Feminist Methodologies: a Case Study

Rethink Game Design through Feminist Methodologies: a Case Study

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Presentation for the abstract "Rethink Game Design through Feminist Methodologies: a Case Study" at ECER conference 2014

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Page 1: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

Rethinking Game Design through Feminist Methodologies: a Case Study

Page 2: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

Context: Game Design & Gender

REPRESENTATION PRODUCTION USAGE

Introducing a critical perspective

- Analysis- Critical Games

- Pedagogies

Page 3: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

Some Reflections about Methods

Knowledge of reality is a light that always casts a shadow (Bachelard, 1974)

--> DEFINING A CRITICAL POSITION

Feminist Methods? - Recting positivism and reductionism- Subjectivity, challenging objetivity, empowerment, social change (Harding, 1989)

R.Q.: What a feminist perspective can bring to game design?

Page 4: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

Some Reflections about Methods

Opening the code

Methods as generative and procedural instruments

Page 5: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Case Study:Game Design Workshop

Page 6: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop

• Action research (2 researchers / facilitators)

•GOALS: collective creation of prototypes of minigames about identity in the Internet

•CONTEXT: Seminar “Digital Industry and Gender” (Sevilla, 2014)

•17 participants, 4 hours

Page 7: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: Hypothesis

R.Q.: What a feminist perspective can bring to game design?

The use of feminist tactics would facilitate the participants’s interest in game design, enabling the creation of new imageries and generating a sense of competence and empowerment

Page 8: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: Overview

Feminist practices (Performance, research

methods)

+Theatrical exercises (Forum theatre)

+ Mistake, Irony, Parody, Play

KEY CONCEPTS:

•Embodied experience

•Synesthetic thinking

•Intersubjectivity

Page 9: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: the Structure

1. Warm-up: Body-in-motion

2. Feminist performance practices

3. Embodied political meanings

4. Transduction & synesthetic thinking

5. Examples and mirrors

6. Inter-subjective experience

7. Prototyping: trial and error

Progressive Structure:• reducing difficulties with

game design

• creating a path

• facilitating creative process

Page 10: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: the Structure

Warm- up:Body-in-motion

-->- Familiarity- Error- Laugh

1

Page 11: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: the Structure

Feminist performance’s practices: Repetition, Exaggeration, Decontextualization..

--> - Playfulness- Subvert meanings

2

Page 12: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: the Structure

Embodied political meanings

--> - Example/ Experience- Games’ elements as mediatiors of meanings

3

Page 13: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: the Structure

Transduction & Synesthetic thinking

--> - Introducing topics- Analysis and creation: shift perspective

4

Page 14: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: the Structure

Examples and mirrors

5

Page 15: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: the Structure

Inter-subjective experience as raw material for game design

--> - Ground concepts in concrete experience- Transforming it

6

Page 16: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

The Game Design Workshop: the Structure

Prototyping: trial and error

7

Page 17: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

Discussion & Conclusion

EMBODIED EXPERIENCE

SYNESTHETIC THINKING

INTERSUBJECTIVITY

- Use the body as a mediator of meaning making

-Learningandreflectingthrough concrete, “hands-on” experiences

- Transduction: remaking meaning across modes (Kress, 1997)

- Explore the value of materials (form as meaning)

- The personal is political

- The others as mirrors

1. Warm-up: Body-in-motion2. Feminist performance practices3. Embodied political meanings4. Transduction & synesthetic thinking6. Inter-subjective experience

2. Feminist performance practices4. Transduction & synesthetic thinking6. Inter-subjective experience7. Prototyping: trial and error

2. Feminist performance practices3. Embodied political meanings6. Inter-subjective experience

Page 18: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

Discussion & Conclusion

•EMPOWERMENT: Participants reported that now they feel that it was possible and easy to start designing games.

•PRODUCTION: Different games were prototyped proposing new imaginaries.

OPPORTUNITIES: The use of this methodology allowed new subjectivities to be brought into game design and thus it opened paths for generating new ways of designing games.

CHALLENGES: What if we apply this approach in other contexts?

Page 19: Rethink Game Design through Feminist Methodologies: a Case Study

Manuela Acereda & Laura Malinverni

Thanks!

Questions?