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Faculty Development Program on Research, Innovations, and Engineering In CS: Issues and Approaches 18-23 July, 2016 Dr. Suma Dawn, JIIT, Noida Animations, Computer Games & Virtual World: Issues and Approaches 7/5/22 1

Research, innovations, and engineering in animations, Graphics, and Virtual World

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Page 1: Research, innovations, and engineering in animations, Graphics, and Virtual World

July 21, 20161

Faculty Development Programon

Research, Innovations, and Engineering In CS:

Issues and Approaches

18-23 July, 2016

Dr. Suma Dawn, JIIT, Noida

Animations, Computer Games & Virtual World: Issues and Approaches

Page 2: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Illusion of Life

Applications ?

Page 3: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Deformation modelling

Cloth Simulation

Page 4: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Deformation modelling

Cloth Simulation

Representation for curves and surfaces;

Example based shape priors;

Incorporation of texture information;

Page 5: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Deformation modelling

Cloth Simulation

Page 6: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Deformation modelling

Cloth Simulation

Model – Mesh / Mass-spring

Integration & Collision HandlingPosition

& Velocity

Prediction

High-Resolution ?

Page 7: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Fluid Simulation Fire & Smoke Simulation Natural Phenomena Simulation – Snow Plant Movement Evolving artificial life

Page 8: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Fluid Simulation Fire & Smoke Simulation Natural Phenomena Simulation – Snow Plant Movement Evolving artificial life

Representation & Variables

Velocity & pressure considerations

Projection & Optimizations

Hierarchy

non-uniformity

Page 9: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Fluid Simulation Fire & Smoke Simulation Natural Phenomena Simulation – Snow Plant Movement Evolving artificial life

Page 10: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Fluid Simulation Fire & Smoke Simulation

Natural Phenomena Simulation – Snow Plant Movement Evolving artificial life

Representation & Variables

Ignition;Spread Velocity & Area

Interaction with other elements

Intensity

Page 11: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Fluid Simulation Fire & Smoke Simulation Natural Phenomena Simulation – Snow Plant Movement Evolving artificial life

Page 12: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Fluid Simulation Fire & Smoke Simulation Natural Phenomena Simulation – Snow Plant Movement Evolving artificial life

Representation & Variables & Properties

Solid & Fluid like dynamics

Rendering & deformation gradients

Interaction

Page 13: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Fluid Simulation Fire & Smoke Simulation Natural Phenomena Simulation – Snow Plant growth & movement Evolving artificial life

Page 14: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Fluid Simulation Fire & Smoke Simulation Natural Phenomena Simulation – Snow Plant Movement Evolving artificial life

User control

Realism

Rendering & deformation gradients

Interaction

Page 15: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Fluid Simulation Fire & Smoke Simulation Natural Phenomena Simulation – Snow Plant Movement Evolving artificial life

Page 16: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Fluid Simulation Fire & Smoke Simulation Natural Phenomena Simulation – Snow Plant Movement Evolving artificial life

User control

RealismWorld creation

Interaction

Page 17: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

Page 18: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Virtual Characters – 2D & 3D Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

Caricature Creation

3D Models

Character RiggingSkin /

Texture

Page 19: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

Page 20: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Caricature – 2D & 3D Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

Skin / Texture

Character Rigging

3D Models

Registration / Superimposition

Intense Realism

Expression Transmission between Avatars

Non-verbal facial expression

Exaggerated expression

Page 21: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

Page 22: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

Markers / Markerless

RepresentationOptimality Speed Active

Contours

Page 23: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

Page 24: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation InterfaceOcclusion

Raytracing Depth Data

Shadow Maps

Gesture Context Recognition

conceptual structuring and vocabulary

Page 25: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

Page 26: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

automated camera planning & motion control

Ethical issues??

Service Rendering

Camera Control

relationship between world and screen locations of the object;

Expressing perceptual qualities

Page 27: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Topics Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

Page 28: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 2023

Research Issues Virtual Character Facial Animation & Emotion Depiction Motion & Performance Capture Image-based Animation Behaviour Controller Animation Interface

2D → 3D adaptability issues;

Representation of objects

Teaching Life skills to person with special needs

Interface interaction – graphics & placement

Page 29: Research, innovations, and engineering in animations, Graphics, and Virtual World

Research Areas in CGVW Education & Learning, Simulations, smart….. Media, Art, Culture, & History – creativity, aesthetics, Anthropological, Behaviour, Sociological – Work Vs.

Play?, socio-cultural-economic-political effects,… Computer System Technologies – processors,

graphics h/w & s/w, networking, databases, language design, sensors, …

Advanced Technologies – AI, Behaviour scripting, narrative & emergent systems, content generation, world building, …

Page 30: Research, innovations, and engineering in animations, Graphics, and Virtual World

Psychology – Emotional Modelling Joy

Positive feedback, achieving instant peak, decreasing with time

Fear Negative, gradual peak, happening mostly in safe environments

Other feelings Success/failure, danger/safety, expectations, trust, surprise, disgust

and anticipation

Diversity Two individuals never have the same emotional response (they need

to be randomised)

Stereotypical animation Fear: rapid head motion, low posture, bulged eyes Happiness: smiling straightened body, slow and graceful movement

Page 31: Research, innovations, and engineering in animations, Graphics, and Virtual World

Behaviour Social Learning, relations, self-esteem and anxiety, Mood

modification, Tolerance, Withdrawal Academic performance and crime General Energy and arousal Cognitive model of aggression, Conflict Addiction Catharsis theory (experiencing depictions of violence in

media can reduce aggressive feelings) Cultivation & Stereotyped perception

Page 32: Research, innovations, and engineering in animations, Graphics, and Virtual World

Player Behaviour: Participants, design, material, procedure,

Decision trees- properties of player behavior, such as reading texts, viewing pictures, or click rates in the game; determine which player behavior corresponds to which class of learning outcome.

object–object and object–environment interactions

Association rules

Page 33: Research, innovations, and engineering in animations, Graphics, and Virtual World

AI and Games

Page 34: Research, innovations, and engineering in animations, Graphics, and Virtual World
Page 35: Research, innovations, and engineering in animations, Graphics, and Virtual World

AI and GamesWhat is Game AI ??

Good AI Vs. Fun AI

How Game AI should be ?

Mainstream AI in Games....• Search• Planning & Production• Pathfinding, Flocking• Interaction (PC Vs. NPC)

Built-in Engines...

Page 36: Research, innovations, and engineering in animations, Graphics, and Virtual World

Multiplayer &Massively Multiplayer

Page 37: Research, innovations, and engineering in animations, Graphics, and Virtual World

MMOGsConnection Type of Multiplayer Games The

Network Architecture of MMOG

Page 38: Research, innovations, and engineering in animations, Graphics, and Virtual World

Multiplayer Ubiquitous Games

Properties: Proactive Social Ubiquitous Mobile

Page 39: Research, innovations, and engineering in animations, Graphics, and Virtual World

MMOG & MUG issues Scalability Playability (quality of gameplay) Network issues Network Resource Management; Cheating Issues; Interest Management; Player related issues – number of player,

speed of interaction, object interactions, migration rate,…

Page 40: Research, innovations, and engineering in animations, Graphics, and Virtual World

Spatial immersion

Page 41: Research, innovations, and engineering in animations, Graphics, and Virtual World

Spatial Immersion Issues Spatial Presence holistic experience of flow Presence and Flow as Process Variables in Media Use Influence of Motivation and Immersive Tendency on

Flow and Presence Influence of Flow and Presence on Enjoyment and

Performance Expected Relationships

Page 42: Research, innovations, and engineering in animations, Graphics, and Virtual World

May 1, 202342

Centres of Research on Games & VE Centre for Computer Games Research – IT University of Copenhagen Digital Game Research Centre – North Carolina State University –

Computational Intelligence & Interactive Games Research (dgrc.ncsu.edu) Centre for Digital Games Research & Virtual Environment- UC Santa

Barbara (cdgr.ucsb.edu); recveb.ucsb.edu) Institute of Virtual Environments and Computer Games – University of

California, Irvine (ivecg.uci.edu) Centre for Simulation & VE Research – University of Cincinnati

(ucsim.uc.edu/blog) Institute of Digital Games – University of Malta (www.game.edu.mt) Utrecht Centre for Game Research – Utrecht University

(www.uu.nl/en/research/game-research) Centre for Games and Music Technology Research – Bournemouth

University (research.bournemouth.ac.uk) DiVE – Duke immersive VE (virtualreality.duke.edu) Living Environment Laboratory – Wisconsin (wid.wisc.edu/research/) Centre for Visualization & VE - University of Kentucky (vis.uky.edu) Oak Ridge National Laboratory – Visualization & Virtual Environment

Research (web.ornl.gov/info/ornl review/v3)n3-4/visual.htm)

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Publications Game Studies: The International Journal of Computer

Game Research (Supported by Swedish Research Council, Lund University, IT University of Copenhagen) (Online)

International Journal of Computer Games Technology (Hindawi)

Computer Games Journal (Springer) Games & Culture (Sage Publications) Journal of Game Design and Development Education

(Rochester Institute of Technology) International Journal of Gaming and Computer-

Mediated Simulations ELUDAMOS: Journal for Computer Game Culture

(Online) Computer Game Education Review (Online) Journal of Virtual Worlds Research (Online) Simulation & Gaming: An International Journal of

Theory, Practice and Research Interactive Learning Environments Presence: Tele-operators and Virtual Environments Proceedings of the game developer conference NetGames: Proceedings of ACM SIGCOMM Workshop

on Network and System Support for Games Journal of Computer-Mediated Communication Journal of Creative Technologies IEEE Symposium on Computational Intelligence and

Games

ACM SIGGRAPH Symposium on Computer Animation

Computer Animation & Virtual Worlds (Wiley Online Library)

Animation (Sage Publication) ACM Transactions on Graphics (Proceedings of

SIGGRAPH) ACM Transactions on Graphics (TOG) IEEE Conference on Computer Vision and Pattern

Recognition (CVPR) Indian Conference on Vision, Graphics and

Image Processing (ICGVIP) Computer Graphics Forum / Proceedings of the

Euro-graphics Conference, Computer Vision and Image Understanding Computer Vision and Pattern Recognition IEEE Conference on Computer Vision and Pattern

Recognition International Journal of Computer Vision SPIE- IS&T Electronic Imaging Annual conference on Computer graphics and

interactive techniques IEEE Transactions on Pattern Analysis and

Machine Intelligence IEEE/Eurographics Symposium on Point-Based

Graphics Computer Aided Geometry Journal of Scientific Computing

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A Bigthankyou