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Quantitative Analysis of Infant’s Computer-supported Sketch and Design of Drawing Software
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Quantitative Analysis of Infant’s Computer-supported Sketch and Design of Drawing Software
Ayako CHIKAWA*, Mitsuru IWATA**, Shun'ichi TANO***
*Graduate School of Information Systems, University of Electro-Communications 1-5-1 Chofugaoka
Chofu-shi Tokyo182-8585 JAPAN, [email protected] **Graduate School of Information Systems, University of Electro-Communications 1-5-1 Chofugaoka
Chofu-shi Tokyo182-8585 JAPAN, [email protected] ***Graduate School of Information Systems, University of Electro-Communications 1-5-1
Chofugaoka Chofu-shi Tokyo182-8585 JAPAN, [email protected]
Abstract: Children’s creative work by using a computer becomes more and more popular. However, it has not been
studied quantitatively how use of computer gives the positive and negative influence on children's creative work. In
this paper, we have made an experiment to know the effect of a computer on the infant's drawing behavior. While four
infants drew their favorite animals by "pen and paper" and "computer software," we videotaped their actions and
deduced characteristic behaviors. Occurrences of the behaviors were measured in every five seconds. The results were
analyzed by combining the well-known “Time Sampling Observation method” and “Event Sampling Observation
method.” Several serious problems were found such that the small color palettes made it difficult for the infants not
only to select the color but also to get the rich stimulus for the creativity. We propose a new user interface which is
indispensable for infants; it was also shown that the drawing software should have a big color palette to promote
infants creative activity and the pen for assigning color should be easily movable to reduce the infant’s mental load.
Key words: Creative Work, Infants, Computer-supported Drawing, Sketching on paper, Quantitative Analysis
1. Introduction
As computers become spread in our life atmosphere, chance to use computer is increased rapidly for children
as well as adults. Children’s creative activities such as game and painting aided by computer software are
expanding. However, it has not been shown how the use of computer gives the positive and negative influence on
children's creative work and whether supports to stimulate the creativity are more effective than the conventional
tool which children always used. In order to design computer support which develops children's creativity, it is
important to consider what influence on sensitivity and creativity arise with the use of computer.
Orihata [1] indicated that the expression process to tackle honestly may be missing in drawing using the
computer. However, there is a report that the abstract expression accompanied by the drawing function of a
computer is reflected in sketching on paper. In addition, one may expect the advantage that children inferior in
drawing can paint without being afraid of failure by using a computer. However the self-expression may become
poor [2]. Schumann et al [3] investigated the reaction to the designs by handwriting sketches and CAD
expressions. Tano et al and the present authors studied influence of the CG presentation to a car body designer [4,
5]. Marrhews carried out the drawing experiment with drawing software by mouse operation and conventional
(1) Appearance (2) Production (b) Computer-supported drawing
Fig.1 Snapshots of drawing experiment
(1) Appearance (2) Production (a) Sketching on paper
media like a pencil or a felt pen in order to investigate the development of an infantile graphic expression and
analyzed the resemblance and difference of drawing behavior from observation data qualitatively [6]. Moreover,
Koike analyzed a video mainly on the function that needs support of a proficiency person in a schoolchild's CG
work [7].
Although the influence on the creative work using computer has been studied extensively, the studies have
been based on qualitative analysis. The purpose of the present study is to analyze quantitatively the similarities
and differences between computer-supported drawing and conventional drawing with paper and crayon. The
analysis has led to improvements of current drawing user interface.
2. Experimental
It is considered to be impossible to collect pure comparison data of the conventional tool and a computer from
infants who have weak consciousness to drawing. Therefore, we targeted the infants of the age who have yet no
sense of superior or inferior to their own drawing. Also the infants should be old enough to express their thought
and feeling in their own words and able to answer easy question. Thus infants in 4 or 5 years old were considered
to be suitable for our experiment.
2.1 Problems of the preparatory experiment
We made a preparatory experiment using protocol analysis for behavior analysis in order to clarify problems
on an experiment.
2.1.1 Procedure of the experiment
We made the experiment of a 5-year-old infant drawing "a favorite animal" with conventional tool (paper,
crayon) and plural drawing software (Art Dabbler, Kid pix). The process of drawing was recorded on the
videotapes (Fig.1). After the drawing, the infant was interviewed and characteristic actions with each tool were
extracted using a protocol analysis method of asking questions while looking at video.
2.1.2 Problems
The following problems became clear from a preparatory experiment.
(1) As a result of extracting characteristic actions, size of the color
icon attached to drawing software was found to be too small for
infant to choose it.
(2) We were planning to ask questions while looking at the video
after a drawing and to investigate what infant was thinking during
drawing. However, it turned out that it was difficult to collect the
infant’s opinion about drawing, since infant’s concentration did
not continue.
(3) Characteristic actions were extracted using the protocol analysis
while looking at video. However, this analysis may be influenced
by an observer's subjectivity.
2.2 Examination of the experimental tools
In consideration of problems (1) we used drawing software having a color icon of the relatively big size.
Drawing software is distinguished by the drawing functional level. In this experiment, we set a level of drawing
software to three stages and selected appropriate drawing software in each level. Drawing performed on a pen pad
and an electronic pen is used for an input. The drawing behavior with drawing software is compared to that with a
conventional tool. The tools used by infants are indicated by the following symbols:
P:The conventional tool (paper and crayon, the color size:12)
Infants use crayons with 12 colors and papers of size B5 that they usually use to draw.
T1:Drawing software which has a basic function (“Kakoue”, the color size:14)
This is a drawing software only with a function equivalent to the conventional tool. We adopt drawing
software having palette with the color size about the same as crayons and function only for a line drawing.
T2:Drawing software having a figure drawing function (“Oekaki”, the color size:8)
In addition to the color palette and a line drawing function, T2 drawing software has a basic figure drawing
function such as squares and circles.
T3:Drawing software having many drawing functions (“Oekaki”, the color size:8)
In addition to a basic line and figure drawing function, T3 drawing software has a stamp function of animals.
2.3 Consideration of quantitative analysis
Because of the problem (2) and (3), it became clear that the method without any interview is necessary to
analyze the specific behavior quantitatively.
There is the observation method that is possible for infants having language misunderstanding and ambiguous
expression [8].This method can be used for a natural action on daily life and is proper to investigate qualitative
and quantitive feature of actions and rules. There is the Time Sampling Observation method for quantitatively
analysis. In this method the observation time is divided with a fixed interval (called “observation unit”) and action
occurring in each observation unit is recorded. The observed actions in each observation unit are classified into
several action categories.
It is important to extract the actions to be observed and set up the observation time unit. However, the actions
to be observed for infant’s drawing are unclear. In addition, to set up the observation unit is difficult because the
drawing pace with different tools is unknown. Therefore, to find the action categories and time unit, we use the
Event Sampling Observation method the generating time and the contents of the observed actions are recorded
freely in the categories which roughly classified beforehand. In this way, the occurrence factor and process
observed systematically are analyzed qualitatively. We made the check list for several action categories and
described the time and phenomenon continuously, to determine the action categories to be observed and the
observation unit in infant’s drawing.
Thus, the quantitative analysis of infants drawing becomes possible by employing the proposed method to
combine the Time Sampling Observation method and the Event Sampling Observation method.
2.4 The analytical flow
On the basis of the proposed method, we planned the analytical flow.
[Step1: Drawing experiment for infant]
Plural 4 or 5 years old infants draw "the favorite animal" with four experimental tools. The general appearance
and hand action are recorded on videotapes in order to investigate the body movement and expression.
[Step2: Investigation of the basic drawing behavior]
By the recorded video, we find basic drawing behavior for four experimental tools. From this result, the
category is created by classifying observation behavior roughly, and the check list for the Event Sampling
Observation method is made.
[Step3: Observation by the Event Sampling Observation method]
By the video, time and phenomenon are continuously described into the check list. From this, the specific
behaviors to be observed and the observation unit are determined.
Then the category is created by classifying observed behavior. And
the check list for the Time Sampling Observation method is formed.
[Step4: Observation by the Time Sampling Observation method]
By the video, we describe into the check list in the Time Sampling
Observation method.
[Step5: Quantitative analysis]
From the result in Step4, the occurrence frequency and duration
time of the specific behaviors are measured.
3. The Drawing Comparison Experiment
Along the analytical flow, we made the drawing experiment for plural infants (girls), A, B, C, and D.
3.1 [Step1: Drawing experiment for infant]
Four 5 years old girls drew "a favorite
animal" with the four experimental tools. The
general appearance and hand action were
recorded on videotapes (Fig.2). Table1 shows the
drawing time.
3.2 [Step2: Investigation of the basic drawing behavior]
From the video, we investigated basic drawing
behaviors with the drawing software and the
conventional tool (Table2). From this, six kinds of
category were extracted: tool/color selection, drawing
object, tool movement, body movement, face
expression, and others. The check list for the Event
Sampling Observation method was shown in Table3.
3.3 [Step3: Observation by the Event Sampling Observation method]
By the video, the time and phenomenon were continuously input into the check list made in 4.2. From this, the
specific behaviors were extracted as categories, as shown in Table4, so as to check all important behaviors in
order to compare all experimental tools. In addition, observed change of drawing behaviors made it clear that the
observation unit should be set up as short as 5 seconds. Thus, we created the proper check list for the Time
Sampling Observation method as shown in Table5.
3.4 [Step4: Observation by the Time Sampling Observation method]
The results observed with video were input into the created check list.
3.5 [Step5: Quantitative analysis]
By the result in Step4, the occurrence frequency of a specific behavior was measured (Table6). The result will
be analyzed in section4, 5.
Table1. Drawing times with the experimental tools (minutes) Target
Experimental Tool A B C D
(1) P: The conventional tool 9.5 5.0 1.0 5.5
(2) T1: Drawing software (Kakoue) 5.5 3.0 2.0 8.0
(3) T2: Drawing software (Oekaki) 5.5 4.0 4.5 9.0
(4) T3: Drawing software (Oekaki) 9.0 3.5 3.0 9.5
Table2. Basic drawing behaviors
Conventional tool
Drawing time, Turn to draw, Coloring, Draw a line, Color selection, Used color size, Look at a picture, Body movement, Tool movement, Face expression
Drawing software
Drawing time, Turn to draw, Coloring, Draw a line, Color selection, Used color size,Kinds of used tools, Operation mistake, Look at a picture, Body movement, Tool movement, Machine trouble, Face expression
(1) Appearance (2) Hand action
(a) Sketching on paper
(1) Appearance (2) Hand action
(b) Computer-supported drawing Fig.2 Snapshots of drawing experiment
(Experimental target D)
Table5. Check list for the Time Sampling Observation method
Table3. Check list for the Event Sampling Observation method
Table4. Categories of check list for the Time Sampling Observation method Main Category Sub Category
New paper Tool selection Pen, Figure tools (□, ○), Stamp (figure, animal) Color selection Color change, Color’s name
Object (new, past)
Drawing object drawing
Pen(line, color, coloring), Figure tools(□, ○), Stamp (figure, animal, variety), failure, unintended failure
Eraser Performance, Failure Tool movement Paper,/Pad, Crayons’ box
Attention Synchronous activity, Crayon/Palette, Picture (drawing area), Others
Body position Body movement, Others Thinking Others Expression Negative, Positive
Table6. The number of average measurement (4 infants’ average) Experimental Tool
Category P T1 T2 T3
The observation units 66.0 57.0 69.0 74.5 New paper 1.0 1.0 1.5 2.3
Pen 1.5 3.3 □ 0.5 0.0 Figure tool ○ 1.0 0.0 Figure 1.0 0.0 Animal 2.0
Tool selection
Stamp Variety 1.0 1.3
Selection times 8.8 11.5 11.0 13.0 Color selection Number of selected color 3.8 5.0 4.5 3.5
New 4.5 2.8 5.8 6.0 Object Past 0.3 0.0 0.0 0.0 Line 19.3 19.3 24.3 32.8 Number of used color 3.8 4.8 4.0 3.5 pen
Coloring 19.8 18.3 12.8 14.0 □ 1.3 0.0 Figure
tool ○ 1.3 0.0 Figure 4.3 0.0 Animal 3.8 Stamp Variety 1.5 1.0
Failure 0.0 2.0 4.5 5.3
Drawing Objects Draw
Unintended failure 0.0 0.8 1.8 1.8 Performance 2.0 Eraser Failure 0.0 Paper/Pad 8.0 0.0 0.0 0.0 Tool
movement Crayons’ Box 2.0 0.0 0.0 0.0 Synchronous activity 5.5 0.8 0.3 0.0 Crayon/ Palette 19.0 15.5 20.8 27.5 Drawing area 49.0 40.8 48.0 53.5 Attention
Others 7.3 4.0 5.0 3.5 Movement 0.0 7.5 12.0 24.5 Body
position Others 5.5 1.3 6.0 4.8 Thinking 11.5 9.5 9.3 10.5 Others 7.0 3.3 8.8 6.5
Negative 0.0 0.8 2.3 0.5 Face expression Positive 1.8 1.5 0.8 0.8
4. Consideration: Analysis Result
We analyzed from three viewpoints: the general drawing characteristic, behavior comparison between the
drawing software and the conventional tool, and unnatural behavior by the drawing software.
4.1 The general drawing characteristic
<The number of colors used >
As seen from "color selection" category (Table7), there is no significant difference in the number of colors
used for drawing between the experimental tools. In addition, the number of colors used drawing seems to be
independent of the color size offered by each experimental tool.
<Additional drawing >
In order to investigate the behavior of additional drawing to the past drawing object, the numbers of checks in
"drawing object" category was measured. In this experiment, "Object" means the drawing object and 1object have
a meaning by one set. For example, if an infant draw two rabbits, they are counted as "2 Objects." This behavior
was observed only once. It is considered that this behavior is hardly performed regardless of the used
experimental tool and the number of drawn object.
<The attention while drawing>
From the "attention" category, the
numbers of checks in
“crayon/palette” and “drawing area”
column were measured. Then, within
drawing times (subtract the number
of checks in "others" category that the
behavior is not related to drawing
from the total drawing times), the rate
of looking at “drawing area” and the
rate of looking at “crayon/palette”
were investigated (Table8). From this,
we found that infants were looking at
“drawing area” for a long time rather
than “crayon/palette” regardless of
the experimental tool and an
individual. We performed Wilcoxon’s
rank test in order to investigate the
significant difference between
“crayon/palette” and “drawing area.”
It was accepted from the result which
authorized with the significant level
0.05. However, since the rate of
“crayon/palette” was no less than
30%, it is considered that
crayon/palette may have some
Table7. The number of colors used for drawing Tool
Target P T1 T2 T3
A 5/12 4/14 2/8 3/8 B 3/12 2/14 4/8 2/8 C 2/12 5/14 4/8 4/8 D 5/12 9/14 8/8 5/8
(Used colors/Offered colors)
Table9. The rate of the drawing behavior within drawing time
Tool Target P T1 T2 T3
A 55% 66% 70% 70% B 70% 70% 64% 55% C 75% 75% 81% 70% D 65% 59% 69% 71%
Table10. The rate of color selection when looking at crayon/palette
Tool Target P T1 T2 T3
A 46% 75% 69% 75% B 41% 60% 86% 68% C 100% 88% 87% 80% D 45% 75% 71% 67%
influences on the infants while drawing.
<Drawing time>
The rate of actually drawing time such as draw a line, color,
and push the stamp was investigated. If there is the check in
"drawing Object" category, the observation unit was regarded
as draw. And the numbers of checks was measured (Table9).
From this, the average of the rate was about 70%. Moreover,
the significant difference in the used tools was not seen. It is
considered that the behavior other than drawing (such as
thinking) is performed to complete a picture.
4.2 Comparison between the drawing software and the conventional tool
The differences between the drawing software and the conventional tool were investigated.
<Relation between the attention and the behavior>
The change rate of color and drawing-tool : From the numbers of checks in “crayon/palette” of "attention"
category and the number of the observation unit when there were checks in "new paper", "tool selection", and
"color selection" category were measured, we investigated the rate of actually performed color and drawing tool
change when looking at the tool-bar. From Table10, it was found that the rate of the drawing software was higher
than that of the conventional tool. We performed Wilcoxon’s rank test. Therefore, the significant difference was
accepted from the result which authorized with the significant level 0.05. However, because the possibility of an
unusual value was high from the results of the Smirnov-Grubbs test, the data of Target C with the conventional
tool was not used.
The low rate means that infants looked at the tool-bar for the
purpose except changing of color and drawing-tool. The crayon
was looked for a long times for the purpose except the color
changing. It was supposed whether a crayon have the factor as
the tool which promotes thinking of infants.
The rate of drawing activity : Because we investigate the rate of
actually drawing activity when looking at the drawing area, the
numbers of checks in “drawing area” of "attention " category and
the numbers of the observation unit when there were checks in
"drawing Object" category were measured. From Table11, there
was almost no difference between the drawing software and the
conventional tool. The significant difference was not accepted by
the significant level 0.05 of Wilcoxon’s rank test. It was considered that the actually drawing activity when
Table8. The Attention while drawing The time rate (%)
(Looked at crayon or palette) The time rate (%)
(Looked at drawing area) P T1 T2 T3 P T1 T2 T3
A 32 12 19 26 A 65 68 66 78 B 25 28 44 45 B 75 67 73 48 C 15 29 29 41 C 85 86 76 86 D 30 36 31 43 D 87 72 67 71
Average : 30% Average : 73%
Table11. The rate of the drawing behavior when looking at the drawing
area Tool
Target P T1 T2 T3
A 69% 89% 91% 84% B 85% 88% 80% 85% C 82% 88% 97% 81% D 74% 80% 88% 95%
Table12. The failure times of icon selection (Failure times/Times of icon selection)
Factor Target Pen pressure Uncertainty
of change Memory Total
A 1/39 2/39 0/39 3/39 B 7/44 1/44 5/44 13/44 C 3/37 0/37 5/37 8/37 D 5/95 12/95 6/95 23/95
looking at drawing area doesn’t influence by the experimental tool.
The synchronous activity rate : Synchronous activity means that the behavior is differ from the attention, for
example; a crayon was taken looking at a picture or a picture was seen taking a crayon. To investigate this
occurrence frequency, the numbers of checks in "synchronous activity" of "attention" category was measured. It
was an average of 10% with the conventional tool and was hardly seen with drawing software. It is considered
that the conventional tool can be thinking and drawing at the same time, but with drawing software these were
performed independently.
4.3 Unnatural behavior by the drawing software
We found the unnatural behavior by the drawing Software.
Tool movement : To investigate tool movement, the numbers of checks in “paper/pad” and “Crayon-box” of "tool
movement" category were measured. Paper and crayon-box movement were seen an average of 8 and 2 times.
However, it wasn’t seemed in the drawing software. Although the conventional tool can be moved easily, the pad
cannot be moved easily by the physical problem of the size and weight.
The body movement : To investigate the body movement while drawing, the numbers of checks in the "move" in
"body position" category was measured. “Move” means a motion of the waist floats. Although this action wasn’t
seen in the conventional tool, but with drawing software the rate of “move” such as stand up was an average of
22%. It is consider that it was difficult for infants to select the color, because there are color icons at the upper part
of a screen and the icon’s visible color is changed by the degree of light.
Icon selection : With drawing software, the unnatural behavior such as clicking the same color icon repeatedly and
clicking the already selected icon were seen. Therefore we analyzed the cause and measuring method of these
behaviors. Consequently, the following three factors were considered and we measured these (Table12).
(1) Pen Pressure
Factor: Because infant doesn’t have enough pen pressure, if he clicks a color icon it cannot be selected.
Method: The numbers of times in case the check result of "drawing object" category which means the drawing
result differs from the selected icon in "tool selection" and "color selection" category is measured.
(2) Uncertainty of change
Factor: Because infants cannot recognize clearly the state of the selected icon, they cannot have confidence in
change.
Method: The numbers of times in case there is a check continuously in the same column of "new paper", "tool
selection", or "color selection" category is measured.
(3) Memory
Factor: If infants think about the next draws, they forget the current selected color because it cannot be
checked by the hand like a crayon.
Method: The numbers of times in case
there is a check in the same
column of "tool selection" and
"color" categories after there
are some empty observation
unit is measured.
Table13. The failure times of the drawing (a line, coloring) by pen pressure
Target A B C D Failure times/ Drawing times 5/148 6/47 2/70 16/189
<Others>
There was also problem by pen pressure. When infants move a pen quickly, they cannot draw a line because
pen pressure was not enough. To investigate this problem, the numbers of checks in “failure” of “drawing object"
category was measured (Table13).
Also puzzlement was seen by performing operation
which infants have unintended. The numbers of checks
in “unintended failure” of "drawing object" category
was measured and the contents were investigated.
Consequently, it was an average of 3.8 times and the contents were indicated by the following:
* The button attached to the electronic pen was pushed unconsciously.
* The unintended icon was selected by the electronic pen was dragged on the pad.
* The unintended icon was selected by run-over to the tool bar.
5. Consideration: drawing UI (user interface) for infant
We suggested the drawing UI for infant.
<Color icon size>
When looking at crayon/palette, the rate of changing color for the conventional tool was lower than that for the
drawing software. This implies that the behavior of looking at crayon is for not only color selection but thinking.
The color stimulus of a crayon is strong because the color is on the crayon itself. It is consider that a crayon is a
tool for thinking and promotes infantile creativity by this stimulus is. However, infant cannot fully get such
stimulus from a color icon because its size is quite smaller than that of a crayon. It is proposed that the drawing
software should have the big palette to promote infants creative activity.
<Pen pressure control>
Infants were puzzled because pen pressure is too high for infants to select the target icon and to draw a line. To
solve this problem, it must be easy for infant to adjust the pen pressure. The interface should be improved.
<Feedback to color icon selection>
The behavior to click the same color icon repeatedly was caused because the result of color selection is not
known clearly. Also the behavior to click the already selected color icon was caused because infants forget a
current color. Therefore, it is important to offer clear feedback about selection for infant. It is suggested that the
drawing software should have a pen interface which display the assigned color on it for infants to know the color
selection result clearly and easily and to check a current color by hand to reduce the infant’s mental load.
<Tool movement>
Moving paper and crayon at the position where it is easy to draw is natural behavior to be often seen in
drawing. Therefore, it is needed to prepare the light pad which can easily move for drawing software. Furthermore,
we considered that it is possible to support more natural drawing by prepared with separate hardware such as a
palette and a drawing area like the conventional tool.
6. Conclusions
Children's creative work by using a computer becomes more and more popular. However, it has not been
studied quantitatively how use of computer gives the positive and negative influence on children's creative work.
In this paper, we have made an experiment to analyze the effect of a computer on the infant's drawing behavior.
While four infants drew their favorite animals by "pen and paper" and "computer software," we videotaped their
actions and deduced characteristic behaviors. Occurrences of the behaviors were measured in every five seconds.
The results were analyzed by combining the well-known “Time Sampling Observation method” and “Event
Sampling Observation method.” Several serious problems were found such that the small color palettes made it
difficult for the infants not only to select the color but also to get the rich stimulus for the creativity.
We proposed a new user interface which is indispensable for infants; the drawing software should have a big
color palette to promote infants creative activity and the pen used color should have a display of the assigned
color on it to reduce the infant’s mental load.
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