Polygon Primitivesin OpenGL
glutSolidSphere (radius, slices, stacks);
glutSolidCylinder (base, height, slices, stacks);
glutSolidCone (base, height, slices, stacks);
glutSolidDodecahedron (void);
glutSolidIcosahedron(void);
glutSolidOctahedron (void);
glutSolidTetrahedron (void);
glutSolidTorus (innerRadius, outerRadius,
sides, rings);