20
Husky Hunt: Social Media Driven Gaming to Engage Students in Information Security Awareness The technology integration project was designed to use the HuskyHunt framework to measure the impact that digital badges have on player engagement, learning transfer and players attitudes regarding technology and security.

Pecha/Kucha Ignite Presentation

Embed Size (px)

Citation preview

Husky Hunt: Social Media Driven Gaming to Engage Students in Information Security Awareness

The technology integration project was designed to use the HuskyHunt framework to measure the impact that digital badges have on player

engagement, learning transfer and players attitudes regarding technology and security.

HuskyHunt: Security Awareness Training for Students

• Teach students practical lessons about Internet and information security awareness topics that they can relate to personally

• Utilize gaming mechanics to increase engagement and participation

• Leverage Social media, specifically Facebook and Twitter to reinforce learning that occurred in the game modules.

• Leverage social media to increase the likelihood that UConn students not participating in HuskyHunt are exposed to the security training.

Answer the questions related to the tip to get points or the Scavenger Hunt

location clue.

Each day log onto huskyhunt.uconn.edu to read the Information Security tip.

1

Points

2

How to HuskyHunt in 4 Easy Steps

Solve the clue and go to the location. Find the HuskyHunt poster with the Husky One Card tip, a QR

code and a URL.

Scan the QR code or go to the URL on the poster to enter the Husky One Card tip and earn points.

Points

3

4

Daily Questions

Social Media

Vendor Merchandise

& Cash Prizes

Security Topics Covered

PII and Spyware

vPC Usage

Antivirus

Internet & Social Media

Password Complexity

Password Protection

Phishing Software Piracy

e-commerce Safety

Strong Passwords are Long and Complex.

#UCONNHUSKYHUNT

Content is Concise and Engaging

•Location poster

•Player scans or enters code for

points

Weekly giveaways from Husky One Card vendors:

3 Grand Prizes:

Incentives

• Majority of vendors would participate again

Marketing Strategy

• Faculty/Staff/Student Listserv • UConn Homepages• UConn Events Calendar• Tweets/Posts• Texts• Campus Newspaper• Semester Involvement Fairs • Dining Services table tents• University Bookstore (ads on

registers)

• Student Union Movie Theatre Screen Advertisements

• UConn Radio PSA • Stall Street News• Shuttle Buses • Student Union Bulletin

Boards• Student Union Tabling

Sample Badge Display

Game Schedule/Organization

Engagement

69.79%

30.21%

Badge DistributionRatio - 2.31:1

Players With Badges % Players W/O Badges %

72.60%

27.40%

Players Sharing on Social Media

Ratio - 2.64:1

Players With Badges % Players W/O Badges %

69.35%

30.65%

Players Creating an AliasRatio - 2.26:1

Players With Badges % Players W/O Badges %

61.64%

38.46%

Players Completing All Modules

Ratio - 1.6:1

Players With Badges % Players W/O Badges %

54.55%45.45%

Players Failing Final As-sessment

Ratio - 1.2:1

Players With Badges % Players W/O Badges %

Player Demographics

25

75

125

175

225

275

325

375

Total Game Registrations

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19

Total Active Players

205 152 134 124 120 106 104 96 90 86 85 77 77 74 70 68 65 24 35

Active Players with Badges

130 104 93 84 82 70 69 63 61 58 57 51 51 48 45 44 41 18 23

Active Players without Badges

75 48 41 40 38 36 35 33 29 28 28 26 26 26 25 24 24 6 12

2575

125175225

Active Players by Module

Total Active Players Active Players with Badges Active Players without BadgesGame Level

Activ

e Pl

ayer

s

Survey Participants/Engagement

10

30

50

70

90

110

130

150

170

Pre-Game Survey Participants82.2% completion rate

2.5

7.5

12.5

17.5

22.5

27.5

Post-Game Survey Participants93% completion rate

Engagement

5

15

25

35

45

55

65

Alias Creation Statistics

5

15

25

35

45

55

65

75

Social Media Sharing Statistics

•Partnership with One Card Office

• Growth in # of players

•More players completing modules

• Matured process- administration and implementation of game

What Went Well

•Dynamic Point System•Referral program•Level of Assurance Credentialing•Sustain marketing throughout•More challenging questions•More Authentic Activities• i.e. GeoLocation

Improvements for Next Time

How to Implement

• GitHub.com/UConnISO/HuskyHunt

• Future wiki to collect/share materials