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AUGMENTED REALITY Exploding on the Scene By Alberto Ritondo, Raymond Gabriel Gurley and Sandra Barkevich Empire State College MALET Program Second Life Group Powerpoint Presentation Wednesday, December 11, 2013

NMNL - Augmented reality presentation- Al, Gabriel, and Sandra

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Page 1: NMNL - Augmented reality presentation- Al, Gabriel, and Sandra

AUGMENTED REALITYExploding on the Scene

By Alberto Ritondo, Raymond Gabriel Gurley and Sandra BarkevichEmpire State College MALET ProgramSecond Life Group Powerpoint PresentationWednesday, December 11, 2013

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Augmented Reality

superimposed srimmage line

By Van Ambruce Ligutomwww.ambruceli.com 

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Augmented Reality

Apple iBeaconApple's iBeacon location

news.yahoo.com

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Augmented Reality

Apple iBeaconBy Alex White

blog.jammer-store.com 

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Augmented Reality

Apple iBeacon in Macy’sApple's iBeacon in stores for holiday

www.wtop.com

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Augmented Reality

Apple iBeacon in Macy’sSolstice Mobile Blog

blog.solstice-mobile.com 

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Augmented Reality

At the GroceryExample of Augmented Reality Shopping

www.qrcodepress.com 

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Augmented Reality

In Your CarAUDI A3 car manual

www.designboom.com

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Augmented Reality

Enhanced Car NavigationBy Sarvesh Chandradeepknowhow.com 

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Augmented Reality

Visitor InformationBy Kit Eaton

www.fastcompany.com

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Augmented Reality

Visitor InformationBy Geraldo Novais

www.geraldonovais.com.br

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Augmented Reality

Hotel Room WindowBy Med kharbach

www.educatorstechnology.com

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Augmented Reality

Information at Your FingertipsTechnology in Our World

infospace.ischool.syr.edu

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Augmented Reality

Truly Connected SocietyLocal Government Technology Predictions for 2012

www.urenio.org

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Augmented Reality

Using iBeacon in a Healthcare Educational Environment

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Until now, the vast majority of the interest in iBeacon has been for retail and

commercial applications.

iBeacon

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iBeacon

One reason – every iOS device since iPhone 4S and iPad 3rd Generation has the ability to be configured as a iBeacon transmitter or receiver

Estimated 240 million devices in all

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But can iBeacon be useful for other applications, such as in educational environments?

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(You bet it can!)

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Traditional medical simulation training

Apple iPhone 4S

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Obstacles with traditional medical simulation training

Often involves expensive equipment (manikins alone can often cost $100K or more)

Simulation space often small Providing real-life environment often

limited

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Imagine the possibilities

Medical Augmented Reality Education App Case Study - www.marxentlabs.com

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On-the-floor simulations

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On-the-floor simulations

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Creating a more realistic simulation environment

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Larger, collaborative simulations

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Augmented Reality

iBeacon, combined with virtualization learning environments, could drastically improve healthcare education and training.

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Augmented Reality We’ve seen it used on a corporate level And we’ve seen its usefulness in

healthcare education But what else is there?

Everything!We’re limited only by our imaginations…

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Augmented Reality

In Nature…

The Geocaching 101 booth

ebmakerfaire.wordpress.com

Geocaching is a family treasure-hunting activity

www.experiencebreck.com

I'd Rather be Geocachingwww.worldcaching.com

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Augmented Reality

The idea of AR is popping up everywhere

Xbox Kinect Nintendo 3DS Smartphone apps The list goes on

By Robert Nazarian - www.talkandroid.com 

Ingress Logo

play.google.com

By Chris Burns

www.slashgear.com

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References

Brill, J. M. (2001). Situated Cognition. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and

technology. Retrieved from http://epltt.coe.uga.edu/index.php?title=Situated_Cognition

Bujak, K. R.. et al., (2013). A psychological perspective on augmented reality in the mathematics. Computers & Education, 68, 536-544. Retrieved from http://keithrbujak.com/wp-content/uploads/2013/05/2013-A-

psychological-perspective-on-augmented-reality-in-the-mathematics-classroom.pdf

Dede, C. (2012). Interweaving Assessments Into Immersive Authentic Simulations: Design Strategies for

Diagnostic and Instructional Insights. Retrieved from http://www.k12center.org/rsc/pdf/session4-dede- paper-tea2012.pdf

Hough, L. (2007). Handhelds, avatars, and virtual aliens. Ed., (Fall), Retrieved from http://www.gse.harvard.

edu/news_events/ed/2007/fall/features/handhelds.html

Seely Brown, J., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational

Researcher, 18(n1), 32-42. Retrieved from http://www.exploratorium.edu/ifi/resources/

museumeducation/situated.html

Wenger-Trayner, E., & Wenger-Trayner, B. (1998). Communities of practice a brief introduction. Retrieved from

http://wenger-trayner.com/theory/