Nine lanterns-16 Ideas for scenario based eLearning

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16 Ideas for Scenario Based eLearning To a video of Scott Wallace presenting at the eLearning Association's PechaKucha Night


  • 1.16 Ideas for Scenario-based E-learning

2. The health sector and scenario- based e-learning 3. Story: time, place, character, emotion 4. Idea 1: Read the work of Melanie C. Green and Timothy C. Brock on narrative 5. Idea 2: Narrative has more power to engage than non-narrative communication. 6. Idea 3: Narrative transportation can influence an audiences beliefs without them knowing it. 7. Idea 4: Subconscious influence via narrative transportation is effective in sneaking around resistance to a message. 8. Idea 5: Narrative can create a sense of self-efficacy. 9. Idea 6: Narrative can create para-social relationships. 10. Idea 7: Narrative makes attitude change more persistent by engaging at the cognitive and affective level. 11. Idea 8: Narrative may not be as suitable for clear, unambiguous information transfer. 12. Idea 9: Read Ruth C. Clarks work on scenario-based e-learning. Scenario-based e-learning is a pre-planned guided inductive learning environment designed to accelerate expertise in which the learner assumes the role of an actor responding to a work-realistic assignment or challenge, which in turn responds to reflect the learners choices (Clark, 2013, p. 5). 13. Idea 10: Fake branching scenarios can save money. 14. Idea 11: Users still feel in control in fake branching scenarios. 15. Idea 12: Most current e-learning scenarios lack the freedom of choice: Choose my own adventure. 16. Idea 13: True role plays let you see the world through other peoples eyes. 17. Idea 14: Making wrong or bad decisions in character is educationally useful. 18. Idea 15: RPGs are a modern version of mask work. 19. Idea 16: RPGs let you explore your own personalities. 20. Summary