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Montreal based
2014
Kim BerthiaumeCreative director
Ux teacher
Pascal NatafCEO
Game design teacher
Avery RuebEducational Market
Project Manager
General problems
1- Missing Storytelling
2- No scaffolding information
3- No take away
4- No follow-up
Goal
Keep track of user’s data
Take away – Building Experiences
Incentive to go visit the Montreal Science Center
Accessible for everyone
A 1 hour game about…
IMMUNITY, making a VACCINE, pathogens,
transhumanism, DNA, Genomics
PUBLIC HEALTH actions, contagion, difference between VIRUS and
BACTERIA, History of CANADA on Pandemics, biohacking, etc.
Gamestorm tool
• Empowering non-game designer with game design thinking
• Maintaining one vision
• Selecting key elements / key concepts
• Scaffolding
• Choose appropriate game mechanics & dynamics
Our users
…Are 8-14 years old
…Have different Level of knowledge
In science
…Love killing zombies
…Like gore atmosphere
…Find Katniss Everdeen “badass”
…Want to be suave like James Bond
Result
Aesthetics preferences
Understanding of scientific concepts
Filtering concepts
Collaborative Design
Challenge #3
Bridging a digital game and a physical exhibit to create an
integrated experience for everyone
The future of museum
In conclusion :
1- Changing museum experience
2- Storytelling, intelligent integration of technology
3- Follow-up
4- Integrated solutions
The future of museum
In conclusion :
1- Bring together all stakeholders to understand the
core vision of the project
2- Users are at the core of the project
3- Accessible and elegant technology solutions
(non-invasive, user friendly)
4- Sharable user experience built in emotions & fun