Making learning meaningful iste 13

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    22-Apr-2015

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<ul><li> 1. Leigh ZeitzUniversity of Northern Iowa </li> <li> 2. We must teach our studentsfor their tomorrows,NOT our yesterdays. </li> <li> 3. Lets tweetour comments.#MLMiste </li> <li> 4. Connected LearningConnected World </li> <li> 5. GenerationAlpha </li> <li> 6. Generation BirthYears Ages in 2013Generation X 1963 - 1980 33 - 50GenerationY(Millennials)1981 - 1994 19 - 32Generation Z 1995 2009 4 - 18Alpha Gen 2010 - 2013 0 - 3 </li> <li> 7. Cynical DontTrust Authority Individualistic Flexible Technology adept Had Distant parents Value work/life balance </li> <li> 8. Civic-minded Materialistic Connected Trust authority Meaningful work Hovering parents Want children </li> <li> 9. Web-based 2/3 of Gen Z Collaborate online Contribute to websites Tech makes things possible Are connected duringhomework and studying 25% connected in 5 min </li> <li> 10. Interested in Social Justice Highly educated Innovative thinkers Find solutions to problems Gamers Bored withTechnology Excited about Opportunities </li> <li> 11. GenY + Gen Z = &gt; 3 billion people </li> <li> 12. Selfish If not eating, they aresleeping. Concentration span nanoseconds Few skills and limitedinterest in taking ProfDevelopment toacquire more.GenerationAlpha </li> <li> 13. Globally connected Formally educated Materialistic Wealthier parents (GenY) Gamers </li> <li> 14. msnbcmedia3.msn.com </li> <li> 15. www.realneo.us </li> <li> 16. Digital ComfyDigital Savvyflickr.com/gmaglia &amp; flickr.com/rainbowgang </li> <li> 17. Positive and confidentCan-doAttitudeFlickr.com/rdecom </li> <li> 18. StructureFrequentFeedbackVariety ofTasksFlickr.com/zeitz </li> <li> 19. AreTeam PlayersAppreciateDiversityEnjoyCollaborationFlickr.com/ToGaWandering </li> <li> 20. LearnWorkPlayFlickr.com/ToGaWandering </li> <li> 21. Fun and Flexible Give Guidance and some Structure Leverage Comfort w/Collaboration &amp; Multi-Tasking Positive Feedback Answer all their Questions LetTHEM know that what they do Matters. </li> <li> 22. Authentic and Flexible Project-Based Learning in FlippedClassrooms Connect Globally Game-Oriented Structure Sequence of challenges w/INSTANT FEEDBACK LetTHEM know that what they do Matters. </li> <li> 23. Flickr.com/MediaJon </li> <li> 24. Doing is more importantthan knowingReality is no longer realLearning more closelyresembles Nintendothan logic </li> <li> 25. Consumer and Creatorare blurringTyping is preferredto handwriting </li> <li> 26. Multi-taskingis a way of lifeBuzzabouttechnolology.com </li> <li> 27. Rapidly shifting attention between multiple tasks. </li> <li> 28. DigitalMediaNet.com </li> <li> 29. ReelStatic.com </li> <li> 30. Expo Hall #3276 </li> <li> 31. PewInternet.com </li> <li> 32. http://tinyurl.com/HowMillRU </li> <li> 33. TV watching Reading newspapers Playing video games Cell phone Text messages High-paying job Appreciating diversity Politics Social networking Religion Parents married Tattoo Piercinghttp://tinyurl.com/HowMillRU </li> <li> 34. http://tinyurl.com/HowMillRU </li> <li> 35. http://tinyurl.com/HowMillRU </li> <li> 36. RoteRelational </li> <li> 37. U.S. Department of Ed Fed. Comm. Commission Publishing/TechnologyCorporations </li> <li> 38. Read WatchDoListen </li> <li> 39. ReadingsWatchingsListeningsDoings </li> <li> 40. ReadingsRead </li> <li> 41. Watchings Watch </li> <li> 42. ListeningsListen </li> <li> 43. Actively engaged with contentDoingsDo </li> <li> 44. We must teach our studentsfor their tomorrows,NOT our yesterdays. </li> </ul>

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