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Jeffrey Earp (ITD- CNR) & Kristian Kiili (TUT) Media and Learning Conference Brussels, Nov. 14-15

Magical project & magos game builder

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Overviews of the EU LLP MAGICAL project (Making Games in Collaboration for Learning) & associated MAGOS environment for learners' collaborative game building

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  • 1.Jeffrey Earp (ITD-CNR) & Kristian Kiili (TUT) Media and LearningConference Brussels, Nov. 14-15

2. MAGICAL snapshotWhat? learning through collaborative game buildingWhen? January 2012 April 2014 (27 months)How?EACEA LLP KA3 (ICT) Multilateral Projects- Institute for Education Technology, CNR (IT)- Tampere University of Technology - TUT (FI)Who?- Manchester Metropolitan University (UK)- Katholieke Universiteit Leuven (BE) Media & Learning Conference, Brussels15/11/2012 3. Main project objectives Develop and test a learning methodology that addresses fourkey skills: collaboration, creativity, problem-solving anddigital literacy Design and implement a game-based environment that: embodies a collaborative, fun, hands-on approach to learning supports game building in groups as a game! Investigate whether & how the adopted approach & tools cancontribute to developing soft/transversal skills Support broader uptake of collaborative game making ineducational processesMedia & Learning Conference, Brussels15/11/2012 4. Target populations Students in primary & lower-secondary schoolplus Student teachers and in-service teachers Staff in social services & health involved ineducation/training: e.g. for special needs Media & Learning Conference, Brussels15/11/2012 5. Core activities Creation of digital environments for designing andimplementing collaborative game building activities MAGOS game building environment pedagogical planning tool Short courses for pre/in-service teachers andprofessionals in health sector Set of classroom experiments (UK, IT, BE, FI) Analysis of collaborative game building &key/transversal skillsMedia & Learning Conference, Brussels15/11/2012 6. Main expected outputs Magos game authoring environment Pedagogical planning tool Set of ready-to-go educational games Set of reusable pedagogical plans Guide for classroom practice Toolkit for teacher/educator training coursesMedia & Learning Conference, Brussels15/11/2012 7. Media & Learning Conference, Brussels7 8. FROM CONSUMERS 9. TO CREATIVEPRODUCERS 10. Magos portal11/22/2012 Name of the event/initiative 10 11. Magos game editor 1-4 users can create a gamesimultaneously Games are created with magicspells Four different spell sets exits Level design spells (Architectus) Physics spells (Physicus) Audio-visual spells (Artifex) User experience spells (Principes) Users can change spell setsMedia & Learning Conference, Brussels11/22/201211 12. Magos prototype Media & Learning Conference, Brussels11/22/2012 12 13. Basic game mechanics Collect Push Dialog Combine Avoid11/22/201213 14. Idea generation tool11/22/2012 Name of the event/initiative 14 15. Visit MAGICALs stand and test yourdesign skills with Magos paper prototype!11/22/2012Name of the event/initiative 15 16. Join us!www.magical-project.net www.mendeley.com/groups MAGICAL [email protected] game design for learning Media & Learning Conference, Brussels15/11/2012 17. Thank you!Kristian KiiliTampere University of Technology Media & Learning Conference, Brussels11/22/2012 17