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LGBTQ communities have embraced social media for a number of reasons. However this has lead to the development of online and offline identities. This presentations build up to a research question looking at the disparity between online and offline identities.
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LGBTQ (GSD) OnlineSexual Minority Identity in the Online Space
Disclaimer:Built on Western Views of Sexuality
Predominately Gay/Bi-Male/ MsM Focussed
Sexuality throughout is treated as constructive not essentialist
Wednesday, 20 March 13
Self Identity and Modernity
• Self Identity is reflexive
• Pre Modernity identity was given
• Ego Centric World View Point
• Identity is the ability to maintain a narrative
1. Hermannsdóttir, M. B. Self-Identity in Modernity.Wednesday, 20 March 13
Shame and Guilt
Guilt is the fear is misbehaving
Shame is the anxiety about sufficiency of narrative
1. Hermannsdóttir, M. B. Self-Identity in Modernity.Wednesday, 20 March 13
High-level Questions
“Who Am I?”
“How Should I live?”
“Where did I come from?”
“Where am I going?”
1. Hermannsdóttir, M. B. Self-Identity in Modernity.Wednesday, 20 March 13
SIT (Social Identify Theory)
• Social Categorization
• Social Comparison
• Social Identity
• Self Esteem
1. Trepte, S. Social identity theory. Psychology of entertainment 255–271 (2006).Wednesday, 20 March 13
http://www.age-of-the-sage.org/psychology/social/Tajfel's_Theory_of_Social_Identity.jpgWednesday, 20 March 13
Cyber Studies
• Community
• Community Building
• Community Development
• Identity
• Development and Management of Identities
Wednesday, 20 March 13
Cyber Queer
“The “cybersubject” appeared to be the ultimate manifestation of queer theory, as it
was seen to transcend the physical world in a parallel space, where it freely and flexibly
could pick and choose who to be.”
1. Tudor, M. Cyberqueer Techno-practices: Digital Space-Making and Networking among Swedish gay men. (2012).
Wednesday, 20 March 13
“All the World, in feminist and Queery Theory, it would seem, is no longer a
stage, but a screen.”(Sue-Ellen Case 1995)
Wednesday, 20 March 13
“Gay youth use the web like no other subset of the population. ... What exists
today was completely unheard-of even 10 years ago”(cited in Alexander, 2004)
Wednesday, 20 March 13
Information
Audience Identity
1. Woodland, R. ‘I plan to be a 10’: Online literacy and lesbian, gay, bisexual, and transgender students. Computers and Composition 16, 73–87 (1999).
Wednesday, 20 March 13
News Groups
Message Boards
Chat Rooms
Web Sites / Social Networks
MUD / Lamda MOO
AOL Created First
Cyberspace
1. Woodland, R. ‘I plan to be a 10’: Online literacy and lesbian, gay, bisexual, and transgender students. Computers and Composition 16, 73–87 (1999).
Wednesday, 20 March 13
Youth Narrative
• Inclusive Space, Social Space, Health Information, Support Groups.
• Hyper personal Interactions (Walther, 1996)
• Not primarily going online for dates, sex, or pornography.
1. Paradis, E. Searching for Self and Society: LGBT Youth Online.Wednesday, 20 March 13
Representation Online
• Allows for an increased self narrative
• Hyper Masculine Constructions (Gaydar.com)
• Identities built on deception
1. Tudor, M. Cyberqueer Techno-practices: Digital Space-Making and Networking among Swedish gay men. (2012).
Wednesday, 20 March 13
Playing with Gender
• Stage case of the electronic lover
• 58% / 60% Gender Swap
• “It enables me to play around with aspects of my character that are not normally easy to experiment with.”
1. Hussain, Z. & Griffiths, M. D. Gender Swapping and Socializing in Cyberspace: An Exploratory Study. CyberPsychology & Behavior 11, 47–53 (2008).
Wednesday, 20 March 13
Mind
BodySex
Gender
Offline Identity Construction
Wednesday, 20 March 13
Body
SexGender
Mind
Online Identity Construction
Wednesday, 20 March 13
Safety and Risk Online
• Identity Safety
• False Names
• Defensive nature of information
• Physical Safety
• Perceived meeting risk
• Physical Risk
1. Tudor, M. Cyberqueer Techno-practices: Digital Space-Making and Networking among Swedish gay men. (2012).
Wednesday, 20 March 13
Bridging the Online and Offline (People Near By Applications)
• Online interactions to an offline interaction
• High-gain High-risk interactions
• Social Embarrassment
• Emotional Harm
• Physical Risk
Wednesday, 20 March 13
Research Question
Do near people applications allow for youths to interact offline, or is it
driving people further online.
Wednesday, 20 March 13
Thank You
Wednesday, 20 March 13