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Levels Of Learner Activity: 10 Points For Gryffindor” Alternate Reality Games for Training

Levels Of Learner Activity: 10 Points For Gryffindor

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Page 1: Levels Of Learner Activity: 10 Points For Gryffindor

“Levels Of Learner Activity: 10 Points For Gryffindor”

Alternate Reality Games for Training

Page 2: Levels Of Learner Activity: 10 Points For Gryffindor

Charles PalmerExecutive DirectorProfessor of Interactive MediaHarrisburg University of Science & [email protected]/in/charleslpalmer/http://www.slideshare.net/charlespalmerhu/

Page 3: Levels Of Learner Activity: 10 Points For Gryffindor

Andy PetroskiSr. New Product Development ConsultantCorporate FacultyHarrisburg University of Science & [email protected]/in/apetroski/http://www.slideshare.net/apetroski

Page 4: Levels Of Learner Activity: 10 Points For Gryffindor

www.gamificationforperformance.com Twitter: @ARGGamificationFacebook: https://www.facebook.com/gamificationforperformance

Buy on Amazon: http://amzn.to/1RKPfJN

Page 5: Levels Of Learner Activity: 10 Points For Gryffindor

What is your main reason for attending this webinar?

Want to learn more about learner activity

To learn about alternate reality games

Gain general ID knowledge

Sounds interesting

Keep up on new trends

Page 6: Levels Of Learner Activity: 10 Points For Gryffindor

Levels Of Learner Activity: 10 Points For Gryffindor

Levels of Learning Activity

Levels of Activity

and Interaction

Supporting Technologies

Creating Specific

Interactions

Feedback Mechanisms

Page 7: Levels Of Learner Activity: 10 Points For Gryffindor

Alternate Reality Games

ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of physical and online resources, collaboration among game players and critical thinking related to the storyline and problem-based activities.

Page 8: Levels Of Learner Activity: 10 Points For Gryffindor

Your triumphs will earn you points, any rule-breaking and you will lose points”

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Examples

http://playgen.com/play/floodsim/

http:

//pl

ayge

n.co

m/p

lay/

flood

sim/

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Examples

Page 11: Levels Of Learner Activity: 10 Points For Gryffindor

Examples

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Examples

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Levels of Participation and Activities

Participation Activities

Passive Reading, watching, collecting

Active Puzzles, short challenge questions, light research or collaboration, two-way digital communication

Immersive World building and customization, asset crafting, extensive communication

Page 14: Levels Of Learner Activity: 10 Points For Gryffindor

Info Info Activity Info Quiz

Levels of Interactivity in eLearning

Now talking about eLearning

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Levels of Interactivity in eLearning

Passive Active Immersive

Current activity in eLearning

Page 16: Levels Of Learner Activity: 10 Points For Gryffindor

Designing with players in mind

Page 17: Levels Of Learner Activity: 10 Points For Gryffindor

Designing with players in mind

http://www.gamificationperformance.com/ils

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Well-Rounded

Passive

ActiveImmersive

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Moving from Passive to Active to Immersive

Used with permission

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Moving from Passive to Active to Immersive

Passive Design Active Design Immersive DesignWatch an animation about addressing security threats along a network.

Answer a series of questions about addressing network security threats. Click on elements of the network diagram to discover information that will assist in answering the questions.

Review a network diagram and select points along the network where security should be increased. Read a short case study and review a completed diagram to inform your decisions. Compare your updated network diagram with those from other learners when complete.

Page 21: Levels Of Learner Activity: 10 Points For Gryffindor

Define

• Goals• Criteria• Scope

Design

• Story• Interactions• Platform

Deliver

• Final production

• Testing• Launch• Close

Develop

• Plan• Media assets• Implement

technologies

Putting it All Together

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Review: Hurricane Kit

Define phase

• Goals• Introduce ARG concept• Have players learn from each other• Have players contemplate their personal preparedness

• Criteria• Short• Rich• Paper only

• Scope• 30 minutes• Single room• Teams or individuals

Page 23: Levels Of Learner Activity: 10 Points For Gryffindor

Review: Hurricane Kit

Design phase

• Experience• Individual experience (personalization)• Non-immersive, physical (immersion)• Players paid to attend (motivation)• Short experience with periods of inactivity (pacing)

• Story• Players should learn the importance of home preparedness

(outcomes)• Compare items to determine their importance during and

evacuation (challenges)• Coastal city, daytime, just before the storm (setting)• Weathercaster, Game master and players (characters)

Page 24: Levels Of Learner Activity: 10 Points For Gryffindor

Review: Hurricane Kit

Design phase

• Interactions• Group discussion• Searching• No conflict, no penalty• Engagement

• Timed events• Hidden clues• Group negotiations

• Platform• Paper items

• List for each table• Hidden Post-it note clues

• Computer for video playback

Page 25: Levels Of Learner Activity: 10 Points For Gryffindor

Review: Hurricane Kit

Develop phase

• Plan• Production schedule• Policy documents• Execution chart• Event timeline

• Create media assets• World• Story• Experience

• Implement technologies• Print• Create social media accounts• Install web technologies

• Hosting• Servers• Pages

Page 26: Levels Of Learner Activity: 10 Points For Gryffindor

Review: Hurricane Kit

Delivery phase

• Final production• Verify and install media assets

• Testing• Final testing for user experience• Initiate backup technologies

• Launch• Initiate starting event• Monitor

• Close• Debrief• Archive• Remove technologies

Page 27: Levels Of Learner Activity: 10 Points For Gryffindor

Story 1

1a

1b

1c

User Experience

Event 1 Event 2 Event 3

Event 1

Event 2aEvent 3

Event 4

Event 2b Event 5

Story 2

2a

2b2b1

2b2

2c

Story 3

3b

3c

3d3e

3a

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Beat Sheet

ARx – Deep Sleep Initiativehttp://etc.cmu.edu/projects/arx/index.html

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Beat Sheet

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Beat Sheet

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Feedback Mechanisms

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Progress Indicators

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Technology & Platforms

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Questions?

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ResourcesGamificationforperformance.com

ARGNet: http://www.argn.com/

Immersive Learner Type Surveyhttp://www.gamificationperformance.com/ils

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Resources

Shrock’s Gearshttp://www.schrockguide.net/bloomin-apps.html

Conducttrhttp://www.conducttr.com/

North American Simulation and Gaming Association: http://www.nasaga.org/page/our-conferences

CUNY Games Festival: https://gamesfest2016.commons.gc.cuny.edu/

Page 37: Levels Of Learner Activity: 10 Points For Gryffindor

www.gamificationforperformance.com Twitter: @ARGGamificationFacebook: https://www.facebook.com/gamificationforperformance

Buy on Amazon: http://amzn.to/1RKPfJN