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Learning & ARGs Drew Davidson
A L
ittle
Bit
abou
t Me
ARG
s
} Blur the Line between Game/Fiction and Reality
} Explore the World
Acr
oss
Med
ia } Transparency, Ubiquity
} Ethics, Literacy } Engagement } Promises } Problems
Tran
spar
ency
, Ub
iqui
ty } Fitting into Our Lives
} Distributed All around Us
} Easy to Use } Cloud Media } Snackable
Eth
ics,
Lite
racy
} Privacy & Freedom } IP & CC } Open Source } Read/Write
Eng
agem
ent
} Connection } Reading=Writing } Fans } Post-Secret
Prom
ises
} Ownership } Read-Write } Fan Fiction } Avatars
Prob
lem
s
} Spoilers } FAQs } IP } Messy
Are
ARG
s Fu
n? } Games aren’t just Fun
} Fun has a Half-Life } Pleasantly Frustrating
Gam
es &
Fun
} Not too Simple
Gam
es &
Fun
} Not too Simple } Not too Complex
Flow
& F
ailu
re } Challenge & Reward
} Fun & Frustration
ARG
s &
Lea
rnin
g } Failure } Doubt } Curiosity
} Articulations } Ecologies
Failu
re
} Fail Faster } Experiment, Explore } Rapid Prototyping } Iterate toward Solutions } Try Again. Fail Again.
Fail Better.
Dou
bt
} Question Answers } Challenge Assumptions
} Work to Understand } To be Uncertain is
to be Uncomfortable, but to be Certain is
to be Ridiculous.
Cur
iosi
ty
} Ask Questions & Engage
} Lifelong Learning & How Stuff Works
} Problem Solving & Cheating?
} Story Telling & Model Making
} The cure for boredom is curiosity.
There is no cure for curiosity.
Art
icul
atio
ns } Systemic } Connections } Associations } Relationships } Transference } Interdisciplinary
Eco
log
ies
} Learning } Overlapping } Evolving } Interrelating } Connecting
Lear
ning
& A
RGs
} Creation } Distribution } Assessment } Anyone who tries to make
a distinction between education and entertainment
doesn’t know the first thing
about either.
Cre
atio
n
} Collaborative } Multi-Media } User Generated } Remix } IP } Design
Dis
trib
utio
n } More Channels } Aggregation } Collation & Curation
} On Demand } Digital } Tagging & Rating } Search
Ass
essm
ent
} Community } Real-Time } Data Visualization } Constructive } Systemic } Qualitative } Literacy
Gam
e D
esig
n
} Interest Curves } Procedural } Interactivity } Goals & Glue
Inte
rest
Cur
ves
Proc
edur
al
Inte
ract
ivity
Goa
ls &
Glu
e } Threads Across & Between Media
} Connections } Throughline } Deeper Engagement
Snac
kab
le G
amep
lay
Post
-Sec
ret G
ame
Des
ign
Eag
le E
ye F
ree
Fall
One
Life
to L
ive
Lud
ic N
arra
ns
} Homo Ludens } + } Homo Narrans } =
} Ludic Narrans } Playful Stories
To B
old
ly G
o . .
.
} Learning } Into Our Lives } About Our Lives } Post-Secret } TINAG } Snackable } Less is More
Lear
ning
& A
RGs
} Flow & Explore } Challenge & Reward } Agency & Literacy } Playing is Learning } Play Hard Learn Hard