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- LARP - for future teachers

LARP (Life Action Role-Playing) Games in Education

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  • 1. Ewelina Janowiak Katarzyna Brzozowska

2. Involvesan activity which a student or a group of students dramatizes his or their real reactions to certain problematic situations. Thepurpose is to find out how students will normally conduct themselves once they are confronted with a particular kind of conflict or difficulty. 3. Drama:a type play to be performed by actors on stage, radio, or television; a play that is highly emotional, tragic, or turbulent. RolePlay: the act of imitating the character and behaviour of someone who is different from yourself, for example, as a training exercise, or in language learning. 4. 1. Identiying the Problem - decide exactly what you want the group to learn from the episode. 2. Establishing the Situation for Role Playing - design the situation to fit the objectives they want to achieve.3. Establishing Roles and Selecting Participants - sketch out clearly the type of people involved. 5. 4. Presenting the Act - Talk about the objective of the role playing during the presentation and explain the skills and insights the activity hopes to acquire. 5. Playing the Situation - the playthrough and is supposed to be the most difficult step. 6. 6. Analyzing and Evaluating the Presentation a. What happened? b. Why did it happen that way? c. What were the feelings and motives involved? d. What variations would have produced other results? 7. College romance has become a common phenomenon on campus. Different people have different opinions about it. Some take it for granted. They think it is quite natural for students at this age. Others take a negative view about it. 8. Objective:To educate students of the negative effects of College Romance. Place: Campus. Preparation time: 5 mins Role-play time: 10 mins Each of you should play one of the roles as: Candidate A: Female student in love with B. Candidate B: Male student in love with A. Candidate C: You are a professor who hates romance inside the classroom. Candidate D: You are the parent of A. 9. Apparently the role-playing technique of instruction appears deceptively simple and seems to impose minimal demands on the teacher. However, on closer inspection, it requires extraordinary amount of skill, finesse, and acuity of observation and analysis. 10. SCHOOL SUBJECTS Science subjects Type of aGAMES OFTEN USED IN DYDACTISExampleMathsLanguagesHistoryArtGeographyBiologyChemistryPhisicsLARPgame++++++++++++++TutorialPhisical simulation Procedural Simulation Situational Simulation MMORPG or MUD++++++++++++++++++++Based on: M.E. Green, M.N. McNesse, Using Digital Gamesand Virtual Environments to Enhance Learning [in:] Learning to Play. Exploring the Future of Education with Video Games, M.S. Khine, New York 2001, pp. 79-89. M. Mochocki, Teatralne gry fabularne (LARP-y) w nauczaniu szkolnym, [w:] Homo Ludens, nr 1, 2009, pp. 177-189. P. Chen, R. Quo, M. Chang, Designing a Trading Card Game as Educational Reward System to Improve Students Learning Motivation, [w:] Learning by Playing. Game Based Education System Design and Developement, New York 2009, pp.175. 11. STIMULATE:LEARNING: 12. A group of role-playing gamers locked themselves in an office for 50 hours pretending to be drug addled advertising executives, in a bizarre experiment which left one having a breakdown. The game, called PanoptiCorp was played by 40 men and women in Denmark and was filmed as part of an insight into the world of LARPS. They gathered in a Copenhagen studio in June, where they pretended to be colleagues at an advertising agency for two days straight. 13. Can games like that be used at school? 14. The instance of the game PanoptiCorp is a perfect example of a game that can teach people about the real life of other people and thus helps us to understand others! 15. Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solvemolecular-puzzle-that-baffled-scientists?liteWright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5 Video: http://www.youtube.com/watch?v=fulyfB0c_CQ McGonigal (2010). Reality is Broken. http://realityisbroken.org/ McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1 Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehlerslides.pdfNMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/ 16. Merry Christma s!Thank You for Your