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Journeys in Blended Learning
Key Landmarks for Your School’s Progress
Dr. Tim HudsonSenior Director of Curriculum Design
DreamBox Learning
Neal ManegoldProduct Manager
DreamBox Learning
Blended Journey Milestones
School & District Milestones
• Learning or Schooling?
• Is Blended always Competency-Based?
• Curriculum Integration?
Classroom Milestones• Traditional or Iterative?
• Is Gamification the same as Engagement?
• How to Ensure Access for All?
PURPOSE• What are restaurants, farms,
hospitals, schools, etc. “in business” to accomplish?
• In terms of learning, what must be accomplished for all children?
Plan Schooling Backwards
“Contemporary school reform efforts…
typically focus too much on various
means: structures, schedules,
programs, PD, curriculum, and
instructional practices (like cooperative
learning)”
[or blended learning]
[or flipped classrooms]
[or iPads, hardware, etc]
[or “gamification”]
p. 234-235, Wiggins & McTighe, © 2007
Plan Schooling Backwards
“Certainly such reforms serve as the fuel for the school improvement engine, but they must not be mistaken asthe destination…[which is] improved learning.”
p. 234-235, Wiggins & McTighe, © 2007
Which blended model is better?
FLIPPED-CLASSROOM ENRICHED-VIRTUAL
Blending is a means to what ends?
What is happening with the teacher?
What is happening on the computers?
H. Staker, M. Horn, Classifying K-12 Blended Learning, © 2012
Blended Learning
H. Staker, M. Horn, Classifying K-12 Blended Learning, © 2012
online delivery ofcontent & instruction anytime, anywhere
delivery of content & instruction at school
Time, Place, Path, Pace
H. Staker, M. Horn, Classifying K-12 Blended Learning, © 2012
Path: Learning is no longer restricted to the pedagogy used by the teacher. Interactive and adaptive software allows students to learn
[in a method that is customized to their needs].
BUT… Learning IS restricted – and limited by – the pedagogy used by the online teacher, in the online instruction, or in designs of the learning software.
Personalized Schooling
Personalized Learning
Industrial Schooling
Industrial Learning
Personalized (Relational)
Impersonal (Industrial)
LearningPedagogy with
Students
SchoolingStructures
fromAdults
School Policies & Structures are Designed for
Students as Unique Individuals.
Strategic & Varied Schedule, Location,
Path, Pace
Empowering Learning
Experiences, Critical Thinking, Creativity,
Exploration.
Students “Think & Do” using Their Own
Intuitive Ideas
School Policies & Structures are Designed for
Efficiency, Economy & Scale.
Fixed Schedule, Location, Path, Pace
Traditional Lesson Paradigm of Mass
Instruction
Teach, Practice, Test
Students “Sit & Get” the Teacher’s Ideas
Personalized (Relational)
Impersonal (Industrial)
LearningPedagogy with
Students
SchoolingStructures
fromAdults
School Policies & Structures are Designed for
Students as Unique Individuals.
Strategic & Varied Schedule, Location,
Path, Pace
Empowering Learning
Experiences, Critical Thinking, Creativity,
Exploration.
Students “Think & Do” using Their Own
Intuitive Ideas
School Policies & Structures are Designed for
Efficiency, Economy & Scale.
Fixed Schedule, Location, Path, Pace
Traditional Lesson Paradigm of Mass
Instruction
Teach, Practice, Test
Students “Sit & Get” the Teacher’s Ideas
Blende
dBlende
d
Is there
an app
for this?
Is there
an app
for this?
Is there
an app
for this?
Is there
an app
for this?
Personalized (Relational)
Impersonal (Industrial)
LearningPedagogy with
Students
SchoolingStructures
fromAdults
Competency Education
• Advance upon demonstrated mastery
• Transferable learning objectives that empower students
• Positive, meaningful assessment
• Timely, differentiated support
• Application and creation of knowledge,developing important skills &dispositions
Acquire Knowledge and Skills
• Information, Facts
• Procedures
Make Meaning
• Concepts, Ideas
• Contexts, Situations
Transfer
• Independent Use
• Unfamiliar Situations
© Authentic Education
Types of Learning OutcomesA-M-T
Fullan: Alive in the Swamp
Fullan & Donnelly, Alive in the Swamp: Assessing Digital Innovations in Education, © July 2013, www.nesta.org/uk
“Technology–enabled innovations have a different
problem, mainly pedagogy and outcomes. Many of
the innovations, particularly those that provide online
content and learning materials, use basic pedagogy –
most often in the form of introducing concepts
by video instruction and following up with a series of
progression exercises and tests. Other digital
innovations are simply tools that allow teachers
to do the same age-old practices but in a digital
format.” (p. 25)
Curse of the Familiar
“If our problems are mere inefficiencies – if we need students doing
basically exactly what they've been doing before but faster – then the gambit of building apps that mirror
typical classroom practices will work out great.”
Justin Reich on EdWeek
November 20, 2013
http://blogs.edweek.org/edweek/edtechresearcher/2013/11/edtech_start-ups_and_the_curse_of_the_familar.html
Curse of the Familiar
“You, hungry entrepreneur…are going to take some familiar feature of
classroom experience – the textbook, the flashcard, the lecture, the
worksheet, the sticker, the behavior chart – and you will digitize that
feature.”
-Justin Reich on EdWeekNovember 20, 2013
http://blogs.edweek.org/edweek/edtechresearcher/2013/11/edtech_start-ups_and_the_curse_of_the_familar.html
Curse of the Familiar
“If you think that the problems in classrooms are not just about kids
doing things a little faster, but doing different things than is current
practice, then you need to build things that will be unfamiliar.”
Justin Reich on EdWeek
November 20, 2013
http://blogs.edweek.org/edweek/edtechresearcher/2013/11/edtech_start-ups_and_the_curse_of_the_familar.html
Iterative Learning Experience
At the start of a vacation trip,
the odometer of the
Jackson’s car read 23,584.
When they returned from their
trip, the odometer reading
was 25,976. The Jackson’s
car averages 23 miles per
gallon of gasoline. How
many gallons of gas did they
use for this trip?
An understanding is a learner realization about the power of an idea.
Understandings cannot be given; they have to be engineered so that learners see for themselves the power of an idea for making sense of things.
p. 113, Schooling by Design, Wiggins & McTighe, ©2007
Engagement Through Realization
Purchasing vs. Access
• Bandwidth
• Data Privacy
• Acceptable Use Policy
• Home Technology
• Equity of Access
• Connection To Goals
DreamBox Learning K-8 Math
Intelligent Adaptive Learning™ Engine• Millions of personalized learning paths
• Tailored to a student’s unique needs
Motivating Learning Environments• Student Directed, Empowering
• Leverages Gaming Protocols
Rigorous Mathematics Curriculum• Reporting Aligned to CCSS, Texas TEKS,
Virginia SOL, Canada WNCP, & Canada Ontario Curriculum Reports
• Standards for Mathematical Practice
Seeing is believing! dreambox.com/request-a-demo
DreamBox Lessons & Virtual Manipulatives
Intelligently adapt & individualize to:
• Students’ own intuitive strategies
• Kinds of mistakes
• Efficiency of strategy
• Scaffolding needed
• Response time
FREE Interactive Whiteboard Lessons
DreamBox supports small group and whole class instructional
resources.
www.dreambox.com/teachertools
We value your feedback, compliments, suggestions, and complaints!
Let us know how we’re doing:
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