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Implementation of mobile tablet technology and apps to enhance student learning on an undergraduate Occupational Therapy curriculum
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Implementation of mobile tablet technology and apps to enhance
student learning on an undergraduate occupational therapy curriculum
Alison J. Laver-Fawcett PhD, OT(C), DipCOT, PCAP
Stephen Wey, Senior LecturerJanet Golledge, Senior Lecturer
Dasha Zhurauskaya, LTD Student Officer
Initial quiz using eClicker
eClickerClient
eClickerPresenter
Expectation that technology is part of the landscape; difficulty with environments that lack technology
Preference for pictures rather than text Preference for learning through activity rather
than reading or listening Craving for speed and inability to tolerate slow-
paced environment Preference for collaboration and constant
connectivity
Digital native learner characteristics
(Prensky, 2001 and Tapscott, 2009 as cited in Thomson, 2013, p.14)
Example apps
ADOC
Muscle System
Keynote
Pocket Brain
SocrativeTeacher Clicker
eClickerPresenter eClicker
Client
SocrativeStudent Clicker
FINR Brain Atlas
3D Brain
Teaching anatomy using apps
Several anatomy apps have been used in teaching on anatomy in the occupational therapy programme across 2 modules – Analysing Movement and Health Well being and Occupation.
Used in a workshop context so learning was interactive and task focussed incorporating guided study and questions to answer (in a workbook)
Teaching anatomy using apps
Apps used included: Muscle System Pro http://
applications.3d4medical.com/muscle_pro
Skeletal System Pro
3DBrain (free)
FNIR Brain
Pocket Brain
This project enabled the students to interact in the workshop by accessing the resource via the iPad. All students were able to have an iPad in the classroom as well as access to support using it.
Teaching anatomy using apps
It was evident from the workshops that students were more engaged and use of the technology promoted more discussion around the subject matter. Additional benefits of the apps included: high quality 3D images of the human body
the ability to zoom in and out of structures within the muscle , skeletal and nervous systems
the ability to freely rotate the anatomical structures being viewed
tactile, gestural, interface
interactive media including animations such as of muscle action and joint movements
detailed descriptions of the structures
Teaching anatomy using apps
a searchable index for structures
the ability to peel back layers to reveal underlying tendons and bones.
Links to clinical examples and research in some apps (e.g. 3D and FNIR Brain)
Potential for developing quizzes
Limitations - familiarity with technology, some anatomical structures not covered (particularly nervous system/CNS), “pins”, quizzes could be more flexible, animations not fully integrated
What next? – new curriculum e-learning component. Hand, hip and spinal anatomy? iPad project blog - http://blog.yorksj.ac.uk/ipadproject/
Example from a level 3 module – going beyond apps
To identify and discuss negative attitudes towards older adults in society and their impact on participation, health and well being
To explore and critique media and public representations of older adults in society
To critically evaluate current policy for older adults in relation to ageism and promoting inclusion
Students were enabled to debate and evaluate positive views of ageing in society and generate practical approaches to promote these
Aims of session
Enquiry-based learning activity
Students worked in 4 groups to research themes Definitions – set the scene Examples of good/bad practices Policy context, guidelines, initiatives Practice implications
Used iPads to research information – post links and comments on Moodle forum
Presented to group and led discussion (10 mins per group)
Outcome
Everyone able to access the web, research sources and Moodle while remaining free to talk and interact (unlike going to library and accessing 14 computers) more collaborative learning
faster access to information to generate and collect together ideas
used Moodle discussion forum to share ideas, references and links
Students collected information using Safari and used Keynote to structure presentations – familiar methods, close to PowerPoint
Mostly seen to be user friendly – good accessibility features
Some students more engaged than usual
Cons – not everyone familiar with using iPads but able to learn quickly We were able to provide support throughout the session
Using apps to support clinical assessment
Aid for Decision-making in Occupation Choice (ADOC) is an app developed for the i-Pad (Tomori et al, 2012)
It can be used to facilitate ‘the client to express what he or she wants and needs to do, and encourages participation in rehabilitation goal setting process’
ADOC involves the choice of illustrations describing daily activities related to the activities and participation domains in the ICF
ADOC
Use of ADOC app for assessment
Clients can rate the importance of each activity area on ADOC
Importance ratings assist clients and therapists to decide on goals and prioritise occupations for occupational therapy intervention.
ADOC can also be used for the client to self-report his / her satisfaction related to each chosen occupation on a simple scale.
If important occupations for clients are not listed, ADOC allows clients and occupational therapists to add and to label new items as needed.
There is a report template and the results page and the report can be exported in the format of a password protected pdf file.
Use of ADOC app for assessment
ADOC was developed in Japan ADOC version 1.4 update 2012 http://
itunes.apple.com/gb/app/adoc-aid-for-decision-making/id433375610?mt=8 [accessed 14.9.12]
For more information about ADOC see the paper by Tomori K et al (2012) ‘Utilization of the iPad application: Aid for Decision-making in Occupational Choice.’
ADOC
Examples of student positive feedback from module evaluation question related
to use of iPadsIncredibly
useful, learnt the most while using them
The iPad gave me greater understanding how the
placement of the muscle affects the movement that
it makes. Since I was clearly able to see the
attachment of the muscles, and on some how the
muscle moved the joint
They helped me to visualise and understand difficult concepts
very useful, clearer pictures than in books,
better labellings and illustrations,
shows more views too
As someone who is dyslexic and a visual learner I
found them very beneficial and
easier to identify the muscles and
bones than looking in books
I found using the iPads very useful. It made the anatomy
much easier to understand and
digest
I think the use of the ipads
was great- so simple to use
and really helped me to understand information
Examples of student negative feedback from module evaluation question related
to use of iPadsI did not find the apps that useful. The search tool
was useful for finding things quickly, but I
prefer my books
I didn't find the ipads very helpful as I prefer to have all my notes written down in one place but it could be
useful for identifying a muscle
Found them useful but
difficult to work. Mainly due to my
lack of knowledge in technology!
I have not really used an i-pad so
could not navigate my way around the apps
I did not find the apps
particularly useful. Took the whole
lesson just the figure out how to use them.
Examples of student feedback from module evaluation – things to improve
upon
I think it is not that useful cause I don't have my own one so I can only use them on lessons and did not use them very often. I found the internet resources more useful. So it would be
much more better if more useful websites or phone apps rather than Apple apps could be recommended
Found them helpful as a visual
resource would have been better if there were enough
for one between two as it's easier
to see
Really useful for finding the muscles
but it would be even more useful to find an app which
allows you to move the parts of the
body and see how the muscles
act...apart from that, they were
really good
The iPads were very useful in sessions but it wasn't always
clear how we were expected to be applying the
information to what we were
learning
I found using iPad was
useful but I think we
could have more iPad for a large group
of people
Best practice principles
Aim to use apps that are free or reasonably priced as much as possible
Lecturers spent considerable time researching the most appropriate apps, including correspondence with app developers to pass on feedback regarding design and content
Quality and reliability of content, interface, usability, gradability – wide variation, quality control
Aim to use apps that are available on multiple platforms where possible – e.g. Android, PC, Mac as well as iOS
Best practice principles
Provision of tablets with workshops
Provision of technical support within workshops
Lecturer should be comfortable with using the technology
It’s not about apps, it’s about processes
Pedagogic uses of tablets
To facilitate enquiry based and collaborative learning
Used by educators to prepare and present sessions interactively and using a variety of media (including virtual anatomy, physics etc..) – including setting interactive quizzes Socrativ, e-Clicker vs “hands up”
Can facilitate less linear approaches to thinking, problem solving and learning Accessibility features – visual impairment, dyslexia
Pedagogic uses of tablets
Interacting with VLEs
Accessing research, databases, research communities and web based resources
They can be used by students or staff to review literature, comment on articles and provide feedback on assignments – marking, multimedia feedback, action feedback, Facetime
Students can use them to structure their time, plan projects, make to-do lists, etc.
Used by staff and students to create blogs and websites, videos and multimedia portfolios
Situating use of tablets within the teaching and learning ecosystem
Activity theory analyses an entire working activity system (including organisations), beyond just one user, focusing on purposeful activity, the relationship between people and the tools they use, and in particular the role of tools and other artefacts (such as tablets) as mediators in people’s everyday activities and learning.
Kaptelinin and Nardi, 2006
Card sort app (iCardSort) to evaluate student placement interventions
Coaches Eye and similar apps for Movement analysis
Clinical intervention – Visual Creator – activity analysis and scheduling, sequencing, and cueing, for people with cognitive disabilities
Life Story Work – use of iPads as clinical and research tool
Additional examples (if time)
Kaptelinin, V and Nardi, B (2006) Acting With Technology: Activity Theory and Interaction Design. MIT Press: London
Thompson P (2013) The digital natives as learners: Technology use patterns and approaches to learning. Computers and Education, 65, 12 – 33. Available from: http://dx.doi.org/10.1016/j.compedu.2012.12.022 [accessed 28.5.13]
Tomori K, Uezu S, Kinjo S, Ogahara K, Nagatani R, Higashi T (2012) Utilization of the iPad application: Aid for Decision-making in Occupational Choice. Occupational Therapy International, 19, 88-97
References