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www.playtestix.com APPS AND GAMES IMPROVEMENT How to improve the mobile product by 25% for only 5% of its crea:on budget

How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

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How to improve the mobile product by 25% for only 5% of its creation budget

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Page 1: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

www.playtestix.com

APPS AND GAMES IMPROVEMENT How  to  improve  the  mobile  product  by  25%  for  only  5%  of  its  crea:on  budget  

Page 2: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

www.playtestix.com

APPS AND GAMES IMPROVEMENT

OUR  CLIENTS  

OUR  CLIENTS  

Page 3: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

PRODUCT  QUALITY  

QUALITY  AND  EXPENSES  

DEVELOPMENT  EXPENSES  

Page 4: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

QUALITY  AND  EXPENSES  

Page 5: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

HOW  can  you  measure  the    QUALITY  of  your  product?  

PRODUCT  QUALITY  

Page 6: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

CHANNELS  FOR  GATHERING  DATA  

Page 7: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

IMPORTANT!  

YOU  WILL  FIGURE    THIS  OUT  AFTER  THE  RELEASE  

IS  YOUR  PRODUCT  GOOD  ENOUGH?  

Page 8: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

DEVELOPERS’  LIFE  

Page 9: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

BRIILLIANT  IDEA  

BRILLIANT  IDEA!!!  

Page 10: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

PLANNING  

DEVELOPMENT  TIME  <6  MONTHS  

BRILLIANT  IDEA  

DEVELOPMENT  TIME  

RELEASE  

Page 11: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

Небольшие правки - это улучшение! FEEDBACK  AND  IMPROVEMENT  

BRILLIANT  IDEA  

DEVELOPMENT  TIME  

RELEASE  

REVISION  

ANALYSIS  

FEEDBACK  

IMPROVEMENT  

RELEASE>>>  TRAFFIC  ACQUISITION  

 FIRST  FEEDBACK>>>  REVISION  =  1-­‐2  MONTHS  

         

Page 12: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

А мы точно ЭТО планировали? APPROACHING  VERSION  1.6.  

BRILLIANT  IDEA  

DEVELOPMENT  

RELEASE  

REVISION  

ANALYSIS  

FEEDBACK  

IMPROVEMENT  

TIME  SPENT  ON  REVISION  =  6  MONTHS    

Page 13: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

А мы точно ЭТО планировали?

BRILLIANT  IDEA  

DEVELOPMENT  

RELEASE  

REVISION  

ANALYSIS  

FEEDBACK  

IMPROVEMENT  

TOTAL  TIME,  SPENT  OF  DEVELOPMENT=  1  YEAR  

APPROACHING  VERSION  1.6.    APPROACHING  VERSION  1.6.    

APPROACHING  VERSION  1.6.  

Page 14: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

Как же так? DEVELOPING  IN  INFORMATION  VACUUM  

WHAT  SHOULD  I  DO?  

INFORMATION  VACUUM  

FEEDBACK  

DEVELOPMENT  6-­‐9  MONTHS  

REVISION  9-­‐12  MONTHS  

Page 15: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

Как же так? GET  FEEDBACK  ASAP!  

INFORMATION  VACUUM  

FEEDBACK  

DEVELOPMENT  6-­‐9  MONTHS  

REVISION  9-­‐12  MONTHS  GET  FEEDBACK  

 ASAP  and  DIRECTLY!  

Page 16: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

Как же так? GET  FEEDBACK  ASAP!  

DEVELOPMENT  

FEEDBACK  

VERSION  1.6  –  IN  6-­‐9  MONTHS!  AS  LONG  AS  YOU  PLAYTEST  YOUR  PRODUCT  

Page 17: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

WHAT  IS  PLAYTESТ?  

PLAYTEST.  DEFINITION  

Page 18: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

ANALYTICS  

What  about  analy:cs?  

ANALYTICS  +  PLAYTEST  

Page 19: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

WHO  ARE  PLAYTESTERS?  

Playtesters?  Who  are  they?  

Playtesters  и  QA  testers  solve  DIFFERENT  issues  

Page 20: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

10  AMENDMENTS  

+25% -40%

10  “AMMENDMENTS”  

OF  

PLAYTEST  

Page 21: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

1st  amendment  

+25% -35% -40%

1.  Find  the  correct  target  

audience  

Page 22: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

2nd  amendment  

+25% -35% -40%

2.  Observe  and  make  notes      

Page 23: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

3rd  amendment  

+25% -35% -40%

3.Target  audience  should  come  

out  of  interest  

Page 24: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

4th  amendment  

+25% -35% -40%

4.  Iden:fy  the  goal  of  the  

playtest  clearly    

Page 25: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

5th  amendment  

+25% -35% -40%

5.  Iden:fy  the  key  characteris:cs  /  

indicators  correctly      

Page 26: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

6th  amendment  

+25% -35% -40%

6.    Extreme  aken:on  to  the  

ques:onnaire    

Page 27: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

7th  amendment  

+25% -35% -40%

7.  “First  impression”  respondents      

Page 28: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

8th  amendment  

+25% -35% -40%

8.  Act  as  a  researcher    

Page 29: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

9th  amendment  

+25% -35%

9.  Don’t  interfere  in  playtest    

Page 30: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

10th  amendment  

+25% -35% -40%

10.  Apply  it  “itera:vely”  

Page 31: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

ITERATIVE  APPROACH  

1.1 1.2 1.3 1.4

1.1 1.2 1.3 1.4

1.1 1.2 1.3 1.4

Alpha  version  

Beta  version  

Release  version  

Page 32: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

By  conduc:ng  playtest,  you  approach  the  needed  result  MUCH  EARLIER  

BRILLIANT  IDEA  

IMPROVEMENT  

RELEASE  

TRUE  BENEFITS  

Page 33: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

TRUE  BENEFITS  

TIME  FOR  

DEVELOPMENT  

PROJECT    

BUDGET  

PRODUCT    

QUALITY  

+25% -35% -40%

Page 34: How to improve the mobile product by 25% for only 5% of its creation budget - Elena Pavlichenko - Playtestix

   

Elena  Pavlichenko  Execu0ve  Director,  Business  Development  

+380  96  103  26  73  elena@playtes:x.com  

   

www.playtes0x.com  

Thank  you!