Upload
johanna-pirker
View
516
Download
1
Embed Size (px)
Citation preview
G R O U P F O R M I N G P R O C E S S E S J O H A N N A P I R K E R , K I M B E R LY V O L L
J P I R K E R @ M I T. E D U
G R A Z U N I V E R S I T Y O F T E C H N O L O G Y
E X P E R I E N C E S A N D B E S T P R A C T I C E F R O M D I F F E R E N T G A M E J A M S
F D G 2 0 1 5 - D C
A D VA N C E D M O T I VAT I O N A L M E D I A T E C H N O L O G I E S G R O U P
• Games and Gamification • Gaming tools and components
• e-Education and e-Assessment • Virtual learning environments • Automated assessment tools
• Multimedia IR and NLP • Access to learning repositories • Pre-processing of content
• Social Network and Media Analysis • Social Network and Data Technologies
• Digital Libraries • Open Content
• Virtual Environments & Setups • Virtual 3D World Infrastructure • End device (immersive … mobile)
C H A L L E N G E S
• Bringt together people with different..
• Background
• Fields of expertise (Art, Programming, Design,.. )
• Experience with Game Jams
• Experience with Game Development
• Use different tools or processes
• Use different coding styles
• Have never worked / met before
• …
C A P I TA L I S T G R O U P F O R M I N G P R O C E S S
• 1) Idea Finding Process
• Idea Pitches
• 2) Pitching Process
• Present ideas
• Bring people with fitting skills into their team
• (Rest gets assigned to ideas)
http://archive.globalgamejam.org/wiki/group-forminghttps://flic.kr/p/6bQHwa
< 1 0 0
I D E A F I R S T A P P R O A C H
S O C I A L I S T G R O U P F O R M I N G P R O C E S S
http://archive.globalgamejam.org/wiki/group-forminghttps://flic.kr/p/8Uqt6v
• 1) Form groups (Speed Dating)
• On-site group forming
• Pre-formed groups
• 2) Groups decide on game projects
T E A M F I R S T A P P R O A C H
> 1 0 0
I T ’ S T H E F U N PA R T
Group Forming
http://photography.nationalgeographic.com/photography/photo-of-the-day/grizzly-bear-cubs-pod/ Photograph by Oliver Klink
1 . U N S U P E R V I S E D G R O U P F O R M I N G
• 30 participants
• Pitch topics + assign their-selves to a group
• 1 group with 4 artists and 1 developer
“ M E H ”
2 . S U P E R V I S E D G R O U P F O R M I N G
• Skills
• Programming, Art , Designing, Testing, Managing
• Skill rating 1-3
I N C L U D I N G S K I L L S E T
“ U N I T Y ? ! ”
3 . S U P E R V I S E D G R O U P F O R M I N G
• Skills
• Programming, Art , Designing, Testing, Managing
• Skill rating 1-3
• Tool/Engine Preferences
• Experience
• Game Dev, Game Jams
I N C L U D I N G S K I L L S E T & T O O L S / E N G I N E
“ M O R E S W E E T S ! ”
0"0.5"1"
1.5"2"
2.5"3"
3.5"4"
4.5"5"
Game"Design"
Level"Design"
Wri7ng"
Graphics/M
odelling"
Audio/Sound"
Programm
ing"
Jam1"
Jam2"
Jam3"
C H A R A C T E R I S T I C S T O C O N S I D E R
• Skills (Art, Programming, Modeling, Sound, Audio, PM, Game Design, Level Design, QA)
• Experience with Game Jam Events
• Experience with Game Development
• Experience in the Game Industry
• Tool/Language/Engine Preference
• Background (Academic / Industry)
T H E E X E C U T I V E P R O D U C E R A P P R O A C H
• Skills (Art, Programming, Modeling, Sound, Audio, PM, Game Design, Level Design, QA)
• Experience with Game Jam Events
• Experience with Game Development
• Experience in the Game Industry
• Tool/Language/Engine Preference
• Background (Academic / Industry)
“Arranged Marriages”
G R A Z G A M E J A M
• Part of the curriculum
• Connections to industry
• Make it interesting for people of industry to PARTICIPATE
• Make groups combining industry + academia + art + technology + innovation
• Combination of learning & innovation
2 0 0 + PA R T I C I PA N T S
Giant Game Jams
http://www.ggjvancouver.com/
P R E - F O R M E D G R O U P S
• Vancouver Global Game Jam
• 2009: 25 participants,
• 2015: 350 participants
• 25% with pre-organised teams
• 30-second pitches of game idea
• volunteer supervise + help out
– M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O , E N T E R TA I N M E N T S O F T W A R E A S S O C I AT I O N
“ No other sector has experienced the same explosive growth as the computer and video game
industry. Our creative publishers and talented workforce continue to accelerate advancement
and pioneer new products that push boundaries and unlock entertainment experiences. These
innovations in turn drive enhanced player connectivity, fuel demand for products, and
encourage the progression of an expanding and diversified consumer base.”
Innovation
E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C
RULE #1 Be Social Be Creative Be Innovative Be Experimental
T H A N K Y O U F O R Y O U R AT T E N T I O N .
J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K