39
+ Gamification of Corporate E Learning - 5 Dos and Don’ts. Engage Mobile Social Gamify Game www.xlprotraining.c om

Gamification of Corporate E Learning 5 Dos and Don’ts

Embed Size (px)

Citation preview

Page 1: Gamification of Corporate E Learning   5 Dos and Don’ts

+

Gamification of Corporate E Learning - 5 Dos and Don’ts.

EngageMobile

Social

Gamify

Game

www.xlprotraining.com

Page 3: Gamification of Corporate E Learning   5 Dos and Don’ts

+XLPro Training Solutions Pvt. Ltd. Founded in 2005 as “Cynosure Consulting”

Became “XLPro Training Solutions Pvt. Ltd.” in 2011

Core Competency: Corporate E-Learning

Based at Mumbai & Bengaluru (India)

Delivering E-Learning solutions to clients globally

www.xlprotraining.com

Page 4: Gamification of Corporate E Learning   5 Dos and Don’ts

+Our Capabilities

End-to-end “Turnkey Solutions” in E-Learning Gamified E-Learning Solutions E-Learning Games & Assessments M-Learning Solutions Interactive Animation Wide array of e-learning courses developed

for every context

www.xlprotraining.com

Page 5: Gamification of Corporate E Learning   5 Dos and Don’ts

+

Gamification of Corporate E Learning - 5 Dos and Don’ts

www.xlprotraining.com

Page 6: Gamification of Corporate E Learning   5 Dos and Don’ts

+

Why do you want to “Gamify” your training / e-learning

programs?

www.xlprotraining.com

Page 7: Gamification of Corporate E Learning   5 Dos and Don’ts

+The Quantum Shift

Linear Training to

Radial Learning(learner centric)

www.xlprotraining.com

Page 8: Gamification of Corporate E Learning   5 Dos and Don’ts

+The Need for Games and GamificationWhat you enjoy doing; you learn faster

and better“Peer” work

Collaboration Competition

“Hands-On”Better retention and applicationMotivation and sense of achievement

www.xlprotraining.com

Page 9: Gamification of Corporate E Learning   5 Dos and Don’ts

+Games and Gamification make an intervention more “Engaging”that leads to better…

Retention Recall Application Results

www.xlprotraining.com

Page 10: Gamification of Corporate E Learning   5 Dos and Don’ts

+

Now….the 5 Dos and Don’ts

www.xlprotraining.com

Page 11: Gamification of Corporate E Learning   5 Dos and Don’ts

+

I.Define clearly whether you

need a “Game” or “Gamification”

& why?

www.xlprotraining.com

Page 12: Gamification of Corporate E Learning   5 Dos and Don’ts

+What is a Game?

A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.

-Rules of Play: Game Design Fundamentals 

Katie Salen & Eric Zimmerman

www.xlprotraining.com

Page 13: Gamification of Corporate E Learning   5 Dos and Don’ts

+Game Examples Monopoly (Board Game) Angry Birds (Mobile game) Balloon Game (classroom game) Treasure Hunt (outdoor game) Tambola (Party game)

www.xlprotraining.com

Page 14: Gamification of Corporate E Learning   5 Dos and Don’ts

+What is Gamification?

The use of game mechanics and game design in non-game constructs.

-Wikipedia

www.xlprotraining.com

Page 15: Gamification of Corporate E Learning   5 Dos and Don’ts

+

II.Always choose the specific

game-mechanics and themes wisely

www.xlprotraining.com

Page 16: Gamification of Corporate E Learning   5 Dos and Don’ts

+Game Mechanics

Game mechanics are tools and aspects that the player has to interact with, in order to play a game.

They define the game as a rule-based system, specifying what there is, how everything behaves, and how the player can interact with the game-world.

www.xlprotraining.com

Page 17: Gamification of Corporate E Learning   5 Dos and Don’ts

+Popular Game Mechanics

Points

Badges

Leaderboards

Progress-bars

Wickets

Goals

www.xlprotraining.com

Page 18: Gamification of Corporate E Learning   5 Dos and Don’ts

+

III.Think of your “Learner” as a

“Gamer”

www.xlprotraining.com

Page 19: Gamification of Corporate E Learning   5 Dos and Don’ts

+Types of Gamers

Bartle’s Test

Richard Bartle's “Bartle Test” for gamer classification based on computer game surveys.

www.xlprotraining.com

Page 20: Gamification of Corporate E Learning   5 Dos and Don’ts

+

KILLERS

Defined by:A focus on winning, rank and direct P2P competition.

Engaged by: Leaderboards, Ranking,Competition, Power

SOCIALITES

Defined by:A focus on socializing and a drive to develop a network of friends and contacts.

Engaged by: Info-feeds, Friends, Chat,Relationships

EXPLORERS

Defined by:A focus on exploring and a drive to discover the unknown.

Engaged by:Discovery, Obtaining Knowledge

ACHIEVERSDefined by:A focus on attaining status and achieving preset goals quickly and/or preset goals.

Engaged by:Achievements, Pursuit of Excellence

Source: Richard Bartle’s 4-Player Classifications.

Types of Gamers:

K AS E

www.xlprotraining.com

Page 21: Gamification of Corporate E Learning   5 Dos and Don’ts

+Gamers in E-Learning

Killers:Participants like competitionNot always against one another, but

against a class, a clock or the trainer.

www.xlprotraining.com

Page 22: Gamification of Corporate E Learning   5 Dos and Don’ts

+Gamers in E-Learning

Achievers:Well defined rules Specific definitions Clear objectives

www.xlprotraining.com

Page 23: Gamification of Corporate E Learning   5 Dos and Don’ts

+Gamers in E-Learning

Socializers:Group work Think- Pair- Share

www.xlprotraining.com

Page 24: Gamification of Corporate E Learning   5 Dos and Don’ts

+Gamers in E-Learning

Explorers:Participants like to find out new

things and try new ways. Open ended questions, inquiry

based learning. Seek Choice.

www.xlprotraining.com

Page 26: Gamification of Corporate E Learning   5 Dos and Don’ts

+ Make it social Keep it live-beyond the “module”

Setup focused discussion forums

Throw the ball in the arena! (but moderate it) Initiate lots of discussion Kindle the fire initially---it burns on forever!

A good discussion never dies easily

“Social” ensures voluntary collaborative learning through experiences and opinions sharingwww.xlprotraining.co

m

Page 27: Gamification of Corporate E Learning   5 Dos and Don’ts

+Make it social

Indicative Social Options Blogs Whatsapp groups Discussion forums LinkedIn groups Facebook etc. Google Hangouts

www.xlprotraining.com

Page 28: Gamification of Corporate E Learning   5 Dos and Don’ts

+

V.Have a clear

“in-built mechanism” for addressing drop-outs

www.xlprotraining.com

Page 29: Gamification of Corporate E Learning   5 Dos and Don’ts

+

Registered but not startedStarted but dropped out in the initial

stage.Dropped out mid-wayDropped out before the final assessment

Dropouts in Gamified E-Learning

www.xlprotraining.com

Page 30: Gamification of Corporate E Learning   5 Dos and Don’ts

+

“Boring” Procrastination: Lack of proactive “will” Desire for guidance (in case of

asynchronous) Inability to understand beyond a point Initial euphoria wears out No compelling reason to complete the

course. Want to “learn”; but fine with “knowing”

Few common reasons for dropouts

www.xlprotraining.com

Page 31: Gamification of Corporate E Learning   5 Dos and Don’ts

+

VI.Bonus!

Don’t ‘complicate’ things with excessive technology

www.xlprotraining.com

Page 32: Gamification of Corporate E Learning   5 Dos and Don’ts

+

Focus on Primary Purpose and Resources available to choose

the most optimal e-learning gamification option.

www.xlprotraining.com

Page 34: Gamification of Corporate E Learning   5 Dos and Don’ts

+

I.Define clearly whether you

need a “Game” or “Gamification”

& why?

www.xlprotraining.com

Page 35: Gamification of Corporate E Learning   5 Dos and Don’ts

+

II.Always choose the specific

game-mechanics and themes wisely

www.xlprotraining.com

Page 36: Gamification of Corporate E Learning   5 Dos and Don’ts

+

III.Think of your “Learner” as a

“Gamer”

www.xlprotraining.com

Page 38: Gamification of Corporate E Learning   5 Dos and Don’ts

+

V.Have a clear

“in-built mechanism” for addressing drop-outs

www.xlprotraining.com