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Digital…..
Creativity….
Aims
Learning Spaces
Enquiring Minds
The Future?
Questions
Information Revolution
21st Century Learning/ Skills
Gift Creation
Web Tools
Innovative
Creative
Imaginative
The pace of life is
speeding up.
Aims• Revise the current use of ICT in the classroom.
• Consider educational pedagogies that support technology in the classroom
• Investigate new technologies and their application within education.
• Discuss current and future technologies.
4
What skills are necessary for students to thrive in the 21st century?
What is the place of Technology in the 21st Century curriculum?
What will future classrooms look like?
What will be the major ICT advances in the next decade?
5
Questions
21st Century Learning
Relevant and Applied Curriculum
Students should be engaged in relevant and contextual problem- and project-based learning designed to develop 21st century skills and provided using a multi-disciplinary approach. Curriculum should apply to students' current and future lives and leverage the power of Web 2.0 and ubiquitous technologies
Informative Assessments
Consider the student as gamer. She is motivated to play because she gets feedback every few seconds. That feedback entices and enables her to "stay in the game," provided she has learned from prior experiences, monitors the current situation, pays attention to the constant feedback, and reacts quickly enough. "Failure" simply provides her a quick break before she gets back into the game-with renewed effort, new data, and new resolve to achieve new plateaus.
A Culture of Creativity and
InnovationThose who have successfully created cultures of innovation and creativity suggest that one key is to abandon efficiency as a primary working method and instead embrace participation, collaboration, networking, and experimentation. This does not mean that focus, process and discipline are not important; just that innovation and creativity require freedom, disagreement, and perhaps even a little chaos-especially at the beginning.
24/7 Access to Tools and Resources
Students and educators need 24 by 7 access to information, resources, and technologies that engage and empower them to do background research, information and resource gathering, and data analysis, to publish with multiple media types to wide and varied audiences, to communicate with peers and experts, and to gain experience and expertise in collaborative work.
21st Century Skills Outcomes
Social and Emotional
Connection
Because of today’s digital technology, students live a media rich, connected, and mobile lifestyle, and they are just as often producers of content as they are consumers. Web 2.0 technologies, including social networks and participatory sites such as YouTube, MySpace, Second Life, and World of Warcraft, provide them with engaging opportunities for interaction and informal learning, and create new opportunities to leverage this informal learning by integrating it purposefully into the fabric of formal learning.
Information Revolution
Web Tools
Personal Web Tools
Oak Lodge School• State run
• 67 students /15 residential
• Hearing impaired
• Additional learning needs
• Delayed Literacy
A Wider Audience
Gifted and Talented• How are gifts identified and nurtured?
Gift Creation
‘Life isn’t about finding yourself.
Life is about creating yourself.’
George Bernard Shaw
Strengths
Multiple Intelligences
abstract thinking, verbal and numerical reasoning, spatial relationships, memory and
word fluency
adaptable
rapid, accurate
the capacity to sort relevant from irrelevant information
capacity for high levels of interest, enthusiasm, fascination and involvement
the capacity for perseverance, endurance, determination, hard work and dedicated practice
self confidence-
ability to identify specific problems
openness receptivity
curiosity, speculative thinking,
adventurousness and willingness to take
risks in thought and action
a good reader
very articulate
Listen well to others
have strong views and opinions
have a lively and original imagination / sense of
humour
a strong sense of leadership
Enjoy playing social games
Interact and co-operate effectively with others
Mediate between people
Mimics easily
Is adept with objects and activities involving fine or gross motor skills
Tell jokes, riddles or puns
expanded vocabulary
Have a good memory for names, places, dates, poetry, lyrics, trivia
See patterns easily Self directed
organised
spontaneous
inventive
diligentexpressive
connectsexplains sortsnotices
Asks questions
Original thought
Role playsthoughtful
empathetic
Self aware
experiments
plays
constructs
Initiates
helpful
Problem solving
Project ICT
Project ICT
Self Organised Learning
Assessment for Learning
Personal Learning and Thinking Skills
Educational Technologies
32
Classrooms without walls
Classroom without walls
34
What is the role of new digital technologies in the creation of new learning environments?
Creative
Radical
Conventional
Social
Classroom without walls
Future Technologies
•Mobile computing
•Open content
•Gesture based input
•Tablet computers
•Augmented reality/ virtual reality
•SPIMES
•Collaborative tools
Technologies to Watch
37
The Future
What have you learnt?
What would you like to learn more of?
Imagination
Imagination
“Imagination is more important than knowledge.” Einstein
CreativityCreativity“Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.” Mary Lou Cook
CreativityCreativityThe principle goal of education is to create men who are capable of doing new things, not simply of repeating what other generations have done – men who are creative, inventive and discoverers.” Jean Piaget
CreativityCreativity"It is not the strongest of the species that survive, nor the most intelligent, but the one most responsive to change."Charles Darwin