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The University of Sydney Page 1
Epistemic fluency in higher education: Bridging actionable knowledge and knowledgeable action
Lina Markauskaitė
Acknowledgements: ARC DP0988307Peter Goodyear, Agnieszka Bachfischer and many others
15 November 2016 @ OSAT, Oxford
The University of Sydney Page 2
Why epistemic fluency?
Some trends & expectations from (future) professionals 1. Evidence-generating
practice2. Relational expertise 3. “Second-hand” knowledge4. Open innovation & co-
configuration
What does it mean for HE?
Knowledg
e Flexibility, Adaptability
?Moving
away from knowledge
“…learning for an unknown future has to be a learning understood neither in terms of knowledge or skills but of human qualities and dispositions.”
“Learning for an unknown future” (Barnett, 2004, 247)
Rethinking knowledge &
skills: Epistemic
fluency
The University of Sydney Page 3
Aims/Questions
1. What is the nature of actionable professional knowledge and knowing?
2. How is such knowledge taught and learnt in professional education?
3. How could this be done better?
To develop a “suitcase” of tools that help us understand learning for complex knowledge-rich professional work
Focus – professional knowledgeable action and innovation
The University of Sydney Page 4
Today
Context1. Roots and key conceptsFew examples2. Professional epistemic games3. Assembling epistemic environments4. Constructing actionable concepts
The University of Sydney Page 5
Roots and key concepts
The University of Sydney Page 6
Actionable knowledge
Knowledge as a tool for action“People who use tools actively rather than just acquire them . . . build an increasingly rich understanding of the world in which they use the tools and of the tools themselves”
(Brown et al, 1989, 33)
Actionable knowledge is “knowledge that is particularly useful to get things accomplished in practical activities”
(After Yinger & Lee, 1993, 100)
The University of Sydney Page 7
Epistemic games
“When people engage in investigations – legal, scientific, moral, political, or other kinds – characteristic moves occur again and again”
(Perkins, 1997, 50)
Epistemic games are patterns of inquiry that have characteristic forms, moves, goals and rules used by different epistemic communities to conduct inquiries
(Morrison & Collins, 1996)
Examples– Creating a list– Creating a taxonomy– Making a comparison– Proving a theorem– Doing a controlled experiment
The University of Sydney Page 8
Epistemic fluency defined...
Epistemic fluency is an ability “to use and recognise a relatively large number of epistemic games”
(Morrison & Collins, 1996, 108)
But…“...decision making, problem solving, and like kinds of thinking do not have specifically epistemic goals – goals of building knowledge and understanding”
(Perkins, 1997, 55)
...through epistemic games
The University of Sydney Page 9
Epistemic fluency (re)defined
Epistemic fluency as a capacity…
1. to integrate different kinds of knowledge
2. to coordinate different ways of knowing
3. to assemble epistemic environment
4. to construct consci(enci)ous self
The University of Sydney Page 10
Knowledge(ing): Culture, practice and resourcefulness
(Personal) epistemic-conceptual resourcefulness
(Local) epistemic practices
(Global) knowledge cultures
Act
iona
ble
know
ledg
e(in
g)
Inno
vatio
n
The University of Sydney Page 11
Some key concepts
Objects are entities people act towards and/or act with
(Star, 2010) Epistemic objects (artefacts)The lack in completeness of being is crucial: objects of knowledge in many fields have material instantiations, but they must simultaneously be conceived of as unfolding structures of absences...
(Knorr Cetina, 2001)
Objects are the foundation of enduring professional practices, discovery and innovation . . . and human consciousness and
learning
Objectual “epistemic practice” perspective
The University of Sydney Page 12
Some key concepts
“…the amalgam of places, bodies, voices, skills, practices, technical devices, theories, social strategies and collective work, that together constitutes techno-scientific knowledge practices”
(Turnbull, 2000, 44)
Epistemic assemblage
The University of Sydney Page 14
Some key concepts
“Deep learning” & five approaches in psychology
1. Phenomenological2. Neuro-psychological3. Environmentalist4. Situated or sociocultural5. Mentalist
“Closing escape routes” for mind
“Opening escape routes” for mind
Grounded cognition: embodied, extended, enculturated, enacted, existential mind
The University of Sydney Page 15
Information Processing view of mind: Adaptive Control of Thought-Rational (ACT-R) architecture
From “Deep learning”, Ohlsson, 2011
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Conceptual understanding is a capacity to construct situated conceptualisations
Some key concepts
1. selected properties2. information about the background settings3. possible actions4. perceptions of internal states: affects, motivations, AND
cognitive states and operations
Grounded, (multi)modal view of conceptual knowledge
Barsalou, 1999, 2009Aspirin
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Some key concepts
...a multimodal assemblage that characterises the “machinery” for knowledge construction
(Knorr-Cetina, 2007)
A multimodal view
Epistemic...
(Meta)cognitive
Social
Embodied & Embrained
MaterialEpistemic
The University of Sydney Page 18
Our conceptual-empirical work
1. Epistemic objects and artefacts2. Inscriptions and inscriptional
practices3. Epistemic tools and
infrastructures: creating epistemic assemblages
4. *Epistemic games5. *Conceptual and epistemic
resourcefulness
Analytical lenses
6. *Entwinement of social, material and embodied with cognition in professional knowledge practices
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Method: “Cognitive-cultural archaeology”
Phase 1 Phase 2Disciplines Pharmacy
NursingSocial workSchool counselingEducation
PharmacyEducation
Sample 20 professional practice courses24 projects-assessment tasks
3 tutorial groups2 students’ groups
Data Course resourcesInterviews
ObservationsCourse resourcesOpen interviews
Methods Epistemic interviewingCognitive task analysis
Ethno- audio/video taped observations
Analysis of professional practice tasks and students’ activities
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Learning to play epistemic games
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Epistemic games in professional learning
To uncover characteristic ways of knowing that future professionals learn to enact when they are performing complex knowledge-demanding professional tasks
Aim
But...“...decision making, problem solving, and like kinds of thinking do not have specifically epistemic goals – goals of building knowledge and understanding”
(Perkins, 1997, 55)
The University of Sydney Page 22
From “formal” to “functional” epistemic gamesFormal epistemic games – patterns of inquiry that are used in a system of formal professional reasoning and judgement
Functional epistemic games – patterns of inquiry which contribute to the way participants generate (situated) knowledge that informs their action
(After Greeno, 2012)
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Principles for identifying and sorting out games
1. A distinct functional epistemic goal and recognisable form of the outcome
2. Identifiable characteristic moves, rules and other generative mechanisms and principles of how to proceed
1. Epistemic agenda2. Epistemic focus3. Nature of object4. Nature of expertise
Sorting out gamesIdentifying games
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Findings: Playing & weaving epistemic games
Epistemic games
2. Situated problem-solving
games
3. Meta-professional games
Research games
Producing games
Coding games
Concept combination games
Articulation games
Evaluation games
Making games4. Trans-professional
games
Sense-making games
Exchanging games
1. Propositionalgames6. Weaving
games
5. Translational public games
Conceptual tool-making games
Routine games
Semi-scripted games
Concept games
Public tool-making games
Organising games
Open games
Investigative discourse
games
Decomposing & assembling games
Flexible games
Semi-constrained games
Situation-specific games
Standardisation discourse games
Conceptual discourse games
Informal discourse games
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Propositional (formal) games
Research games
Concept combination games
Conceptual tool games
Example: A conceptual tool game
Epistemic agenda – to enhance conceptual understanding that informs action
The University of Sydney Page 29
Translational public discourse games
Reading games
Concept games
Public tool-making games
Example: A tool-making game
Epistemic agenda – to extend professional knowledgeable action to the actions of others in everyday world
The University of Sydney Page 30
Weaving games
Open games
Semi-scripted games
Routine games
Example: An open game
Epistemic agenda – to weave language, physical and symbolic actions for enhancing functionality of professional knowledgeable work
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Summary: Functional epistemic games
Game Epistemic agendaPropositional games Enhancing conceptual understanding
Situated problem-solving
Enhancing situated understanding
Meta-professional games
Enhancing professional perception
Trans-professional games
Enhancing joint knowledgeable action
Translational public games
Extending professional knowledgeable action to “lay” others
“Weaving” games Enhancing functionality of professional knowledgeable work through embodied action, and social and material environment
The University of Sydney Page 32
Key insights
1. From cognitive and discourse structures to physicality and materiality of epistemic games
2. From enhancing individual understanding to all microsystem’s capacity for knowledgeable action
3. From construction of a knowledge object to a dynamic system and its environment for knowledgeable activity
Professional learning for knowledgeable action goes far beyond formal epistemic games
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Epistemic resourcefulnessAssembling epistemic environment
The University of Sydney Page 34
Case: Teaching to “work scientifically”· Preservice primary
teachers· Learning to teach
science through inquiry· Developing lesson plans
& resources, teaching, reflecting/improving
· Teaching about material properties with nappies, chips, etc.
The University of Sydney Page 35
Assembling epistemic environment
Agi: Um two things you could put in the lesson plan. (…) we could do the nametags. (…)Nat: Do you reckon ((seems confused about using nametags))?
Agi: It means when you look at a student, you do – you can use their name.
Nat: I felt so bad for that kid that I was like – I picked her out (…)
Tweaking physical environment to compensate for the lack of situated knowledge
[Environment]
[Environment] [Self-Emotions]
[Self-Cognition][Environment]
[Self-Emotions/Reflection]
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Assembling epistemic environment and constructing conscious self
Tweaking an epistemic form to scaffold one’s knowledgeable decisions
The University of Sydney Page 37
Main insights
1. Seeing self, others and environment as a dynamic epistemic assemblage is central to professional knowing
2. Professional actionable knowing is inseparable from capacities to (co)construct epistemic environments that enhance knowledgeable actions
The University of Sydney Page 38
Conceptual resourcefulnessConstructing actionable concepts
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Integrating mind, body, social and environment into one (multimodal) actionable concept
Agi: And so they’ve got four – I don’t know how many layers in a nappy. This is layer A, B, C, D ((draws)). So then they test A, B, C, D, for … [4 seconds] I don’t know what it is, like hard err waterproof I think. Maybe we can divide them into groups. Maybe so, group 1 // test = (…)Jill: // And then we also need less stuff, we don’t need to like have… [4 seconds] and if there’s three [groups], are there three things that are being tested then one of us can be in each of these groups.
Designing a worksheet for a “scientific experiment”
[Material][Symbolic][Cognitive/
Conceptual]
[Social][Cognitive/Conceptual]
[Material][Social][Cognitive/Conceptual][Self-Body][Social]
The University of Sydney Page 41
Constructing actionable concepts by grounding
Jill: You could have a jigsaw kind of thing happening. (…) Where you take, so if you’ve got groups, you’ve got everyone in their individual groups and then you switch it around so that you share it with the other people that were not in your group.
(….)Jill: It could get messy, I know, I know, but just as theoretical
– it sounds like it could work, but I don’t know in practice.
(….)Jill: Yeah, but kids, I don’t think there’s gonna be that much
discussion, I just think that’s gonna be more “show me your thing” and then ((shows writing gesture)) copy, copy, copy ((all laugh)). You know how it is.
(….)Nat: But maybe … [4 seconds] (…) ‘cause I remember with –
when we did jigsaw – like the kids ‘d actually test, like we were tested like when we did it in a tutorial, we were tested on it, so it wasn’t just procrastination. They must have actually done something.
From pre-service teachers conversation: “Jigsaw”
[Formal]
[Functional][Formal][Functional]
[Functional][Situated][Functional]
[Situated][Functional][Situated][Functional]
The University of Sydney Page 42
Main insights
1. Social, material and embodied are essential features of actionable concepts
2. Professional learning is not so much about abandoning and replacing one’s “naive” experiential knowledge and ways of knowing, but about capacity to integrate and coordinate productively formal, functional and experiential knowledge and ways of knowing
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Final notes
The University of Sydney Page 44
Sideways
Forward
UpDown
In
Epistemic fluency (re)defined
Epistemic fluency as a capacity…
1. to integrate different kinds of knowledge
2. to coordinate different ways of knowing
3. to assemble epistemic environment
4. to construct consci(enci)ous self
Learning as growing…
... as consci(enci)ous inhabiting
The University of Sydney Page 45
If you are interested...
Follow our website:https://epistemicfluency.com
Email:[email protected]
eBook link