6
COMPUTING PART III: MATCHING GAME WORKSHOP

EP404 Session 7 Computing Part III

Embed Size (px)

DESCRIPTION

Matching Game workshop

Citation preview

Page 1: EP404 Session 7 Computing Part III

COMPUTING

PART III:

MATCHING GAME WORKSHOP

Page 2: EP404 Session 7 Computing Part III

LNG TASK (REMINDER)

We asked you to:

Design a simple matching game for young children. 

1. First come up with a concept for the game (e.g. match the labels to the pictures of animals, using audio narration for pre-readers).

2. Then, working on paper, plan out the functionality of the game.

3. Work out what media resources will be needed (i.e. images, sounds).

4. Write some pseudo code (e.g. a flow chart) as a group to begin to work out how you will code the game. 

You will each create a version of this game, starting in the session next week and then completing as an individual follow up task before the following session.

Page 3: EP404 Session 7 Computing Part III

TODAY’S SESSION

Working individually:

1. Remind yourself of the design for your matching game.

2. Create the media assets needed for your game (i.e. sprites, backdrops, sounds).

3. Program your game so that it works as designed.

4. Finished early? Make you game even better!

5. Not finished by end of session? Complete the game as part of your individual follow-up task.

6. Make sure you have shared your game in the Scratch community so others can see it and post feedback.

Page 4: EP404 Session 7 Computing Part III

This example builds on the one above and shows how you can change the backdrop when a specific condition is met.

http://scratch.mit.edu/projects/14578536/

If you get stuck and need something to help you get started, try working through this example project.

There is an accompanying video to help too.

http://scratch.mit.edu/projects/14571220/

Page 5: EP404 Session 7 Computing Part III

INDEPENDENT TASK

1. If you haven’t been able to complete your game during today’s session you will need to do so asap as part of your independent work this coming week. Make sure you share the finished game so your LNG can see it.

2. Keep developing your understanding of how to program interactive projects in Scratch. Set yourself challenges to help focus your learning.

Page 6: EP404 Session 7 Computing Part III

LNG TASK

1. View the games produced by the other members of your LNG (use the Scratch Profiles doc on the EP404 blog to help you find these).

2. Leave feedback for all of the members of your LNG.

3. What can you learn from the games that your LNG have produced? Use the ‘See Inside’ feature so you can learn from their coding.