Enhancing University Curricula via Adventure Learning

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An overview of Adventure Learning along with a case study of an implementation of a mini AL program.

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  • 1.Enhancing University Curricula via Adventure Learning George Veletsianos, PhD University of Manchester Aaron Doering, PhD University of Minnesota

2. The learner experience Adventure Learning Overview Adventure Learning in Higher Education Institutions Adventure Learning in HEI Case Study 3. 1963 showing of"Saint George and the Dragon" 4. 2009 showing ofIntro to XYZ 5. Strong pressures to producemediocreinstructional products based ontemplatesand preexisting content.Quote from Wilson, Parrish & Veletsianos (2008). Seehttp://www.veletsianos.com/publications/ 6. Alternative? Focus on the Experience. Adventure Learning. Doering (2006, 2007) Doering, Miller, The LT Collaborative, Veletsianos 7. 8. ADVENTURE LEARNING Module Question 9. 10. 11. ADVENTURE LEARNING 12. ADVENTURE LERNING 13. ADVENTURE LEARNING 14. ADVENTURE LEARNING Challenge: To bring this, to 15. To this 16. Define Identify Develop Explore Share Collaborate The Learning Technologies Collaborative (in press) 17. Georges experience 18. To understand how (and if) web technologieshave opened up learning to the point where anyone can learn anything from anyone else at any time. Define 19. Identify 20. Develop 21. Explore 22. Share & Collaborate 23. Share & Collaborate 24. Students are interested in the world not in your delivery of how the world is George Veletsianos http://www.veletsianos.com veletsianos @ gmail.com