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ELECTRONIC SOCIETY

Electronic Society

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Page 1: Electronic Society

ELECTRONIC SOCIETY

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The E-SocietyE-society is a society that consists of one or more e-Communities involved in the areas from e-Government, e-Democracy, and e-Business to e-Learning and e-Health,  that use information and communication technologies (ICT) in order to achieve a common interests and goals. The first areas of e-society that emerged were e-Learning and e-Business.

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Ubiquitous EnvironmentThe vision of a

“ubiquitous network society” suggests a world in which information can be accessed from anywhere, at anytime, by anyone and anything.

Ubiquitous computing (ubicomp) is a concept in software engineering and computer science  where computing is made to appear everywhere and anywhere. In contrast to desktop computing, ubiquitous computing can occur using any device, in any location, and in any format. 

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An E-Community also stands for Virtual Community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.

E-COMMUNITY

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E-community

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E-government (short for electronic government, also known as e-gov, Internet government, digital government, online government, connected government) consists of the digital interactions between a citizen and their government (C2G), between governments and government agencies (G2G), between government and citizens (G2C), between government and employees (G2E), and between government and businesses/commerce (G2B). Essentially, e-government delivery models can be briefly summed up as (Jeong, 2007):

E-Government

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The Department of Science and Technology (DOST) is hiring 32 project managers to quickly implement several medium to large scale e-government projects meant to improve public services and reduce lines at government offices.

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E-DemocracyE-democracy (a combination of the words electronic and democracy), or Internet democracy, incorporates 21st-century information and communications technology to promote democracy. That means a form of government in which all adult citizens are presumed to be eligible to participate equally in the proposal, development, and creation of laws. E-democracy encompasses social, economic and cultural conditions that enable the free and equal practice of political self-determination.

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E-BusinessElectronic business, or e-business, is the application of information and communication technologies (ICT) in support of all the activities of business. Commerce constitutes the exchange of products and services between businesses, groups and individuals and can be seen as one of the essential activities of any business. Electronic commerce focuses on the use of ICT to enable the external activities and relationships of the business with individuals, groups and other businesses or e business refers to business with help of internet i.e. doing business with the help of internet network.

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E-Learning

Educational technology is the effective use of technological tools in learning. As a concept, it concerns an array of tools, such as media, machines and networking hardware, as well as considering underlying theoretical perspectives for their effective application.

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E-learning in the Philippines

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E-HealtheHealth (also written e-health) is a relatively recent term for healthcare practice supported by electronic processes and communication, dating back to at least 1999.

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E-mediaElectronic media are media that use electronics or electromechanical energy for the end user (audience) to access the content. This is in contrast to static media (mainly print media), which today are most often created electronically, but do not require electronics to be accessed by the end user in the printed form. The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in eitheranalogue electronics data or digital electronic data format.

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The development of e-Society is relying and depending on the development of virtual reality (VR) technologies that insure interaction between participants of an e-Society in a more acceptable and tangible way. The development of (VR) and consequently the e-Society is based on improvement and balancing of participants’ interaction methods, hardware necessary for such interaction, content presentation and effort required for development and maintenance.

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Virtual Reality VS. Augmented Reality

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Virtual RealityVirtual Reality (VR), which can be referred to as immersive multimedia or computer-simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world. Virtual reality artificially creates sensory experiences, which can include sight, hearing, touch, smell, and taste.

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Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one.[

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Questions:

1. A society that consists of one or more e-communities?2. Give at least one first areas of e-society that emerged.3. It is a vision of a society that suggest a world in which

information can be accessed from anywhere at anytime by anyone and anything.

4. A concept in software engineering and computer science where computing is made to appear everywhere and anywhere.

5. What is the other word for e-community?

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6-10 Give the other 5 names of e-government.11. What is the DOST stands for?12. It is the application of information and communication technologies in support of all the activities of business.13. It is the effective use of the technological tools in learning.14. A combination of the words electronic and democracy.15. Is a relatively recent term for health care practice supported by electronic processes and communication.16-20. Give at least 5 areas of e-society except e-community.

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Answers:1. E-society2. E-learning or E-business3. Ubiquitous Network4. Ubiquitous Computing5. Virtual Community6. Electronic Government/E-gov7. Internet government8. Digital government9. Connected government10.Online government

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11. Department of Science and Technology12. E-business13. E-learning14. E-democracy15. E-health16. E-government17. E-learning18. E-business19. E-democracy20. E-health E-media

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Members:Arlene T. De GraciaJustlaine AlagMia Joy LumugdangJun-Nelo Salvacion