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Freddy Agredo CEN4722 – Assignment 10 Product Development Lifecycle - Part 3 of 5

Development Lifecycle

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Freddy AgredoCEN4722 – Assignment 10Product Development Lifecycle - Part 3 of 5

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CEN4722 – Assignment 10Instructions

Assignment 10 - Page 450

Read through the assignment. You are responding to Sections a parts i and ii. Please use this template. You may add slides to this presentation and include graphics and pictures, but please do not delete any of the slides. Check out the Illustrations tab including the shapes & smart art to assist you.You will be graded on this assignment and it will also be 1/5 of your final project grade.

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CEN4722 – Assignment 10 a (i)User research suggestionsAsk user to answer these questions:a) The website fits my needs and

demands for booking events?b) Is it easy to book?c) Is it a reliable place to buy?d) It provides verifiable information?e) Is it updated with concerts and events?f) Am I completely satisfied after using it?Amount of subjects to test: No more than 5 users at a time until the

number of 15 is reached as research studies suggest (Nielsen)

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CEN4722 – Assignment 10 a (ii)Requirements prioritization

1. Availability: The website sells physical goods at a fixed quantity and price. Accurate and clear information is the first priority

2. Integration: The booking system must work with the websites of the venues. Developers and programmers must be involved in the design process to know limits and meet requirements.

3. Safe: Responsive design, compatible with social media. Customizable.

4. Reliability: Every venue, artist or event have their own policies for booking and cancellations. Keep ahead of documents related to those business.

5. Engagement: Finds ways to keep user active with the system. Be a tool to plan ahead and win his loyalty.

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CEN4722 – Assignment 10 a (ii)

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Works Cited:

Assignment 10 - Page 450

Nielse, Jakob. "Why You Only Need to Test with 5 Users." NN Group. Nielsen Norman Group, 19 Mar. 2000. Web. 25 Nov. 2015. <http://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/>.

Preece, Jenny, Yvonne Rogers, and Helen Sharp. "Chapter 12: Interaction Design in Practice." Interaction Design: Beyond Human-Computer Interaction. Fourth ed. Chichester: John Wiley & Sons, 2005. 568. Print.

Shneiderman, Ben. "Design Process and Evaluation." Research-based Web Design & Usability Guidelines. Washington: U.S. Department of Health and Human Services (HHS) and the U.S. General Services Administration (GSA), 2006. 2-21. Print.