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Designing Effective Mobile Learning Activities Sandra Sawaya 1

Designing mobile learning activities. #MobileMSU 2014

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Incorporating mobile devices in your learning activities needs to be done with much consideration. This session will introduce you to different strategies you can use to design effective mobile learning activities.

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Page 1: Designing mobile learning activities. #MobileMSU 2014

Designing Effective Mobile

Learning Activities

Sandra Sawaya

1

Page 2: Designing mobile learning activities. #MobileMSU 2014

action plan

• introducing you to different strategies to

design effective mobile learning

activities

Page 3: Designing mobile learning activities. #MobileMSU 2014

the mobile device is ________

Page 4: Designing mobile learning activities. #MobileMSU 2014

the mobile device is a

communication* device

talking

texting

uploading

downloading

emailing

sharingsurfing

browsing

Page 5: Designing mobile learning activities. #MobileMSU 2014

design considerations

1. promote enriching conversations

– collaborating with others

– constructing common knowledge

– carrying conversations across context

(Sharples, Taylor, & Vavoula, 2007)

Page 6: Designing mobile learning activities. #MobileMSU 2014

design considerations

2. decide on using apps or built-in features

3. create micro-interactions

4. prepare flexible materials

5. develop a seamless flow of learning

6. facilitate learning

7. produse

(Herrington, Herrington, & Mantei, 2009; Naismith & Corlett, 2006)

Page 7: Designing mobile learning activities. #MobileMSU 2014

Questions?

Page 8: Designing mobile learning activities. #MobileMSU 2014

example: math learning activity

• While you’re at school, at home, at the

mall, and so on, look around you and

identify five different polygons you see.

Take a picture of these shapes and share

them with your group members to create a

presentation showing the different looks

the same polygons can have.

Page 9: Designing mobile learning activities. #MobileMSU 2014

example: language arts

• Classroom vocabulary scavenger hunt

using Aurasma.

• Note cards with vocab words on them

placed on corresponding objects

throughout the room.

• Students scan the cards to reveal an audio

file of the correct pronunciation of the

words.

Page 10: Designing mobile learning activities. #MobileMSU 2014

other examples

Page 11: Designing mobile learning activities. #MobileMSU 2014

design challenges

• enriching learning conversations and

enhance learning experiences without

interference

• evaluating mobile learning activities

– using a fixed technology to achieve a fixed

learning goal in changing and varying

contexts

(Beale, 2007)

Page 12: Designing mobile learning activities. #MobileMSU 2014

implementation considerations

Page 13: Designing mobile learning activities. #MobileMSU 2014

implementation challenges