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Corruption
Tavern
House
Tree
Church
Graveyard (Tombstones)
Library
Tent
Campfire
Bench
Fence
Fencepost
Fountain
Wall
Tower
Gatehouse
Gate
Rubble
Wooden Barricade
ASSET LIST
Wall
Wall
Wall
Wa
ll
T
T
T
T
T
Church
H
H
H
H
H St
Library
H
Tr
KeyCorruption
Barricade
Rubble
Gate
Road
Gatehouse
Church
Tree
Wall
Gravestone
Library
Campfire
Tent
Tower
House
Tavern
Fencepost
Fence
Statue
Bench
3D ENVIRONMENT PLAN
GH
GH
I have chosen this this asset to
model because this will cover
large quantities of the medieval
town and will tell you why most
of town buildings are boarded up
and why most of the town is in
ruins.
I have chosen this purple crystal
texture because this will be the
effect the corruption has looking
like crystals which I think will
look distinct when exploring the
3D environment.
CORRUPTION
http://i53.photobucket.com/albums/g42/goldentickets/Purple-
Crystals404copy.png
I have chose this asset for my
environment because it will
cover small areas of the
medieval town mostly
surrounded by several houses
indicating that they were built to
occupy the inhabitants of the
medieval town
I chose the wood texture
because this will most likely be
used to go over my 3D model of
a Tavern.
TAVERN
http://fc09.deviantart.net/fs70/f/2010/345/f/3/old_tavern_by
_roomper-d34n4ey.jpg
I have chosen this asset
because it will be used to take
most of the medieval town as it
houses of the occupancies of
the people in the town, the
house I will design will be run
down from the effects of the
corruption spreading through
town.
I have chosen this type of wood
texture because the building will
be fully made by wood so the
textures have to match.
HOUSE
http://trystan.us/images/Art_Gallery/House/house_1.jpg
This asset I have chosen to
create is a tree these will only be
used in certain locations of the
town which will be next to the
church and the fenced-off area,
this is because all of the other
building take up most of the
space in the town.
I have chosen this type of texture
because it represents the texture
of wood before it is refined so it
will be effect when used for the
tree 3D models.
TREE
http://www.bristol-tree-surgeon.co.uk/wp-
content/uploads/2013/07/bristol-tree-surgeon-two.png
I have chosen this asset to model because of the setting of which I have chosen, in most medieval towns there would be a church of some description within the settlement so I thought it would be a good idea to model a church for the medieval town that I’l l be creating.
This texture I have chosen is a stone brick texture, I chose this because the church will be made to look like it was made out of stone.
CHURCH
http://btckstorage.blob.core.windows.net/site378/Photos/Farringd
on%20Church%20web%20a.jpg
I have chosen this asset to model because of there being a church normally has an area close to it with gravestones covering that point, so I wil l model these and scatter them across a fenced area which will be known as the graveyard.
I have chosen this texture because most tombstone were carved fully out in stone so I wil l use that to add to my 3D model of a gravestone.
GRAVEYARD (TOMBSTONES)
http://upload.wikimedia.org/wikipedia/commons/e/e5/All_Saints_Chu
rch,_Highweek_from_the_graveyard.jpg
I have chosen this asset to
model because I wanted my
medieval town to have a basic
library which will only cover a
small space next to the church,
the library will only be small so
it will consist of a few
bookshelves.
I chose this texture because the
l ibrary will be entirely made out
of wood so this texture will work
perfectly with the 3D model I am
designing.
LIBRARY
http://i.kinja-img.com/gawker-media/image/upload/s--plT_zfoI--
/anfleam2l0mh8yikqejw.jpg
TENT
http://www.medievalfantasiesco.com/Camping/WallTent2.jpg
I have chosen this asset to
model because the tents will
surround the first gatehouse
indicating that soldiers have set
up positions because of the
corruption spreading through the
town.
I chose the wool texture because
this will cover the entire 3D
model because the tent is mainly
a cotton sheet.
I chose this asset to design
because it will be in placed in
the centre of where all the tents
meet indicating that the tents
and barricades have been set for
quite some time which has
resulted in people building
campfires to stay warm.
I have chosen this stone texture
because the campfire will mainly
consist of stones so it makes
sense to use this type of texture
I picked.
CAMPFIRE
http://www.travelgatesweden.se/wp-
content/uploads/2013/10/Bushcraft-Campfire1.jpg
The asset I have chosen to create
the bench because I will place
this in the garden area of the
medieval town indicating this is
where people could sit and relax
in the gardens but not many will
be placed within the 3D
environment because I don’t want
it to overpopulate the garden
area.
I chose this wood texture because
I want to cover the whole model
of the bench as it is fully made
out of wood.
BENCH
http://www.mmarkley.com/4130-bench-resized.jpg
I have chosen this asset to
model because this model will
be used to fence off certain
areas like the gardens and the
graveyard which will be inside
the medieval town.
The surface I have chosen is a
worn iron texture which will be
used to fully texture the fences
surrounding certain areas in the
town.
FENCE
https://hududborders.files.wordpress.com/2012/05/img_11102.j
pg
I have chosen this fencepost to model because this will be used to determine when the fences formation changes it direction, so weather it turns an angle but there will only be a few a placed because the fenced off areas wont be too intricate.
The chosen texture will be the same as the fence texture which will be the iron texture, I chose it because most fences that designed in medieval times were mainly made out iron or other raw metals.
FENCEPOST
http://farm5.static.flickr.com/4029
/5140249649_de7610ebfc_m.jpg
The asset I have decided to design is a statue, I have chosen this because it will be placed in the town centre facing the gates of the town, this will determine that it is the main meeting point of the town.
The surface I have chosen is a stone wall texture, I have chosen this because the statue will be made out of stone so I wont give the impression that it is stone so that’s why I chose this particular texture.
FOUNTAIN/STATUE
http://1.bp.blogspot.com/-
a67qmafolpE/TZKoNu4So9I/AAAAAAAABQ8/hzyOdE8JJw0/s160
0/Petera%2Bfountain.jpg
I have chosen this asset to model because this will be thing that will be the object that walls off the two sections of the medieval town, so the wall will be a vital asset that will be designed to keep the theme to good standard.
The texture I have chosen is a stone wall texture, I have chosen this because the wall will need to look like it was fully constructed out of stone bricks.
WALL
http://www.polyvore.com/cgi/img-
thing?.out=jpg&size=l&tid=46031663
The asset I have chosen is a tower, I chosen this object to model because it will be used at each corner of the town to determine when each point of the wall ends and to also to give a bit of variation to the walls surrounding the medieval town.
The texture I have chosen is the stone wall texture, I chose this to match the same texture as the walls I will create this to show that the towers were built the same way.
TOWER
http://upload.wikimedia.org/wikipedia/commons/e/e2/M
edieval_tower_at_Olcoz_(Navarra).JPG
I chose this asset to model
because it will determine where
the entry points are in and out
of the medieval town it will be
positioned at the centre of the
walls facing the statue and town
centre.
I have chosen this texture again
because the walls, tower and
gatehouse are going to like they
were built with the same
materials.
GATEHOUSE
http://blender3dclub.com/Samples/d/221-2/SaleImage12.png
The asset I have chosen to
create is a gate, this will be
used at the inner/outer
gatehouse of the medieval town
which will be used to show that
they could be activated to shut
and open if assigned coding to
them.
I have chosen the iron texture
because will be made too look
like it is made our of solid iron.
GATE
https://slm-
assets1.secondlife.com/assets/2583281/view_large/GATE0005
%20D1D.jpg?1290965849
RUBBLE
http://www.canterburytrust.co.uk/catpress/wp-
content/uploads/2011/02/MG_1388_resized.jpg
WOODEN BARRICADE
http://opengameart.org/sites/default/files/styles/watermarked/
public/schermata14.png