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DESIGNING FOR DIFFERENCE: ISSUES FOR TEACHING, LEARNING AND TECHNOLOGY COLLEEN CARMEAN UNIVERSITY OF WASHINGTON TACOMA

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Teaching and learning in the digital age. Evidence for change.

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Page 1: Design issues-he-learning

DESIGNING FOR DIFFERENCE:ISSUES FOR TEACHING, LEARNING AND TECHNOLOGY

COLLEEN CARMEANUNIVERSITY OF WASHINGTON TACOMA

Page 2: Design issues-he-learning

WHAT’S DIFFERENT?

Society

Digital Natives

Social Technologies

Page 3: Design issues-he-learning

WHAT

’S N

OT DIFF

ERENT?

Page 4: Design issues-he-learning

TEACHING AND LEARNING IN INSTITUTIONS OF HIGHER EDUCATION

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DESIGN 2.0:RESPONDING TO THE STAKEHOLDERS

Society

Institution

Faculty

Learners

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SOCIETY

Better Critical Thinking Skills

Better Communication Skills (written, oral and visual)

Better Teaming & Collaboration Skills

Greater Expectations Report of AAC&U

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INSTITUTION

Relevancy

Responsibility

Resilency

personal communication with ASU VP Mark Searle

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FACULTY

StabilityEvidence of ValueSeamless Integration

Barone & Hagner (2001)

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LEARNER

Research Theory:

deeper learning… is social, active, contextual, fosters ownership and encourages engagement

http://freerangelearner.com/learning/map.htm

Reality:

Learners now demanding new skills and expressing new expectations

(Greater Expectations Report of AAC&U)

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PERSONAL FIELD WORK

NG-C/LMSDigital LearnersE-LearningMeaningful LearningEmergent Learning

(self-directed, informal, personalized, shared outcomes)

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AREAS FOR EXPLORATION

New Learning Environments

Next-Gen Learners

Shifting Expectations on the Academy & Faculty

Cost of an Education

Mobile Computing

Independent learning

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NEXT-GEN LEARNING

Student as Consumer

Digital Learning

Anytime/Anywhere Access

Smarter, more personalized interactions

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EMERGENT LEARNING

Just-in-time Informal CollaborativeLearner-constructedWeb 2.0 tools…

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MOBILE COMPUTING

iPods

Web phones

Wireless everywhere

1:1 Initiatives

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WHERE ARE WE GOING?

Horizon Reports: user created content, social networking and softwares, mobile learning, virtual worlds/gaming, new kinds of scholarship, analytics, PLEs, anytime / all the time access

New Media Consortium

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THANK YO

U!

COLLEEN

CARMEAN, P

HD

WG 2

08

[email protected]

DU