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A research proposal presentation
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Design and Development of Personal Learning Environment for Higher Education
Research Proposal Presentation
10 November 2010
Agenda Introduction
Problem Statement Aim and Objectives Scope and Limitation
Personal Learning Environment (PLE) Social Computing Learning Management System (LMS) Contrasting LMS and PLE
Research Methodology Conclusion
Introduction Evolution in web applications/technology (Web
2.0) enables endless possibilities of teaching and learning
E-learning is prominent in higher education In reality, interaction is still limited within e-
learning platform – lack of social interaction in learning
To design and develop a better learning environment – Personal Learning Environment (PLE) – integrate with existing e-learning platform
Problem Statement Institutional e-learning platform - Learning
Management System (LMS) LMS – coursework focus and support teaching
and administration more than learning Problems/limitation in LMS:
Unidirectional knowledge creation Limited communication Lack of collaboration Learning ends with semester
Proposed solution: PLE allows learner to control own learning environment with the use of social software
Aim and Objectives Aim: Design and develop a personal learning
environment (PLE) for higher education by integrating PLE to existing e-learning platform (LMS)
Objectives: Understand the underlying learning principles or
theories that required to support PLE Identify types of social software Propose a design of PLE for both learners and
educators Develop a PLE prototype Evaluate the prototype
Scope and Limitation The research will be conducted based on the
following assumptions: Both educators and learners are current users of
existing e-learning platform They are ‘super-users’ in Web 2.0 technology Scaffolding and self-directed learning are sufficient
and effective for most knowledge domain Learners are comfortable to participate in
community learning and are willing to share and connect
Personal Learning Environment
Social Computing Social software can be categorized into 4
conceptual groups:Category Description Types of Application: Examples
Collaboration Applications that allow collaborative authoring
content by multiple parties
Wikis: Wikipedia
Communication Applications that allow interaction between
multiple parties
Email: Gmail
Instant Messaging: MSN Live, Yahoo
Messenger
Peer-to-peer: Skype
Relationship
management
Applications that allow identity and relationship
management via social network
Social network: Facebook, LinkedIn
Information Applications that allow collection or publishing
or sharing of information and facilitating
feedback input
Blog: Blogger, Wordpress
Microblog: Twitter, Plurk
Media Sharing: Flickr, YouTube
Social Bookmarking: Del.ici.ous
Learning Management System (LMS) Typical functions of LMS:
Content management: Manage and upload coursework
Learning process control Organize content according to coursework requirement
Communication Email and forum
Assessment Grading assignment
Administration Educator has the administrative control Learner has the basic control
Contrasting LMS and PLEEssential Aspects LMS PLE Challenges
1 Role of learner Learner is only consumer of
knowledge and highly dependent
on the educator’s content for
learning
Learner is ‘prosumer’ (producer +
consumer) of knowledge and
educator acts as scaffold
Self-regulation is essential
to move from consumer
role to prosumer
2 Personalization Organization of content is limited
to the system functionality and
preference of the educator
Organization of content is flexible
and to the preference of the
individual learner
Self-organization and
competence of using tools
3 Content Developed by the educator or
domain experts
Consists of myriad source of
knowledge from multiple sources
in the Web
Competence in searching
and organizing appropriate
sources
4 Social involvement Limited collaborative work and
only focus on the closed learner
group
Community and social
involvement is the key for learning
process
Community and
collaboration as learning
opportunities
Contrasting LMS and PLE (cont.)
Essential Aspects LMS PLE Challenges
5 Ownership Controlled by the educational
institutions
Controlled by the learner or
service providers
Awareness of personal
data
6 Educational &
organizational culture
Imitation of classroom learning,
coursework focused and educator
oriented
Focus on self-regulated learner Change of learning
culture and perspective
7 Technological aspects Classical learning content
management interoperability
between LMS and database
Social software and aggregation
of multiple sources
Interoperability between
LMS and social software
Research Methodology General Methodology of Design Research
Knowledge Flow Process Steps Output
Awareness of problem
Suggestion
Development
Evaluation
Conclusion
Proposal
Tentative design
Artifacts
Performance measures
Results
Circumscription
Operation & Goal knowledge
Conclusion The expected outcome:
A PLE system to bring e-learning in higher education to next level where teaching and learning are not limited to the boundary of institutional learning environment
Challenges: Perspective shift - both technological and human
aspects Change of learning culture – focus on self-
regulated learning Community and collaboration as learning
opportunities