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Cybergogy in the classroom Dean Groom, Macquarie University @deangroom Wednesday, 13 October 2010

Cybergogy in the Classroom

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This is presentation to 'latent' teachers, about the pedagogical role of technology in learning. It demonstrates an alternative taxonomy 'view' from Blooms, which is the baseline for much of classroom activities currently.

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Page 1: Cybergogy in the Classroom

Cybergogy in the classroomDean Groom, Macquarie University

@deangroom

Wednesday, 13 October 2010

Page 2: Cybergogy in the Classroom

About me

Head of Educational Development, Learning and Teaching Centre, Macquarie University.

Project Based Learning Trainer

Trained as: Typographer, Illustrator, Art Director

Re-Trained as High School Teacher

I play a online video games with teachers (a lot).

Wednesday, 13 October 2010

Page 3: Cybergogy in the Classroom

Wednesday, 13 October 2010

Page 4: Cybergogy in the Classroom

How fast is information today?

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Page 5: Cybergogy in the Classroom

How do you feel about the digital world?

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Page 6: Cybergogy in the Classroom

Are you part of the digital world?

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An essential reason to pay attention to technology is ...

“techanology causes students to become masters of computing,

not merely its subjects”.

The Net Generation

Wednesday, 13 October 2010

Page 8: Cybergogy in the Classroom

“for most adults, the digital ecology in which we now find ourselves grew up around us, and some have adapted to it

more readily than others”.

Green & Bigum (1993)

Previous Generations

Wednesday, 13 October 2010

Page 9: Cybergogy in the Classroom

Brave New World Black Hole

The Continuum of Belief

techno-utopia techno-distopia

Where are you on educational technology?

+ -

Wednesday, 13 October 2010

Page 10: Cybergogy in the Classroom

educational technology is

essentially the product of a

great historical stream,

consisting of trial and error,

long practice and imitation,

and sporadic manifestations

of unusual individual

creativity and persuasionSaettler (1990)

+ -

Wednesday, 13 October 2010

Page 11: Cybergogy in the Classroom

This is great! - no one is ever too late.

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whats your badge?

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Page 13: Cybergogy in the Classroom

the role of technology

“Unless people can read and understand what they find on the Internet, all the computers

and networks in the world won't be of much use”

youth others

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Page 14: Cybergogy in the Classroom

Meet Alice.(she’s from the internets)

Example One

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Page 15: Cybergogy in the Classroom

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Page 16: Cybergogy in the Classroom

Friends, social status, reputation,connection - life.

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Page 17: Cybergogy in the Classroom

Take’s stunningphotography - andloves to share it.

cognitivesocial

dextrousemotional

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Page 18: Cybergogy in the Classroom

Meet Catherine.(she’s a fan of William Gibson and a teacher)

Wednesday, 13 October 2010

Page 19: Cybergogy in the Classroom

Pedagogy cannot avoid thecollision with cybergogy.

learner

William Gibson@GreatDismal

technology

social, emotional

narrative

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Page 20: Cybergogy in the Classroom

What’s your taxonomy?

the traditional flavour?

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Page 21: Cybergogy in the Classroom

the web2.0 flavour?+ -

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Page 22: Cybergogy in the Classroom

Ask to learn,learn to ask.

from information to goal based learning

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Page 23: Cybergogy in the Classroom

To a gamer, the outcome that

matters is the one which lets you

level up.

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Page 24: Cybergogy in the Classroom

the shape of learningwith technology

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technology

pedagogy

curriculumcontent

officeautomation

searching

essays, tests,worksheets

text books,videos

group work

solo work

ppt

word excel

presentations

projects

examscells and bells

movingfrom ...

Wednesday, 13 October 2010

Page 26: Cybergogy in the Classroom

technology

pedagogy content

intendedlearning

outcomes

known

known known

movingfrom ...

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Page 27: Cybergogy in the Classroom

social

learning world

scholarship

global citizenship

lifelonglearning

unexpectedlearning

outcomes

technology

Wednesday, 13 October 2010

Page 28: Cybergogy in the Classroom

scholarship

global citizenship

lifelonglearning

informationfluency

personaland intellectual

autonomy

communication

researchand enquiry

social,ethical

understanding

movingto ...

Wednesday, 13 October 2010

Page 29: Cybergogy in the Classroom

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Page 30: Cybergogy in the Classroom

teacher managed

peer managed

self-managedgoals

activities

feedback

assessment

student andteacher managed

goal based learning

Wednesday, 13 October 2010

Page 31: Cybergogy in the Classroom

game managed

peer managed

self-managed

buildthe car

knowledgeskills

information

negotiationand play

+ reputation

network managed

game based learning

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Page 32: Cybergogy in the Classroom

game based learning

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Page 33: Cybergogy in the Classroom

“I’m too busy.”- they

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Page 34: Cybergogy in the Classroom

the reason most teachers don’t integrate technology, is that they think they have to

create more information.

Skills Time Deficit Disorder

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Ask to learn,learn to ask.

move from information to goal based learning

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Page 36: Cybergogy in the Classroom

Change the pedagogy. Use simple tools. Take risks.

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Page 37: Cybergogy in the Classroom

Realistic problems to solve.

Relevant ways (inc. tech) to solve them.

Resonant achievements that have personal

meaning and satisfaction.

The digital 3Rs

Pedagogy ... Technology ... Content

Wednesday, 13 October 2010

Page 38: Cybergogy in the Classroom

cognitivesocial

dextrousemotional

SchoolsNetworks

Reputation

Teacher ManagedPeer ManagedSelf Managed

ContentPedagogyTechnology

Risk

Cybergogy in the classroom

Wednesday, 13 October 2010

Page 39: Cybergogy in the Classroom

Thank You.

Wednesday, 13 October 2010