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CUATRO TRIBUS – FOUR TRIBES Strategic Approach to Mexican Society International Colloquium Board Game Studies Haar, Germany April 2012

Cuatro Tribus – Four Tribes at the Board Games Studies 2012

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Page 1: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

CUATRO TRIBUS – FOUR TRIBES

Strategic Approach to Mexican Society

International Colloquium Board Game Studies Haar, Germany April 2012

Page 2: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

What’s Four TribesMilitary Strategy Board Game

Pedagogical and Social Project

Page 3: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

General Ideas of the GameDesigned for four playersThe game finishes when a player has defeated the other players, or by common agreement of the players. Military, Economical and Political Strategy. Each Tribe has a different political charisma: the Capitalist Entrepreneurs, the Revolutionaries, The War Economists and the Organized Crime.

Page 4: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

The Board

Page 5: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Elements on the Board

Economic Units = PAC

Troops

Bourgeois DiplomatsTroop Artillery

Page 6: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Description Myth of the Tribes

Page 7: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Moves

Page 8: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Pedagogical and Social Project

Ludic delay: the result of cultures whose tradition of playing is underdeveloped or interrupted. In comparison with other cultures a smaller percentage of population or time is assigned to play.

Page 9: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Kriegspiel: Essence or Delirium?

Weikhmann 1664“Committed

students will dress themselves with the most important military and political principles”

Debord 1978: “It might be the only thing in all my work - I'm afraid to admit - that one might dare say has some value.The War Game will become a basicelement in the training and education for the new generation of militants”

Page 10: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Psychoanalytic Game Theory

Angst and Projection of subconscious conflicts

What happens when we systematically observe behaviors, and reveal the concurring associations to the participants of the game?

Page 11: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Vulnerability and Scarcity Anxiety is the result of

an impression that resources to achieve security are limited.

Anxiety = Consistent Mistakes = Known universe of possible decisions = Record = Interpretations.

Page 12: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Homeopathic PrincipleSicken to reveal

and Reveal to heal

Stress the social bond during the game to heal social bond out of the game.

Winning =

Escape from the logic of scarcity and

vulnerability.=

Upgrading from primitive anxieties.

=Reinforced conduct

Page 13: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Five-Year Research

Page 14: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Results

Critical understanding of history and current events. Strategic decision taking in common professional or academic activities. Focus on objectives.Working in groups.Bonding with other players.

Page 15: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

“The only way to restore ludic delay is by opening

ludic spaces”The challenge is that ludic

delayed countries don’t understand this argument, so

it has to be proved”

Page 16: Cuatro Tribus – Four Tribes at the Board Games Studies 2012

Future of Board GamesIs a digital board game a “real” board game?Bring people together? Creates a common language?What kind of logical relation is built?

Video and Board GamesGame’s structural relation

with the user: Descartes. Master- Above the

structure: Social Change.

Slave- Below the structure:

Social Establishment.

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www.cuatrotribus.com

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