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media creating Jeanne Gleason • [email protected] Barbara Chamberlin • [email protected] STINK that doesn’t educational

Creating Educational Media that Doesn't Stink (PDF)

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For the 2011 eXtension Community of Practice Meeting, Barbara Chamberlin and Jeanne Gleason shared their strategies for designing educational media and games, including avoiding educational design myths. They also shared ways some of their innovative products, and discussed ways to work together in grant partnerships to develop educational tools.

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Page 1: Creating Educational Media that Doesn't Stink (PDF)

m e d i acreating

Jeanne Gleason • ! j g [email protected] Chamberl in • [email protected]

STINKt h a tdoesn’t

educa t i ona l

Page 2: Creating Educational Media that Doesn't Stink (PDF)
Page 3: Creating Educational Media that Doesn't Stink (PDF)
Page 4: Creating Educational Media that Doesn't Stink (PDF)

bchamber

Page 5: Creating Educational Media that Doesn't Stink (PDF)

p e o p l e learnwhenw h a t I s e e

sustains interest long enough to reach understanding

driven by learner’s interest

is relevant

opportunity for learning

offered in appropriate place and time gives practice and

application when needed

Page 6: Creating Educational Media that Doesn't Stink (PDF)

we have to use other tools to drive learning

p e o p l e learnwhenw h a t I s e e

hard enough when learners want to learn something

very difficult when they don’t

designing learning experience

Page 7: Creating Educational Media that Doesn't Stink (PDF)
Page 8: Creating Educational Media that Doesn't Stink (PDF)

don’ttry to just teach,

To make the best educational games...

learning experiencet h i n k a b o u t h o w t o d e s i g n a

make a game,don’ttry to just

Page 9: Creating Educational Media that Doesn't Stink (PDF)

Learningfun.

is

NOTO u r j o b i s t o

screw that up.-- Daren Carstens, Educational Software Designer

Page 10: Creating Educational Media that Doesn't Stink (PDF)

e x p e r i e n c e sSTINK

How dowe make e d u c a t i o n a l

?that

Page 11: Creating Educational Media that Doesn't Stink (PDF)

It

SEEMSe d u c a t i o n a l ,

so it mustBE.

m y t h s o f e d u c a t i o n a l d e s i g n

Page 12: Creating Educational Media that Doesn't Stink (PDF)
Page 13: Creating Educational Media that Doesn't Stink (PDF)

m y t h s o f e d u c a t i o n a l d e s i g n

KNOWIf I

I mus tbe ab le to

i t ,

t e a c h it.

Page 14: Creating Educational Media that Doesn't Stink (PDF)

mathsnacks.orga new way to learn math

Page 15: Creating Educational Media that Doesn't Stink (PDF)
Page 16: Creating Educational Media that Doesn't Stink (PDF)

HEAR IT

m y t h s o f e d u c a t i o n a l d e s i g n

I f they

they will

L E A R N it.

Page 17: Creating Educational Media that Doesn't Stink (PDF)

-- Maria Montessori, Learning Visionary

experiencesenvironment.

l i s t e n i n g to w o r d s ,

Educationacquired NOT BY

but by

in the

is a natural process... and is

Page 18: Creating Educational Media that Doesn't Stink (PDF)
Page 19: Creating Educational Media that Doesn't Stink (PDF)
Page 20: Creating Educational Media that Doesn't Stink (PDF)

Go to website to view movie

Page 21: Creating Educational Media that Doesn't Stink (PDF)

m y t h s o f e d u c a t i o n a l d e s i g n

IDEAI h a v e a n

for a game .g r e a t

Page 22: Creating Educational Media that Doesn't Stink (PDF)

game ideaThe

isn’t the thing.

processto make the game,

meet objectives,

evaluate success,

is the thing.

The

test with the learner,

Page 23: Creating Educational Media that Doesn't Stink (PDF)

initial idea = final product

idea evolves into final product

Page 24: Creating Educational Media that Doesn't Stink (PDF)
Page 25: Creating Educational Media that Doesn't Stink (PDF)

Exergames Unlocked, West Virginia U

Iraq Communications , Texas A&M

Matrix, US Dept. of Education

Math Snacks, NSF

Virtual Science Labs, North & South Dakota

Just in Time Parenting, eXtension

Salmonella, Drexel

Tread-sylvania, National 4-H

Ninja Kitchen, Rutgers

Elderly Care, Clemson

Child Care Safety, Michigan State U

Rangelands, Zuni Tribe

Spanish Videos, USDA-FSIS

Livestock Diseases, U of Hawaii

Food Prep., Navajo Tribe

Tourism, US Commerce

HuNoV, North Carolina State U

Bone Health, Purdue

Lobster Diver, U of Maine

Parenting, CYFAR

Fresh Produce, The Ohio State U

Product We’re

Proud Of

Page 26: Creating Educational Media that Doesn't Stink (PDF)

mode ldesigngameE D U C A T I O N A L

... what doesn’t work:

educatorsdesign

developersmake

• game makers serve as educational designers

• educators make their own games

Page 27: Creating Educational Media that Doesn't Stink (PDF)

mode ldesigngameE D U C AT I O N A L

Start with...

• Broad educational goals.

• Any of the following:

• audience (age, info, existing knowledge)

• use environment (where, by whom, seat time, platform)

• budget

• timeline

Page 28: Creating Educational Media that Doesn't Stink (PDF)

defineoutcomes

what does the learner need to be able to do?

how will we know if we are successful?

how is this content currently taught?

why doesn’t our learner already know this?

where and how will this

be used?

how much time do we have?how much time does learner have?

what needs to be practiced and what needs to be understood?

who is our learner?

what will games allow?

Page 29: Creating Educational Media that Doesn't Stink (PDF)

mode ldesigngameE D U C AT I O N A L

our process does work

Page 30: Creating Educational Media that Doesn't Stink (PDF)

How do we do this?

Page 31: Creating Educational Media that Doesn't Stink (PDF)

$No one will pay you to

make a game.Ask for money to

educate.shape attitudes.change behavior.

Page 32: Creating Educational Media that Doesn't Stink (PDF)

$ $$$

Continuum of Development

iPhone Widget

Water Use Calculator

2-10 hour gameFinancial Literacy

Web-Based InteractiveHorse Breeding Sim

3 Minute Videos

Exergaming Case Studies

Database (Web and Mobile)Landscaping Tool

Page 33: Creating Educational Media that Doesn't Stink (PDF)

-- Barbara Chamberlin, Educational Designer

Technology doesn’t make itb e t t e r .

Being on amobile deviced o e s n ’ t m a k e i t b e t t e r .Being

better makes it b e t t e r .

Page 34: Creating Educational Media that Doesn't Stink (PDF)

our secrets for reaching eXtension c l iente le with games, web and video

m e d i acreating

STINKt h a tdoesn’t

educa t i ona l