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How have recent developments in technology affected animation?

By Chloe Crawford

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Ways you tube has affected animation:

• Now with a website that is simple to use and free, people can upload there own videos from home creating a large audience world wide to watch there very own films. With such an easy design it is simple to use, helping delete and edit videos which we couldn’t before, giving the net a new and free site for new animators and producers to use free globally.

By uploading your own creations via the net big producers and companies can watch your work in progress and so are able to check the work rather than waiting until the end of the production to do so, perhaps having an impact on the quality seen. From this kick start to animation many more animators are being made and animations for the public with a free video on demand engine.

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How had the development of cheaper equipment and free/ cheap software

affected animation?

• Now able to use strong and skilled software people from all round the world are able to create there own films and have there own audiences to watch, being easier and cheaper to produce creating more animators, animations and audiences. From all this equipment more people are able to work software like computer generated imagery/ drawing from the computer, 3-D animations, digital colouring and ‘tweening’ all from home making the productions more advance and therefore more successful for the public globally. This also starts more ‘viral’ distribution from watching the animations of other people and spreading them themselves plus more people wanting to buy the equipment and software for a cheaper price.

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How would Onion-skinning help animators?

• Now with the cheaper equipment and software like ‘Onion-skinning’ people from home are able to turn there own animations and films into smoother and more accurate movies improving the quality and therefore the amount of audiences from the public.

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How do computers change animation?

• Now with brand new and more advanced technology, computers have changed the world of animation. With new software we are able to use sites such as youtube to download our own animations, also created from computers in many different medias like 3-D animation, computer generated imagery/ drawing on the computer, digital colouring and automated computer animation (tweening). From computers the creation of animations has grown with cheaper, quicker and simpler techniques to use more animators are being produced and therefore more use for the general public.

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How has digital photography changed animation?

• Being cheaper and easier to use, more people from home are buying such equipment as cameras and tripods, which they are than able to use to create short animations like pixilation, whiteboard animations, claymation etc. and therefore have built up the audiences for films like animations and even the age groups as now people of an older audience are wanting to create there own animations, watching from youtube and digital animation for inspiration.

Using digital animation has made the speed and growth of animation quicker with just a quick click of a button and than download to the computer has produced massive productions even from big companies like Pixar and Disney. The reason for this being that digital photography is able to be programmed and copied into software's like computer generated imagery (CGI) and automated computed animation making the filming more advanced.

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How have these techniques affected my animation?

• Without software like youtube I couldn’t have downloaded my animation with the correct editing and viewers, plus it would have been a much harder procedure for my work to be marked and seen by my teachers and class mates for marking. Having the cheaper equipment has made this whole project possible giving us the chance to use whatever we needed for whatever animation and media we wanted to design our own animations with. This also goes for the computer and digital photography we used, without this we couldn’t have used the editing and deleting techniques we where open to, helping make our own animations more professional, more advanced and simpler to create.