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GETTING STARTED TEACHER’S GUIDE

BOMBERBOT Getting Started: Teacher's Guide

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Page 1: BOMBERBOT Getting Started: Teacher's Guide

GETTING STARTED TEACHER’S GUIDE

Page 2: BOMBERBOT Getting Started: Teacher's Guide

WELCOME TO BOMBERBOT!

“In a world that is increasingly influenced by technology, we believe

that it's essential that children become digitally literate to understand how computers work, how we (as humans) tell machines what to do and how to

communicate with them to get the best out of them.”

Page 3: BOMBERBOT Getting Started: Teacher's Guide

WHAT DO WE TEACH?

21ST CENTURY SKILLS +

FUNDAMENTAL PROGRAMMING CONCEPTS

+ COMPUTATIONAL THINKING

+ SPATIAL REASONING

= PROGRAMMING SKILLS FOR LIFE!

Page 4: BOMBERBOT Getting Started: Teacher's Guide

WHAT IS COMPUTATIONAL THINKING?

ABSTACTION

DECOMPOSITION

ALGORITHMIC THINKING

PATTERN RECOGNITION

Page 5: BOMBERBOT Getting Started: Teacher's Guide

CREATE A CLASS

1. Log in to www.bomberbot.com and click ‘My Classes’ in the menu.

2. Choose a class name and an easy to remember access code. Students will use this access code to create an account and connect to your online class.

Page 6: BOMBERBOT Getting Started: Teacher's Guide

ADD STUDENTS Option #1 (Recommended): Teach your students to how create their own accounts in Lesson 0: Create a Bomberbot, where students learn about internet safety, unique usernames, and password security.

1. At www.bomberbot.com, click “Sign Up” and choose “I’m a Kid.” 2. Students create a username, password, and fill in the Class Access

Code that you provide them. Option #2: As a teacher, you can also create accounts for students yourself: 1. Log in and click ‘My Classes’ in the left menu. 2. Select the class on the top right side of the page. 3. Click ‘Add new student’ and choose a username and password for

your students.

Page 7: BOMBERBOT Getting Started: Teacher's Guide

WHAT’S IN A LESSON?

Average Lesson Time: 60 Minutes 1.  Review (5 minutes) 2.  Introduce Programming Concept (10

minutes) 3.  Unplugged Activities (10 minutes) 4.  Practice Levels Together as a Class (10

minutes) 5.  Play Levels in the Mission Individually or in

Pairs (20 minutes) 6.  Feedback (5 minutes)

Page 8: BOMBERBOT Getting Started: Teacher's Guide

TEACHING WITH THE PLATFORM

PREPARATION (20 – 40 minutes) 1.  Download, print, and read the Lesson Plan

(PDF). Take a look at the Powerpoint Presentation. You can adjust this to your wishes.

2.  Play the levels for the Mission ahead of time. 3.  Check the answers to the levels in the

Solutions Guide.

Page 9: BOMBERBOT Getting Started: Teacher's Guide

UNLOCKING MISSIONS All Missions are ordered by programming concept and difficulty level. They are locked by default (except Misson 1) to prevent students from playing levels out of order. Remember to unlock each Mission for your students to play before giving the next Lesson.

���Click the Settings icon. Example: The current Mission is unlocked for Grade X and Y.

Page 10: BOMBERBOT Getting Started: Teacher's Guide

UNLOCKING LEVELS There are two types of gameplay for each Mission in Bomberbot. 1. Normal Play (default): Students have to solve the previous level in order to continue to the next level. 2. Free Play: Students can choose to play any level in a Mission.

Example: Levels are unlocked for Grade X. Students can play any level in Mission 2 (free play). Levels are locked for Grade Y. Students must solve level 1 to get to level 2 (normal play).

Page 11: BOMBERBOT Getting Started: Teacher's Guide

EVALUATION SELF-EVALUATION: STUDENTS Students receive 1, 2 or 3 stars when completing each level. •  3 stars: Best or most efficient solution (least number of

steps) •  2 stars: Good solution •  1 star: Did not use programming concept (correctly) In the Account Settings, students can review their total stars earned and their programming powers (badges earned for each Mission completed).

Page 12: BOMBERBOT Getting Started: Teacher's Guide

EVALUATION

EVALUATION BY TEACHER As a teacher, you can track your students’ progress on the Grades page:

Total time student spent playing this Mission.

Total levels completed by student in this Mission.

Average amount of stars earned by student in this Mission.

We recommend checking your students’ progress after each Lesson to see who can use extra help or time.

Page 13: BOMBERBOT Getting Started: Teacher's Guide

TASK BASED EVALUATION You can evaluate whether students can apply the programming concepts they learned in Bomberbot, as well their ability to test and debug their solutions, through designing their own levels. Students can save their levels in the platform, where they can be played and reviewed.

Page 14: BOMBERBOT Getting Started: Teacher's Guide

DESIGN YOUR OWN ALGORITHMS

{ { {

F1   F2  

CREATE YOUR OWN SOLUTIONS

GIVE STARS

UNPLUGGED LEVEL CREATOR CREATE YOUR OWN LEVELS

{ { {

F1   F2   F1   F2   F1   F2   F1   F2  F1   F2  

Page 15: BOMBERBOT Getting Started: Teacher's Guide

CREATE YOUR OWN SOLUTIONS Unplugged    Ac/vity  

BLANK PROGRAM PANELS

Student  Name:_      Mission:_      

Level:_        Total  Steps:_        

Level:_        Total  Steps:_        

Level:_          Total  Steps:_      

Main  Program  

Func/on  1  (F1)  

Func/on  2  (F2)  

Main  Program  

Func/on  1  (F1)  

Func/on  2  (F2)  

Main  Program  

Func/on  1  (F1)  

Func/on  2  (F2)  

Page 16: BOMBERBOT Getting Started: Teacher's Guide

ANY QUESTIONS? www.bomberbot.com/faq

[email protected]