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Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
Bad design
Sybille Caffiau
This project has been funded with support from the European Commission under the Lifelong Learning Programme
Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
What is it? Products (such as website) whose design is not
adapted to: Users Task Environment (human and/or material)
Example from http://www.baddesigns.com
Bad design
Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
Design description: Sides of the knife blade have the same shape
User question: Which side cuts the food? Solution: Make both sides distinguishable
First example: a symmetric knife
Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
Design description: Sense of nesting not visible
User question: Which way to plug in the USB? Solution: Make both sides distinguishable
Second example: USB ports
Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
Design description: non-transparent doors which open in both directions (forward and reverse)
Risk: Hurting another oncoming person when opening the door
Solution: Allow seeing if someone comes
Third example: Swing doors
Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
Bad design due to a lack of integration of: User task: http://www.baddesigns.com/knife.html User’s capacities:
http://www.baddesigns.com/USB.html User environment:
http://www.baddesigns.com/scidoor
Everyday examples of Bad Design
Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
Bad design of products implies: Increasing cost:
http://www.webdesignerdepot.com/2012/10/3-critical-design-mistakes-that-cost-me-tens-of-thousands-of-dollars/
Security problems for users
Consequences of Bad Design of Interfaces
Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
What is a bad design? Not a functional problem Implies difficulties for users
Have to be anticipated Can be reduced by using the principles of
human factors and User-Centered Design
Conclusion
Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
Presentation license
The presentation is made available under the license Creative Commons Attribution-NonCommercial-NoDerivs CC BY-NC-ND. More information about license: http://creativecommons.org/licenses/by-nc-nd/3.0/.
The presentation was created under Leonardo da Vinci Partnerships Project 2012-1-PL1-LEO04-28181 GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES (http://usability-accessibility.org/).
This project has been funded with support from the European Commission under the Lifelong Learning Programme.
Leonardo da Vinci Partnerships ProjectGUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
Examples of exercise Look for a bad design example in common life
(except for interfaces). Explain why the usage has not been taken into account to design this object and suggest an improvement.
Analyze and suggest an improvement of this object
Exercise