45
DESIGNING AN ARG

ARG Week 5/6

Embed Size (px)

DESCRIPTION

Designing an ARG slideshow for Games MOOC https://www.youtube.com/watch?v=XMvoAFMHH_4&feature=plcp

Citation preview

Page 1: ARG Week 5/6

DESIGNING AN ARG

Page 2: ARG Week 5/6
Page 3: ARG Week 5/6

How to frame it! Epistemic Games

A game where an epistemic frame is set that requires the student to act as a member of the professional community. They are expected to use the vocabulary, jargon, and act as if a member of this community

Page 4: ARG Week 5/6
Page 5: ARG Week 5/6

How to frame it!

Jim Gee Knowledge takes on a different

life when students use this knowledge in a coherent practice such as a game rather than a traditional test or paper assignment

Lave & Wenger Community of Practice

Page 6: ARG Week 5/6

How to frame it!

Keller’s ARCs Motivation Model of Instructional Design

Attention Relevance Confidence Success

Page 7: ARG Week 5/6

Examples to reference

Epistemic games HARPS projects htt Mentira Place Based Learning 7 Things You Should Know about

Alternate Reality Games

Page 8: ARG Week 5/6

Lesson plan or Instructor notes

Unit Goals Learning Objectives Objectives & Standards from your

Common Course Curriculum Technology requirements Field trip permissions Accessibility

Page 9: ARG Week 5/6

Basics

Subject Students Purpose

What do you want them to learn? Skills or knowledge?

What is the conflict/challenge?

Page 10: ARG Week 5/6

Okay, so now different types of games

Augmented Reality Game Augmented Reality Simulation Pervasive Game Location-Based Game Murder Mystery

Page 11: ARG Week 5/6

Elements that May Be Different

Interactive Narrative Pplayer actions change the game Puppetmaster Claim to be real Alter the World…don’t step into the

Magic Circle TINAG Transmedia Movement

Page 12: ARG Week 5/6

ARG Design

Narrative NPC/Pedagogical Agents Game Design Challenges Transmedia Tech Tools

Page 13: ARG Week 5/6

Game Design for ARGs

Story driven Pieces distributed in multiple places Layers Problem solving Hard and soft scaffolding Hard fun Incomplete Information

Page 14: ARG Week 5/6

Rabbithole

Structure the Door Door for students/educators First artifact that draws the player

in…….. instead may be the first bit of information

Immersion

Page 15: ARG Week 5/6
Page 16: ARG Week 5/6

Activity

Concept…….. Subject ………. Purpose…….. Door/Rabbithole………….

Page 17: ARG Week 5/6

Qualitative Factors for Game Play (Malone, 1981)

Challenge Curiosity Fantasy (Fiction) Flow

Page 18: ARG Week 5/6

FIERO & FLOW

CONSTRUCTIVISM & CONNECTIVISM

Page 19: ARG Week 5/6

Challenges

Flow/Fiero Solving a puzzle Picking up clues to a mystery

Dealing with a character

Page 20: ARG Week 5/6

Interactive Narrative

Keep designing while playing Storyboard – the narrative Flowchart the action – clues,

puzzles, character interactions 

Page 21: ARG Week 5/6

Challenge

Puzzle Mathematical Formula Message to Decipher Problem to Solve

Page 22: ARG Week 5/6
Page 23: ARG Week 5/6

EDISON V. TESLA THEME

Page 24: ARG Week 5/6

RABBITHOLE

Page 25: ARG Week 5/6

ARG PRIMEALTERNATE REALITY GAME

Page 26: ARG Week 5/6

ARG Prime

Gmail YouTube Wordpress Tagwhat Logins and Accounts

Page 27: ARG Week 5/6

PUPPETMASTER

Page 28: ARG Week 5/6
Page 29: ARG Week 5/6

Rabbithole

Structure the Door

Door for students/educators

First artifact that draws the player in…….. instead may be the first bit of information

Immersion

Page 30: ARG Week 5/6
Page 31: ARG Week 5/6

CURTAIN

Page 32: ARG Week 5/6

TINAG

Page 33: ARG Week 5/6
Page 34: ARG Week 5/6
Page 35: ARG Week 5/6
Page 36: ARG Week 5/6
Page 37: ARG Week 5/6
Page 38: ARG Week 5/6
Page 39: ARG Week 5/6
Page 40: ARG Week 5/6
Page 41: ARG Week 5/6
Page 42: ARG Week 5/6
Page 43: ARG Week 5/6
Page 44: ARG Week 5/6
Page 45: ARG Week 5/6