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Designing an ARG slideshow for Games MOOC https://www.youtube.com/watch?v=XMvoAFMHH_4&feature=plcp
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DESIGNING AN ARG
How to frame it! Epistemic Games
A game where an epistemic frame is set that requires the student to act as a member of the professional community. They are expected to use the vocabulary, jargon, and act as if a member of this community
How to frame it!
Jim Gee Knowledge takes on a different
life when students use this knowledge in a coherent practice such as a game rather than a traditional test or paper assignment
Lave & Wenger Community of Practice
How to frame it!
Keller’s ARCs Motivation Model of Instructional Design
Attention Relevance Confidence Success
Examples to reference
Epistemic games HARPS projects htt Mentira Place Based Learning 7 Things You Should Know about
Alternate Reality Games
Lesson plan or Instructor notes
Unit Goals Learning Objectives Objectives & Standards from your
Common Course Curriculum Technology requirements Field trip permissions Accessibility
Basics
Subject Students Purpose
What do you want them to learn? Skills or knowledge?
What is the conflict/challenge?
Okay, so now different types of games
Augmented Reality Game Augmented Reality Simulation Pervasive Game Location-Based Game Murder Mystery
Elements that May Be Different
Interactive Narrative Pplayer actions change the game Puppetmaster Claim to be real Alter the World…don’t step into the
Magic Circle TINAG Transmedia Movement
ARG Design
Narrative NPC/Pedagogical Agents Game Design Challenges Transmedia Tech Tools
Game Design for ARGs
Story driven Pieces distributed in multiple places Layers Problem solving Hard and soft scaffolding Hard fun Incomplete Information
Rabbithole
Structure the Door Door for students/educators First artifact that draws the player
in…….. instead may be the first bit of information
Immersion
Activity
Concept…….. Subject ………. Purpose…….. Door/Rabbithole………….
Qualitative Factors for Game Play (Malone, 1981)
Challenge Curiosity Fantasy (Fiction) Flow
FIERO & FLOW
CONSTRUCTIVISM & CONNECTIVISM
Challenges
Flow/Fiero Solving a puzzle Picking up clues to a mystery
Dealing with a character
Interactive Narrative
Keep designing while playing Storyboard – the narrative Flowchart the action – clues,
puzzles, character interactions
Challenge
Puzzle Mathematical Formula Message to Decipher Problem to Solve
EDISON V. TESLA THEME
RABBITHOLE
ARG PRIMEALTERNATE REALITY GAME
ARG Prime
Gmail YouTube Wordpress Tagwhat Logins and Accounts
PUPPETMASTER
Rabbithole
Structure the Door
Door for students/educators
First artifact that draws the player in…….. instead may be the first bit of information
Immersion
CURTAIN
TINAG