37
Design Decisions Informed by Theory Applying the Case-Based Method in Designing Self-Directed Online Instruction Heng Luo (Patrick), Syracuse University. E-mail: [email protected] Tiffany A. Koszalka, Syracuse University. E-mail: [email protected]

Applying the Case-Based Method in Designing Self-Directed Online Instruction

  • Upload
    pat-luo

  • View
    1.385

  • Download
    0

Embed Size (px)

DESCRIPTION

Luo and Koszalka's presentation at 2011 AECT conference

Citation preview

Page 1: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Design Decisions Informed by Theory

Applying the Case-Based Method in Designing Self-Directed Online Instruction

Heng Luo (Patrick), Syracuse University. E-mail: [email protected]

Tiffany A. Koszalka, Syracuse University. E-mail: [email protected]

Page 2: Applying the Case-Based Method in Designing Self-Directed Online Instruction

The importance of theory informed design

Case-based method in

online instruction

The design decisions

informed by theory and technology

Preliminary Results

Discussion

Page 3: Applying the Case-Based Method in Designing Self-Directed Online Instruction

The capacity of technology• more interactive• Customizable• Multi-functional• Easy-to-use

Technology integration in education• Minor supplement• New tools in old model• Used inconsistently and

infrequently• Little conclusive effect

The importance of theory informed designProblem

Page 4: Applying the Case-Based Method in Designing Self-Directed Online Instruction

The importance of theory informed designReason

Cutting-edge technologies

Technology functions and affordances

Their contribution to an existing instructional solution

Existing theory in ID and

psychology

The development and refinement of its application

Rationale behind design decisions supported by

data

Design implications

Page 5: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Design decisio

ns

What do we have

What we

can do

What works

What we

need

Design decisions informed by theory

Theories

Technology affordances

Gap problem

Existing instruction

Designed instruction

solution integration

Page 6: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Well-established

theory

Easily supported by technologies

The gap in research

Case-based method in online instructionWhy the case-based method?

Page 7: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Table 1: Preliminary results from literature review on the case-based method. Definition It embraces an array of pedagogical practices with no precise

connotation (Dooley & Skinner, 1977). Some well-cited definitions include the ones coined by Matejka & Cosse (1981), and Ertmer & Russel (1995).

Key characteristics

Cases are used as exemplars, as opportunities to practice analysis and contemplate action, and as stimulant for personal reflection (Merseth, 1996)

Theoretical roots It is rooted in the learning theory that sees human mind as a pattern recognizer (Churchland, 1995; Clark, 1997, 2003; Elman et al., 1996); it is also considered as a type of problem-based instruction (Jonassen & Hernandez-Serrano, 2002).

Benefits It enhances learner’s understanding of concepts and problem-solving skills, promotes discussion, reflection and critical thinking, increases motivation and retention.

Limitations Cases are expensive and time consuming to develop; they place high demand on teachers and can be inefficient, episodic, discontinuous and unstructured in some contexts (Shulman, 1992).

Factors affecting technology-supported case-based instruction

Learner characteristics like self-awareness, goal-orientation, prior knowledge and leaning styles (Ertmer et al., 1996; Choi et al., 2008); case modality, user control and instructor’s role (Baker, 2009).

Case-based method in online instructionWhat do we know about it?

Page 8: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Case-based method in online instructionHow to study it?

Phase One: Define key

characteristics of the case-based

method and provide

implications for design

Phase Two: Develop a self-directed online tutorial as an

instance of the case-based method.

Phase Three: Refine the online tutorial through

iterative cycles of tests and revisions.

Phase Four: Revise the theory

of case-based method for

designing self-directed online

instruction

http://entrepforkid.syr.edu/index.html

The research method is guided by the formative research methodology proposed by Reigeluth and Frick (1999). The study will be conducted in the following four interrelated phases to address the research questions:

Page 9: Applying the Case-Based Method in Designing Self-Directed Online Instruction

The current version of the online tutorial

Page 10: Applying the Case-Based Method in Designing Self-Directed Online Instruction

content

layout

source

Case development

Design decisions informed by theory

For detailed information regarding the design and development of theCase-based online tutorial, please visit the International Journal of Designs for Learning. http://scholarworks.iu.edu/journals/index.php/ijdl/article/view/1102/1296

Page 11: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Content: five components

A typical online tutorial Case-based tutorial

Page 12: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Component 1: definition of entrepreneurial skills

Page 13: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Component 2 : multimedia cases Component 3: text description of strategies,

activities and techniques

Page 14: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Component 4: interactive features

Page 15: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Component 5: guidance on how to use the tutorial

Page 16: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Layout: nothing is arbitrary

Page 17: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Layout: nothing is arbitrary

Page 18: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Layout: nothing is arbitrary

Page 19: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Curiosity Creek After School Program: What is it? Curiosity Creek: why is it?

Many important entrepreneurial skills can be developed in the program activities.

The club is based on the concept that students’ subject-matter expertise and skills can be developed through fun, hands-on and themed activities.

Curiosity Creek as a good example showing that an entrepreneurship program can embrace different themes and formats appropriate for children.

Our facilitating experience provided us with abundant first-hand materials for case development, which made cases more vivid, interesting and rich in context; it also made case development much easier for us.

Source: where to find case materials

Page 20: Applying the Case-Based Method in Designing Self-Directed Online Instruction

criteria• authentic• representati

ve• relevant• interesting• thought-

provoking

materials• Conversatio

n• problems • worksheets• student

works• Reflection• other

Presentation• image• video• animation

Purpose• grounded in

skill development

• based on learning objectives

Case Development: what are effective cases and how to create them?

Page 21: Applying the Case-Based Method in Designing Self-Directed Online Instruction

A Case of Case Development: brainstorming activity

Page 22: Applying the Case-Based Method in Designing Self-Directed Online Instruction

1. Cases to facilitate learning: most participants agreed that real cases helped them comprehend abstract concepts, and some cases furthered their understanding of a specific concept, and inspired new ideas for them. Artifacts such as worksheets, sample works were also effective cases.

Preliminary results: Cases

Page 23: Applying the Case-Based Method in Designing Self-Directed Online Instruction

No Statement SumN=11

Mean

1 The content in the tutorial presented specific knowledge within the context of an after-school program for elementary and middle school students.

14 1.27

3 The scenarios discussed in the tutorial helped me understand my instructional design context better.

8 0.73

5 I often got bored during the tutorial. 1(reverse

d)

0.09

7 The cases discussed in the tutorial helped me focus on designing for entrepreneurial skills development.

11 1.00

9 My design ideas at the end of the tutorial were inspired by studying the cases in the tutorial.

6 0.55

11 I learned useful lessons of how to develop entrepreneurial skills for children by completing the tutorial.

11 1.00

51 0.77

2 I needed to memorizes many facts during the tutorial -1 -0.094 I needed to assess my comprehension of the content in one

tutorial before moving to the next. 4 0.36

6 I engaged in many hands-on activities during the tutorial. -6 -0.558 What I found the most useful in the tutorial were the

definitions of key concepts (e.g. entrepreneurial traits, innovation, etc.)

6 0.55

10 My learning heavily relied on the external information sources (e.g. websites, database, linked documents) provided by the tutorial.

-14 -1.27

-11 -0.2

Ratings on the Case and Non-Case Features of the Online Tutorial

Page 24: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Comprehension of tutorial content “it is not above my head, it is something that I can

connect at a practical level and use that information to inform whatever my design is going to come out to be.”

“I learned information from the context, and it also broadened my limited view on this whole entrepreneurial theme. Because I think the examples in the tutorial include doing something for the environment, something with insects; and I am like: ‘Mm, why I was thinking of this project in such a limited way!’ I didn’t even think of doing a project that can be focusing on the environment, or promoting that aspect of it.”

Change on learning outcome From “business presentation” to “science fair”

Artifacts like students’ work or instructional worksheets are useful cases.

Page 25: Applying the Case-Based Method in Designing Self-Directed Online Instruction

2. Multimedia as effective delivery format: multimedia cases were preferred by the participants, who spent more time on pages with animations or videos. Many participants identified themselves as visual learners and claimed the use of multimedia activated multiple senses for learning thus enhanced long-term memory. However, some considered the use of images or animations as “elementary” and were annoyed by the “popped-up stuff”.

Preliminary results: Multimedia

Page 26: Applying the Case-Based Method in Designing Self-Directed Online Instruction

No Statement SumN=11

Mean

12 Multimedia elements (e.g. video, audio, images, and animation) used in the tutorial increased the authenticity of the cases. (authenticity: the quality of being real or true)

15 1.36

13 Multimedia elements like the help-aids and examples of student products helped me better understand the concepts presented in the tutorial

13 1.18

14 Some of my design ideas were inspired by studying multimedia elements (video, image, or animation, etc.) presented in the tutorial

7 0.64

15 I prefer cases to be presented in text with less multimedia.

13 (reverse

d)

1.18

16 I like how the cases were presented in an online tutorial.

7 0.64

17 Multimedia elements used in the tutorial made the cases more interesting

11 1.00

18 I think the use of multimedia in the case descriptions was distracting

9 (reverse

d)

0.82

19 Use of multimedia enhanced my understanding of the cases.

12 1.09

20 Use of multimedia prolonged my process of studying a case.

5 (reverse

d)

0.45

92 0.93

Rating on the Usefulness of Multimedia in the Online Tutorial:

Page 27: Applying the Case-Based Method in Designing Self-Directed Online Instruction

During the interview, the participants described their learning experience with both the paper-based tutorial and the multimedia online tutorial. The common reasons participants gave for their preference for the multimedia one are 1) it fits their learning style; 2) it seems more interesting and stimulating; 3) it activates multiple senses and enhanced information storage and retrieval.

However, multimedia is not the solution for everyone. “I didn’t need the ‘elementary’ part on the left; I felt like, you know, I

am not a little kid, I can understand from reading of what it is; I don’t need see a picture.”

“Well, the only thing that I thought was weird was, when I was reading on the tutorial; and later the picture on the side, you guys would have talking bubbles (emerging captions) … I would be reading, and the talking bubbles would start to appear, so I couldn’t keep up with reading what I was trying to read on the side (laugh)...I want to see what they (bubbles) were saying, but I wanted to finish reading the information first.”

Page 28: Applying the Case-Based Method in Designing Self-Directed Online Instruction

3. Mixed findings about interactive features: Participants were aware of the interactive features and actively responded to them. The most appreciated features were those providing learner controls. However, participants considered the interaction as inadequate to facilitate a two-way communication and provide useful feedback.

Preliminary results: Interactive features

Page 29: Applying the Case-Based Method in Designing Self-Directed Online Instruction

No Statement SumN=11

Mean

21 The tutorial offered me a wide range of hints and help options to help me understand the case.

9 0.82

22 I felt like I was having a conversation with the tutorial during my learning process.

-7 -.064

23 The case narrations included enough interactions to help me reflect on my learning process. (Interaction can be defined as learner controlled instructional engagement, such as controlling the learning progress, reflecting on the prompting questions, etc.)

6 0.55

24 I responded to most of interaction cues offered in the tutorial during my learning process. (an interaction cue is a sign for users to interact with the tutorial)

9 0.82

25 I developed appropriate design ideas when responding to interaction cues.

5 0.45

26 The tutorial offered me useful feedback on my learning. -3 -0.27

27 I was able to control my own learning speed during the tutorial.

15 1.36

34 0.44

Participants’ Ratings on the Usefulness of Interactions in the Online Tutorial

Page 30: Applying the Case-Based Method in Designing Self-Directed Online Instruction

learner control: “because sometimes when you look at things you can’t really

(understand), you are like, ‘oh, how does this really relate to the step before?’ so you can click and go back there again”.

“No problem controlling my learning” Versus “there I couldn’t control anything; I wanted to hit 'next' when I wanted to hit 'next', and it wasn’t letting me bring it (the 'next' button) up until I watched the example... Yeah, I was getting annoyed.”

Get engaged: “click through” the tutorial gave me“mental breaks to go through

more things in the next session”. “You could interact with the tutorial... I got bored from time to

time, that helps to cut down my boredom”. Summary Page

“because going through the first session of the tutorial, I wasn’t thinking like, 'okay, what are the entrepreneurial skills?' like communication, teambuilding... I didn’t really think about that when I started to type stuff in, when I clicked on the summary page, that’s when it occurred to me, like, “okay…” and I started to think in these terms.”

Page 31: Applying the Case-Based Method in Designing Self-Directed Online Instruction

4. Navigation pattern: generally participants would follow the “top-down, left-right” natural tendency, and constantly compared the text instruction with the multimedia content. They actually spent more time on text content; and were likely to skip images without animated effects.

Preliminary results: Navigation pattern

Page 32: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Without animated cues With animated cues

Page 33: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Studying cases without animated cues

Page 34: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Eye gaze within the first second when an animated cue appears

Page 35: Applying the Case-Based Method in Designing Self-Directed Online Instruction
Page 36: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Proposed guidelines for designing case-based online instruction

1. Artifacts such as sample products, worksheets, and help-aids can also be used as cases; which provide evidence for instructional outcome and ready-to-use instructional materials for similar contexts.

2. In general, cases should be presented in multimedia format, since multimedia cases provide more stimuli, convey more information, and accommodate for different learning preferences. However, the quantity, length and style of multimedia cases should adjust accordingly based on the characteristics of the target users, if known.

3. Use animations with caution. Although animation is very effective to attract learners’ attention, it can cause a sense of confusion or surprise if not well designed.

4. Embed different interactive features to offer great learner control in online CBI. Interactive features should allow learners to locate information, adjust speed, skim or skip certain content with great ease. Instruction for using such interactive features should be made explicit and visible.

5. Incorporate interactive features that provide feedback. Learners need adequate and immediate feedback in online instruction, especially when instructors are not available. Certain interactive feature should engage students in self-assessment, provide evaluative result, and prompt reflection.

Page 37: Applying the Case-Based Method in Designing Self-Directed Online Instruction

Heng Luo (Patrick), Syracuse University. E-mail: [email protected]

Tiffany A. Koszalka, Syracuse University. E-mail: [email protected]

Questions?