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ANZLTC14: Higher Education - Thinking Outside the Box - University of the Sunshine Coast
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1Bb Conference 2014
Thinking Outside the Box
Developing an improved user interface to enhance the UX in Bb
Keith Murfin, Functional Analyst
Dean Ernst, Developer
padlet.com/deanernst/bb2014ux
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Background StoryMOOC vs SOOC
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SAY “MOOC”
ONE MORE #$%@# TIME
MOOCs – us too!
5Our Internal Goals
• Proof of Concept for USC
• Content development process
• Push UI design & UX experience
• MOOC pedagogical design
• Establish workflow processes
• Evaluate delivery platform
• Develop design templates that could feed back to USC (Bb)
• Estimate efforts for future planning
• Promote Blended Learning within USC with course offering
6Why Blended Learning
• Promote Blended Learning within USC via the course offering
• Build staff capacity and make a comprehensive statement about what blended learning is at USC
• Use the resources created and curated for face-to-face workshops
• Give members of the USC community access to the core concepts for Blended Learning
7Platform – Coursesites Rationale
• We are a Bb “shop”
• Time constraints
• Take back what we learn to USC
• Existing knowledge
But for some of the things we wanted to do, this would be a challenge to achieve in coursesites!
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Learning Design & Improving the UI/UX
9What we didn’t want!
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Our Assumptions/Ideas
• Scrolling IS NOT bad
• Visual design IS important
• Use the tab metaphor to deliver our learning design pattern – watch | read | reflect | dig deeper
• Use “call to action” elements and icons to emphasise important items and provide visual cues for related content.
• Deliver a more “modern” user interface that reflects the increased expectations from users.
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Our Assumptions/Ideas
www.uxmyths.com
www.goodui.org
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From a UI perspective, our course will…
• Be visually appealing
• Have content “grouped” and presented in a logical and intuitive flow
• Have visual clues – icons/alerts/notifications
• Use a single page model – 3 topics per module/5 content areas per topic
• Have consistent/repeatable element “patterns”
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Final Product
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UI & Learning Design Patterns
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www.coursesites.com/s/_USC
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• Single Page Metaphor
• 6 Modules
• 3 Topics per Module
• Start – Watch – Read – Reflect – Dig DeeperLearning Design Pattern
• Chunking content with the use of “tabs” (vertical/horizontal)
• 1 Badge task per module
• Effort 3-4 hours
Module Overview
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Questions/Comments/Discussion