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September 12, 201

Analysis of Play, September 12, 2014

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Gee, Steinkuheler and Dr. Phill can't spell.

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Page 1: Analysis of Play, September 12, 2014

September 12, 2014

Page 2: Analysis of Play, September 12, 2014

Today

1) Your readings 2) Discussion: Gee, I got Mangled3) Play time 4) Homework

Page 3: Analysis of Play, September 12, 2014
Page 4: Analysis of Play, September 12, 2014

Gee gives us… principles of good game learning!

Page 5: Analysis of Play, September 12, 2014

1.Identity

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2. Interaction

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3. Production

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4. Risk Taking

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5. Customization

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6. Agency

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7. Well Order Problems

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8. Challenge and Consolidation

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9. “just in time” and “on demand”

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10. Situated Meaning

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11. Pleasantly Frustrated

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12. System Thinking

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13. Explore, Think Laterally, Rethink Goals

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14. Smart Tools and Distributed Knowledge

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15. Cross-Functional Teams

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16. Performance before Competence

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“Often, what I find missing from such conversations is a robust account of theways in which in-game communal norms amplify, enhance, negate, accommodate,

complement, and at times even ignore hard-coded game rules.”

Page 23: Analysis of Play, September 12, 2014

“[note on gold farming]…Typically they must collect 300,000 adena per shift in

exchange for their daily wage of $3. It may not sound like much, but compared to

China’s average yearly income of US $316, it’s rather lucrative work.”

365 days x 3 a day= 1095, or 3.4 times the average.The average US income is $28,000 a year, so gold farmers at that time made the equal of

$95.2K a year.

Page 24: Analysis of Play, September 12, 2014

“By the time this short essay is circulated, the practices I have described will have evolved and changed and the descriptions I’ve given will no

longer be accurate or complete. This fact, however, only further supports my point: The ways in which a game gets played out on the ground level are not

easily determined a priori by the game design, rules, EULAs, or whatnot.”

Page 25: Analysis of Play, September 12, 2014

Let’s play some Hearthstone!

I want you to play other people in class. Or me, I suppose.

Get set up/login.

Page 26: Analysis of Play, September 12, 2014

For Wednesday

Read: History of Video Games stuff

In-class: we talk about where video games were born