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October 1, 2014

Analysis of Play, October 1st

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Arcades, but no fire.

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Page 1: Analysis of Play, October 1st

October 1, 2014

Page 2: Analysis of Play, October 1st

Today

1) Keeping up with the Gamedashians2) Discussion: Arcades3) That Fiske!4) Group Time: Let’s talk presentations

Page 3: Analysis of Play, October 1st

Things to remember:1) League play tasks are due Friday!2) Make sure you’re up-to-date on you weekly gameplay, too (photo bomb, Avengers, Hearthstone, Card Hunter and Second Life)3) Your first analysis paper was due Friday, too.

Page 4: Analysis of Play, October 1st

Moar League:Do we want to keep playing League for class, or would you rather we move to another challenge?

Page 5: Analysis of Play, October 1st

ARCADES

Page 6: Analysis of Play, October 1st
Page 7: Analysis of Play, October 1st

Video Arcade:an establishment containing a collection of video games that can be played by a customer for a fee.

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Most arcades forced you to trade your quarters for tokens– tokens were usually

quarter-like, but had no cash value.

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Page 10: Analysis of Play, October 1st

Key Elements of The Arcade:

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1. Essentially created the video game audience.

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2. Insured game access to those with less money/means.

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3. Was a haven for gamer culture/nerd culture

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4. Pushed innovation in gaming… for a long time

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5. Insured that video games before the “net” could be social (a requirement for

board and card games)

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6. Social learning and distributed education through community.

Page 17: Analysis of Play, October 1st

Jonathan Fiske: “Video Pleasures”

Fiske comes from the tradition of cultural studies. Because of that, you will see a focus on people and actions (and not on technology) in his work. This piece proposes an interesting concept, though.

Page 18: Analysis of Play, October 1st

First… the five objections to video arcades , from Fiske:

1.Addictive2.Cause truancy/distract from school3.Cause petty crime4.A waste of money5.Vandalism/Hooliganism

Page 19: Analysis of Play, October 1st

Does this list remind you of anything?

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The same five claims are made in the 1980s in the United States about

recreational drugs as part of the “war on drugs.”

Page 21: Analysis of Play, October 1st

“With the video game machine, the machinist works not with the machine but against it– the time his… 25 cents buys is

extended to the degree he can resist, work against, the machine. The better the

machinist is, the less he pays, and the lower the profit of the owner.” p. 80

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WHAT?

Page 23: Analysis of Play, October 1st

Fiske went Marxist on you.He’s saying that the video game

machine=societal control.So when you drop in a quarter, you buy some time with the machine. The longer you can play, the more you’ve taken away from “the man” having a chance to make money.

Page 24: Analysis of Play, October 1st

Take some time with your groups.I want you to know what you’re going

to present on soon.

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By the end of class today, I want you to send me: 1)Two potential dates to present2)Your final topic and anything you need from me3)One thing your group would like to have covered in the second half of class.

Page 26: Analysis of Play, October 1st

For Friday

Read: virtual worlds stuff II (see schedule)

In class, we will actually look at Second Life.